enemy, and 

it comes out in a pool when the enemy falls. Nothing incredibly
graphic, but there you go. There's also some adult language in this
game that would probably earn it a PG-13 rating at the movies.

Fortunately, there are options to turn off the language and utilize
Paintball mode so that the blood looks like multicolored paint.

Q: What ever happened to the face-mapping feature?

A: Originally, this was a new feature that would use the Game Boy
Camera. You'd take a picture, then you'd be able to use the Transfer
Pak to map the picture onto a face of a multiplayer character. Rare
eliminated this due to the possible outrage that would come from
parents and the media, whereby you could use this game to "shoot" up
your friends, siblings, teachers, lawyers, etc. This wouldn't fly well
with the parents, so it was removed to keep Rare's record clean.

Q: What's with the "Small but Perfect" Menu? Why can't I access Solo
Missions/Co-Op/Counter-Op/play with more than two players?

A: Perfect Dark requires the Expansion Pak to play the full game. Most
of the RAM in the N64 is used for graphics if there's no Pak. Using
the Pak's extra RAM for graphics frees up the N64's RAM to be able to
handle all the complex stuff that the aforementioned need.

Q: What's your personal review on the game?

A: This is directly from my review at www.gamefaqs.com.

Three years ago, we were blessed with the incarnation that was
Goldeneye. Ne'er before has there been so much said about one game.
So much to be discovered. So many little things to whine about. So many
hours spent alone or with friends, working to achieve perfection.

It appears that all good things must come to an end. For a new Phoenix
has arisen that will change once again the way we look at the Nintendo
64.

You are special agent Joanna Dark. Graduating with unbelievable honors
from the Carrington Institute, you are almost immediately thrust into
your first mission. The missions escalate in importance until it is
apparent that the very world is in your trigger-happy hands.

The veritable dieties at Rare have given us the most sumptuous banquet
of a game. From the beauty and intrigue of the Solo Missions, the
ferocity of the Challenges, the near-bottomless options of Multiplayer,
and of course, the nerve-wracking time-released cheats to prove that
you are indeed the most Perfect Agent in the land.

Let us feast...

Graphics: 10

The picturesque streets of Chicago. The attention to detail on a simple
rocket launcher. The bar has been raised once more, and once more, it
has been Rare who has raised it. I'd say they were phenomenal, but that
wouldn't begin to describe it.

Oh, yes. The framerate. It's always about the framerate with you people
isn't it?

First tip for maximum framerate happiness. Turn Hi-Res off. Trust me.
In the heat of the action, it doesn't make that much difference at all
how detailed the bad guys are. It matters whether or not you can
precisely center your sight on his head, press the trigger and watch
him undergo one of the realistic death throes that enemies endure.

I have played the four-player game with simulants, and yes, the
framerate suffers there. Why you'd want so much carnage is beyond me,
anyway. Even when I play Unreal I never have more than 8 adversaries,
human or otherwise.

So, satisfied, naysayers? Happy? Good. Let's move on.

Music and Sound: 9

A particularly haunting and chilling Goldeneye-esque musical
soundtrack. The pulsing beat, like that of your own heart, mixed with
the bass tones of underlying conspiracy. Not an orchestral masterpiece,
but definitely extremely well done.

Some of the sounds will seem quite similar to fans of Goldeneye. Many
will not. Of particular interest are those of the dying enemies. I
almost felt remorse after hearing a guard yell ''I don't want to
die!''... almost... I s'pose it goes without saying that I didn't feel
as remorseful after being called a *****...

Plot: 8

An FPS with plot? Strange but true. Even the all-mighty Half-Life fell
a bit short in this respduction" instead it will
be the video you renamed!






_____________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

======================
5. The Story Explained
======================


After moving into the new estate Adrienne has a horrible dream in
which she is manacled to a chair and a blade is swinging towards
her head. She then awakens, as Don comforts her, they then make love.

The next morning both Adrienne and Don are around the table drinking
coffee in the kitchen. Don explains that he thinks that the second
floor bathroom would make a excellent darkroom for his photography.
Adrienne states that she is just going to explore the house and see
what it has to offer. Adrienne then unpacks a Snow Ornament that
reminds them of christmas when Don proposed to her. Adrienne wonders
around the house and finds the bedroom of Carno, she lays in the bed
and has another dream in which hands come from the bed and try to
grab her, but she wakes up screaming as Don comes to her aid. They
engage in a short conversation. Later, Adrienne discovers a locked
door to the library, so she drives down to the town and obtains a
key from the realtor's office. Adrienne then drives back to the
house and opens the library door. By accident she bumps a brick
loose in the fireplace and she finds that there is a secret room
behind the fireplace. She then discovers a letter opener and removes
the motor from the bricks and enters this room. She then goes to the
stand north and moves the Bible off a little wooden box. Unknown to
Adrienne when she opens the box it releases a green mist, known as
the demon,which climbs the stairs and causes a lamp to fall over
Don's head, which unknowningly Don is now possessed.

The next morning Adrienne is innociently typing on her computer,
when Don comes up the stairs shouting and demanding that she get
his Draino cleaner he asked for yesterday. They have an arguement
that ends with Adrienne saying she'll get the drain cleaner, and
Don storming out of the room. She gets the drain cleaner, but Don
is still in an uptight mood. Adrienne slowly realizes that a bump
on the head isn't the only reason he is upset, something more
deeper and darker than that. Adrienne is exploring the house to
find out what exactly is going on, while Don is constantly locked
away in the darkroom. Later, Adrienne is brutally raped by Don,
and she becomes more confused by Don.

Adrienne learns the history of the Carno Estate and the former
owners. The magician was intrigued by black magic and he also
had five wifes, which most were burtally murdered by Carno
himself when he is possessed by the Demon. Marie, Carno's last
wife started to believe that Carno was behind the evil of all
his missing previous wifes, and the plots to kill Carno with
her lover Gaston. They planned on making sure he couldn't escape
from his magic trick so he would die, but it ultimately ended
with Carno killing both Gaston, Marie and then finally killing
himself in the process.

Adrienne also meets new friends around town such as Harriet and
Cyrus. Harriet held some tarot card readings in which summons
the Carno spirit and he explains to her that she must destroy
the demon that is loose in the house. Adrienne hires Cyrus and
Harriet to do some house choirs in the estate. Then she meets
Malcolm which lived in the estate over 100 years ago, he explains
what exactly happened to Carno and also explains how to get rid
of the evil once and for all.

Finally the door to the dark room has opened Adrienne goes into
the room and discovers pictures of herself all of them cut in
two at the head. Adrienne is shocked, then her husband appears
behind her, he is in carno's costume and has make-up all over
himself. Don attempts to choke Adrienne out, but she gets the
drain cleaner and throws it in Don's face, She then grabs the
spell book, but gets captured
Don explains that he is going to fix up the Darkroom while Adrienne
says she is going to do a little exploring (uh-oh)

~ Standup from the chair by clicking anywhere on the floor
~ Find the locked door, which is located in the Reception Hall,
and to the left
~ Walk out of the house through the front door
~ Jump in your BMW and have a drive to town
~ Cross the bridge to get to town
~ Go to the Realtor's office
~ Talk to him, he will try to flirt with you, he explains he has
given all the keys to you, but tells you to look in the filing
cabinet
~ Look in the filing cabinet to reveal there is a key he hadn't
given
~ Go back home by walking back to your car
~ Go into the house, and go to the library door
~ Open it and go into the library
~ Check the fireplace and discover that it is fake
~ Check it again to discover there is a secret room behind the
bricks.
~ Get the Black object found on the desk in the library, use
the eye to examine the object
~ Adrienne discovers it is a Letter Opener
~ Use the letter opener on the bricks
~ Walk through the newly created passage
~ Walk straight, and move the Bible that is on top of a
wooden box
~ Open the wooden box and watch as the demon escapes...

We now witness a spirit jumping out of the box and seems to be
rushing up to Don as we hear Don express his pain. Adrienne runs to
Don's aid, Don explains that the lamp feel on his head.


------------------------------
Chapter #2 - Something is Amok (Monday, Oct. 17th, 10AM)
------------------------------

Adrienne is now in the bedroom the next morning typing away on her
computer, when Don comes in the room screaming at the top of his
lungs saying she hasn't done what he had told her to. Which is
getting Drain Cleaner. Don walks out of the room upset, While Adrienne
says that she'll get the Drain Cleaner for him.

~ Open the dresser located to the left of the doorway of your room
~ Take the five dollars you find there
~ Walk out of your house out the front door
~ Walk to the car and drive to town
~ Walk to the general store
~ Talk to the clerk about drain cleaner, he reveals he has some
~ Give him the five dollars
~ After a short talk with the clerk, go back home we wouldn't want
to keep Don waiting
~ Go to the now opened carriage house to talk to Don, give him the
drain cleaner while you are at it.
~ Enter the house
~ Go to the second floor and knock on Don's darkroom door

Don will open the door and demand you to cook dinner, he ends up just
slamming the door in your face.


--------------------
Chapter #3 - Malcolm (Friday, Oct. 21st, 7AM)
--------------------

Adrienne and Don are now seen having a picnic out in the yard, but it
is cut short when Don complains that he has a bad headache. He then
tells Adrienne that he is going to go lay down and get some rest, and
leaves you to clean up the mess, meanwhile you see someone peering at
you from a tree in your yard.

~ Walk to the tree to talk to this stranger
~ He tells you that his mom needs help in the barn
~ Go back to the house (yeah thats right HOUSE)
~ Get the poker from the dining room by the fireplace
~ Walk into the kitchen
~ Take the matches from the drawer by the kitchen table
~ Go into the pantry (door by the table)
~ Turn on the light
~ Move the rug
~ Use the poker to open this trap door
~ Use a match to allow yourself to see as you are walking down
the dark stairs.
~ Pick the hammer up from the floor
~ Now go back to the carriage house
~ Adrienne now sees a woman that is stuck on the hayloft above
the stables
~ Walk up to the hayloft via ladder
~ Take the pitchfork laying by the wall
~ Stand on the edge of the hayloft and use the pitchfork to
get the pulley rope that is out of reach. Pull it towards
you. Now use it on the woman, now Cyrus will pull on the
end to lift the woman up from the hole. They then introduce
themselves as Harriet and Cyrus
~ Look in the hole where Harriet was stuck, and use the hammer to
get the nail out, take the nail
~ Climb down from the hayloft
~ Talk to Harriet and Cyrus some more, Adrienne then hires them to
do some work around the house for money.
~ Leave the carriage house
~ Enter the house
~ Get the newspaper in the reception hall (by the fireplace)
~ Walk to the third floor
~ Use the newspaper on the locked third floor door
~ Use the nail on the door to poke the key out
~ Retrieve the key by pulling the newspaper out from under the
door
~ Use the key to open the door
~ Go to the newly discovered fourth floor of the estate
~ Enter the small room located here
~ Take the book lying on top of the chest drawers
~ Examine the book, to notice that the book once belonged to
Malcom
~ Leave the tower and walk back downstairs
~ Go out in your car and drive to town
~ Walk to the general store, and take the free bones from the
complimentary soup bone barrel
~ Leave the store and go to where your car is located, but don't
get in your car.
~ Walk towards the house located to the left
~ Open the mailbox, to discover that this is Malcolm's home
~ Give the bone to the dog that is trying to block you
~ Open the gate to enter the yard
~ Knock on the door, the housekeeper will answer the door and
will tell you that you cannot see Malcolm
~ Give her the book
~ Now she will let you in, but only for a short visit
~ This visit Malcolm doesn't say much, and the lady escorts
you out of the house once more.
~ Drive back home in your vehicle

Now Don grabs you and demands you not to go to town again and to stop
talking to those stupid towns people. Adrienne argues her point, but
it is rather useless as Don storms off again.


----------------------------
Chapter #4 - The Second Room
----------------------------

It is in the morning and you are getting ready, Don comes in and he
seems he wants to make up by kissing Adrienne, but then it turns ugly.
Instead of making up, Don rapes Adrienne, and you are left their
crying on the bathroom floor.

~ Go downstairs to meet with Harriet, in which Adrienne automatically
assigns her some house choirs.
~ Leave the house through the dining room door, and talk to Cyrus
~ Cyrus runs off and disappears on you
~ Walk back into the house
~ Walk out again and you'll find Cyrus chopping wood
~ Talk to Cyrus and ask him about the little building Adrienne saw out
the tower room window, He says he knows how to get over there, and
he tells you to follow him.
~ Follow Cyrus
~ Walk south from the crypt and follow the washed away trail
~ Cyrus now knocks down a tree for you to cross, meanwhile Harriet
calls for Cyrus, Cyrus runs back.
~ Cross to the otherside
~ Continue to follow the trail and pick up the lens that is laying
on the ground
~ Continue forward towards the greenhouse, but don't go into the
green house just yet
~ Walk past the greenhouse to the telescope, notice the lens is
missing
~ Use the lens and then look into it
~ Adrienne discovers that there is yet another room up on the fourth
floor that she has never seen before.
~ Go back to the house, you'll see the phoneman is now here, talk to
him.
~ Go upstairs to the fourth floor again, use the hammer on the
wooden boards to make a new hole
~ Enter through the new hole to discover the attic.
~ Once you have explored in this room, go back down to the reception
hall

Don is seen getting upset at the telephone man, saying he is flirting
with Adrienne, He warns the telephone man to stay away, but he quickly
leaves. Adrienne trys to get Don to apologize but he refuses and walks
off after giving Adrienne a dirty look.


--------------------------------
Chapter #5 - The Secret Passages
--------------------------------

Adrienne is now resting on the bed, but she has a dream that rather
scares her, which depicts her laying on the bed and blood running
down her face. She quickly awakens.

~ Leave the room and go down to the reception hall, Cyrus will
tell you that his mom wants to see her in the carriage house
~ Leave the house and go to the carriage house as instructed
~ Attend Harriet and Cyrus they will do some tarot stuff which
brings frightening things.
~ After the show, go back into the hose
~ Go upstairs to thellows you to "tag" enemies as you pass your aiming reticle over
them. Once you tag them, the gun will track them and you can simply
hold down the trigger to clear the room of them, as it follows rather
well. This only works as long as the enemy stays in your line of
sight, and is more useful when you don’t mind wasting ammo. Double
Potential.

Cyclone:

Primary: Rapid Fire; 50 9mm Bullets per Clip; Fire Rate: Very Fast
Secondary: Magazine Discharge; Fire Rate: Extremely Fast
Built as a weapon for supplying suppression fire over large areas and
used by the Presidential bodyguards. This machine gun isn’t all that
accurate, but his has a large magazine to make up for it. At an insane
fire rate and even less accuracy, one touch of the trigger on secondary
empties your magazine in a couple of seconds. This can easily lay
waste to a pack of bad guys. This one also wins my award for "Coolest
Reload", where you slide a large clip through a slot, and it’s spat out
the other side, the bullets entered into the magazine. Double
potential.

Callisto NTG:

Primary: Rapid Fire; 32 9mm Bullets per Clip; Fire Rate: Fast
Secondary: High-Impact Shells; Fire Rate: Medium
This is the Maian assault weapon. It, like all Maian weapons, is a
finely made piece of equipment with few drawbacks. The secondary mode
is more useful for facing down strong single opponents, like Skedar.
The primary mode is better for multiple targets. Accuracy is good in
both modes.

RC-P120:

Primary: Rapid Fire; 120 9mm Bullets per Clip; Fire Rate: Very Fast
Secondary: Cloaking Device
The descendant of the famed RC-P90, this lovely weapon sports great
accuracy, a huge magazine, and a high fire rate. Coupled with the
Cloaking, which runs off ammo at the rate of about five seconds per
full clip, this is a gun for the ages. As with all Cloaking Devices,
you’re invisible as long as you don’t fire.

Laptop Gun:

Primary: Rapid Fire; 50 9mm Bullets per Clip; Fire Rate: Very Fast
Secondary: Sentry Gun Placement; Fire Rate: Very Fast
Scope: 2X
My personal favorite. This weapon is a machine gun disguised as a
laptop PC. When unfolded, it is a very accurate and useful automatic.
The secondary fire is what puts the icing on the cake. By sacrificing
the gun and all your 9mm ammo, you can toss the gun onto the floor,
wall, or ceiling. Any hostiles that enter the area will be riddled
with its bullets. This sentry gun does take a while to turn, and you
do have to sacrifice your entire supply of 9mm bullets, but it’s worth
it to have a gun you can rely on in such situations. If you want it
back, you CAN pick it up again just by pressing B next to it. Another
small drawback to this gun is deployment of the primary mode takes a
couple of seconds, which can be seriously problematic in a firefight.

*****************************************************************

Rifle Automatics:

Maximum rifle ammo capacity is 400.

Dragon:

Primary: Rapid Fire; 30 Rifle Bullets per Clip; Fire Rate: Fast
Secondary: Proximity Mine
Scope: 2X
A DataDyne made weapon issued to the military; this automatic rifle is
used mostly by guards in Area 51. This is a basic and reliable design,
with a nasty surprise built in. At the cost of sacrificing the gun,
but not the ammo, a proximity device on the barrel can be activated
that will send any grabbers of the gun to the next plane of existence.

K7 Avenger:

Primary: Burst Fire; 25 Rifle Bullets per Clip; Fire Rate: Fast
Secondary: Threat Detector; Fire Rate: Medium
Scope: 3X
This is an experimental weapon at the beginning of the game, and ends
up being standard for DataDyne assault troops by the end. The Avenger
is a decent automatic, with some good power to it. The only serious
drawback is a small magazine. The Threat Detector spots and highlights
any mines or automatic guns in your line of sight. You can still fire
your gun while in this mode, so the only reason you'd want it off is
maybe if you really don't like seeing a lot of outlining popups in a
mine-rich area...

AR34:

Primary: Burst Fo
do some work around the house for money.
~ Leave the carriage house
~ Enter the house
~ Get the newspaper in the reception hall (by the fireplace)
~ Walk to the third floor
~ Use the newspaper on the locked third floor door
~ Use the nail on the door to poke the key out
~ Retrieve the key by pulling the newspaper out from under the
door
~ Use the key to open the door
~ Go to the newly discovered fourth floor of the estate
~ Enter the small room located here
~ Take the book lying on top of the chest drawers
~ Examine the book, to notice that the book once belonged to
Malcom
~ Leave the tower and walk back downstairs
~ Go out in your car and drive to town
~ Walk to the general store, and take the free bones from the
complimentary soup bone barrel
~ Leave the store and go to where your car is located, but don't
get in your car.
~ Walk towards the house located to the left
~ Open the mailbox, to discover that this is Malcolm's home
~ Give the bone to the dog that is trying to block you
~ Open the gate to enter the yard
~ Knock on the door, the housekeeper will answer the door and
will tell you that you cannot see Malcolm
~ Give her the book
~ Now she will let you in, but only for a short visit
~ This visit Malcolm doesn't say much, and the lady escorts
you out of the house once more.
~ Drive back home in your vehicle

Now Don grabs you and demands you not to go to town again and to stop
talking to those stupid towns people. Adrienne argues her point, but
it is rather useless as Don storms off again.


----------------------------
Chapter #4 - The Second Room
----------------------------

It is in the morning and you are getting ready, Don comes in and he
seems he wants to make up by kissing Adrienne, but then it turns ugly.
Instead of making up, Don rapes Adrienne, and you are left their
crying on the bathroom floor.

~ Go downstairs to meet with Harriet, in which Adrienne automatically
assigns her some house choirs.
~ Leave the house through the dining room door, and talk to Cyrus
~ Cyrus runs off and disappears on you
~ Walk back into the house
~ Walk out again and you'll find Cyrus chopping wood
~ Talk to Cyrus and ask him about the little building Adrienne saw out
the tower room window, He says he knows how to get over there, and
he tells you to follow him.
~ Follow Cyrus
~ Walk south from the crypt and follow the washed away trail
~ Cyrus now knocks down a tree for you to cross, meanwhile Harriet
calls for Cyrus, Cyrus runs back.
~ Cross to the otherside
~ Continue to follow the trail and pick up the lens that is laying
on the ground
~ Continue forward towards the greenhouse, but don't go into the
green house just yet
~ Walk past the greenhouse to the telescope, notice the lens is
missing
~ Use the lens and then look into it
~ Adrienne discovers that there is yet another room up on the fourth
floor that she has never seen before.
~ Go back to the house, you'll see the phoneman is now here, talk to
him.
~ Go upstairs to the fourth floor again, use the hammer on the
wooden boards to make a new hole
~ Enter through the new hole to discover the attic.
~ Once you have explored in this room, go back down to the reception
hall

Don is seen getting upset at the telephone man, saying he is flirting
with Adrienne, He warns the telephone man to stay away, but he quickly
leaves. Adrienne trys to get Don to apologize but he refuses and walks
off after giving Adrienne a dirty look.


--------------------------------
Chapter #5 - The Secret Passages
--------------------------------

Adrienne is now resting on the bed, but she has a dream that rather
scares her, which depicts her laying on the bed and blood running
down her face. She quickly awakens.

~ Leave the room and go down to the reception hall, Cyrus will
tell you that his mom wants to see her in the carriage house
~ Leave the house and go to the carriage house as instructed
~ Attend Harriet and Cyrus they will do some tarot stuff which
brings frightening things.
~ After the show, go back into the hose
~ Go upstairs to the Carno's
bedroom
~ pet the cat in the reception hall again
~ give the tarot cards to Harriet while she is washing the dishes
~ get your next fortune from the fortune-telling machine
~ notice Harriet cleaning various places in the house
~ talk to Cyrus in the carriage house after Harriet is through
cleaning the house
~ pick up the trowel lying in the greenhouse floor to reveal Carno
killing his Wife Hortencia
~ look at the pictures of the wifes in the attic
~ ask Lou in the Antique store some more questions
~ open the trunk in the attic to reveal various items

-----------
Chapter - 5
-----------

~ look at the monitor of thae laptop computer, notice different text
~ examine the large painting in the conservatory to reveal the
painting is almost complete
~ look in the mirror in the attic to see the death of Leonora
~ open the dresser drawer in Carno's room and notice that one
cigarette is now missing
~ get your next fortune from the fortune-telling machine in the
reception hall
~ notice that the absinthe level in the bottle is still dropping
~ look in the mirror in the dining room and see Carno murder his
wife Victoria
~ look closely at the fishpond in the yard and discover that your
cat Spazz is now dead
~ pick up a red rose that appeared by the gazebo in the yard and
see a vision of Marie and Gaston plotting to kill Carno
~ find a recently-discarded cigarette butt in the secret passages
~ eventually make your way to Carno's crypt
~ examine the strange chair sitting in the stage of the threatre
~ discover all the secret passages
~ look in the mirror in the collectibles and watch Carno murder
his wife Regina

-----------
Chapter - 6
-----------

~ notice the absinthe bottle is now missing
~ get your next fortune from the fortune telling machine
~ talk to the telphone man in the reception hall
~ look closely at on of the wine cases in the basement,
and see a vision of Victoria's corpse bobbing around
in the red wine
~ look into the flip-card machine on the stage in the theatre
~ look in the mirror in the make-up room to see Carno's messed
up face
~ trade the cameo brooch for the curcifix in the antique store
~ find the empty absinthe bottle in the secret passage
~ go to the carriage house to find out Cyrus and Harriet are
leaving


-----------
Chapter - 7
-----------

~ examine the painting in the convervatory to reveal the painting
of the demon
~ use various weapons on Don while he is chasing you though the
house
~ run into the crypt and hide in Marie's sarcophagus while Don is
chasing you
~ go into the theatre and discover the dead Harriet
~ go into the underground tunnel while Don is chasing you around
the house and find Cyrus's corpse


_____________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

========================
4.Cheats and Easter Eggs
========================


~ Click on the seating spot in the bathroom seven times, then use
the bathroom to hear some rather interesting toilet effects.
~ In any chapter cept for 7, click on the baby picture 4 times to
hear and eerie laugh and red eyes glow in the picture.
~ The designer of Phantasmagoria, Roberta Williams can be seen
at random when you exit the antique shop in town.
~ Use the drain cleaner on the manacles, which will result in
an odd "blood" effect on Adrienne.
~ During the conversation of Malcolm in Chapter 3, you can see
pictures above the fireplace, one is a picture of a typical
alien.


----------------
View Video Files
----------------

- Open the Phantasmagoria directory and modify the Resource.WIN
or Resource.CFG file
- Change the "movDir=" to point to a directory on your hard drive
- Copy the VM files from a selected CD you wish to view (in \VMD)
to the directory you have movDir= pointing to
- Now rename any video file in that directory to "10.VMD" then
load up the game and play the "introduction" instead it will
be the video you renamed!






_____________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

======================
5. The Story Explained
======================


After moving into the new estate Adrienne has a horrible dream in
which she is manacled to a chair and a blade is swinging towards
her head. She then awakens, as Don comforts her, they then make love.

The next morning both Adrienne and Don are around the table drinking
coffee in the kitchen. Don explains that he thinks that the second
floor bathroom would make a excellent darkroom for his photography.
Adrienne states that she is just going to explore the house and see
what it has to offer. Adrienne then unpacks a Snow Ornament that
reminds them of christmas when Don proposed to her. Adrienne wonders
around the house and finds the bedroom of Carno, she lays in the bed
and has another dream in which hands come from the bed and try to
grab her, but she wakes up screaming as Don comes to her aid. They
engage in a short conversation. Later, Adrienne discovers a locked
door to the library, so she drives down to the town and obtains a
key from the realtor's office. Adrienne then drives back to the
house and opens the library door. By accident she bumps a brick
loose in the fireplace and she finds that there is a secret room
behind the fireplace. She then discovers a letter opener and removes
the motor from the bricks and enters this room. She then goes to the
stand north and moves the Bible off a little wooden box. Unknown to
Adrienne when she opens the box it releases a green mist, known as
the demon,which climbs the stairs and causes a lamp to fall over
Don's head, which unknowningly Don is now possessed.

The next morning Adrienne is innociently typing on her computer,
when Don comes up the stairs shouting and demanding that she get
his Draino cleaner he asked for yesterday. They have an arguement
that ends with Adrienne saying she'll get the drain cleaner, and
Don storming out of the room. She gets the drain cleaner, but Don
is still in an uptight mood. Adrienne slowly realizes that a bump
on the head isn't the only reason he is upset, something more
deeper and darker than that. Adrienne is exploring the house to
find out what exactly is going on, while Don is constantly locked
away in the darkroom. Later, Adrienne is brutally raped by Don,
and she becomes more confused by Don.

Adrienne learns the history of the Carno Estate and the former
owners. The magician was intrigued by black magic and he also
had five wifes, which most were burtally murdered by Carno
himself when he is possessed by the Demon. Marie, Carno's last
wife started to believe that Carno was behind the evil of all
his missing previous wifes, and the plots to kill Carno with
her lover Gaston. They planned on making sure he couldn't escape
from his magic trick so he would die, but it ultimately ended
with Carno killing both Gaston, Marie and then finally killing
himself in the process.

Adrienne also meets new friends around town such as Harriet and
Cyrus. Harriet held some tarot card readings in which summons
the Carno spirit and he explains to her that she must destroy
the demon that is loose in the house. Adrienne hires Cyrus and
Harriet to do some house choirs in the estate. Then she meets
Malcolm which lived in the estate over 100 years ago, he explains
what exactly happened to Carno and also explains how to get rid
of the evil once and for all.

Finally the door to the dark room has opened Adrienne goes into
the room and discovers pictures of herself all of them cut in
two at the head. Adrienne is shocked, then her husband appears
behind her, he is in carno's costume and has make-up all over
himself. Don attempts to choke Adrienne out, but she gets the
drain cleaner and throws it in Don's face, She then grabs the
spell book, but gets captured in the process.

When Adrienne wakes she is in the torture chair getting shackled
to the chair, Adrienne pulls out the snowman to Don, Don steps
back for a minute, Adrienne meanwhile pulls the lever to release
the blade, which hits Don in the back and kills him. There is
no time to cry, as the Demon then appears. Adrienne immediately
runs away and takes the secret passage in the threatre. She
manages to get over a big gap in the passageway by using a pipe
above the hole. She eventually makes it to Carno's Secret
Place. She then recites the spell that ends up with the demon
being sucked into the book and sealed....forever. Adrienne
then walks out of the house with a blank look on her
face.


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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

=======================
5. Unanswered Questions
=======================
UQ = Unanswered Question
TY = Theories

This section includes some questions you could never have got
answered by playing the game, however I have my theories to these
questions:

UQ = Why is a large human face depicted on the outside wall of the
mansion?
TY = Since Carno's estate was used for magic spells, it might just
be a decoration for it.


UQ = Why are the sleeping rooms so illogical, Carno and Hortencia
slept on the second floor, Sofia on the third floor, and Malcom
is in the tower room. Why was the baby put on the third floor
instead of on the second floor?
TY = Unknown


UQ = Do you think that Don and Adrienne actually slept in the same
bed during the entire fiasco, where'd Don Sleep?
TY = In the darkroom possibly, on the couch in the reception hall,
or possibly in Carno's room

UQ = How did the door on the third floor get locked from the other-
side?
TY = Demonic Activity

UQ = Why doesn't Adrienne fill Don in on these discoveries?
TY = Don didn't want to even speak to her, or she was afriad of
him and what he may do to her.

UQ = Where'd the new phone installation go?
TY = Don removed it to prevent Adrienne from using it


UQ = How did Malcolm survive in the Carnovasch Estate?
TY = Unknown

UQ = How does the Demon cross the hole at the end of the game?
TY = Magic possibly

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

====================
6. Glitches/Bloppers
====================

~ In chapter 1 we see the box in the introduction movie, yet when you
take control of Adrienne it just simply dissappears, you can't find
it anywhere in the game.

~ When Adrienne eats food from the fridge, you can tell her hands
never touch the food.

~ When Adrienne is shown petting the cat the couch is up to her knees
yet in normal circumstances it is about up to her calves.

~ Carno's jewelry box is shown next to the lamp, but in the bed scene
in which the hands try to grab Adrienne it disappears.

~ When going to the realtor's office it is clearly day, but when you
are in the office and look in the background as Adrienne talks to
the realtor it is black as if it is nighttime.

~ In chapter two, the picture of Adrienne and Don is missing from
the stand by the bed.

~ When Don is walking off after the conversation of the drain cleaner,
he walks in the direction of the fireplace not the exit.

~ In chapter three, when the introduction move is over, the picnic
basket mysteriously disappears.

~ A task said by Adrienne to Harriet was to make the bed, but it is
already made

~ When Adrienne is in a secret passage and most move a platform,
her hands move but the wheel doesn't.

~ In chapter 7, Carno's corpse dissappears as soon as you take the
talisman from him

~ When Adrienne runs back into the threatre after poking Don, the
chair in the make-up room is missing

~ Cyrus' corpse falls onto Adrienne when she runs to the crypt while
Don is chasing her, and is still there when she races from the
cyrpt, however if you use the gargoyle to drop on Don the corpse
disappears.

_____________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

======================
8. VMD Video File List
======================

------
CD #1
------

10.vmd = Game Introduction
30.vmd = Introduction to Chapter 1
290.vmd = Panorama of reception hall from front doors
295.vmd = Panorama of reception hall from dining room archway
300.vmd = Panorama of reception hall from second floor
740.vmd = Carno's bed grabbing Adrienne
1540.vmd = Romantic kitchen scene
2100.vmd = Using the letter opener to remove bricks in library
2140.vmd = Picking up Bible from chapel altar
2170.vmd = Release of the Demon (conclusion to Chapter 1)


-----
CD #2
-----

745.vmd = Carno's bed grabbing Adrienne (without DON)
2290.vmd = Introduction to Chapter 2 (walls of the mansion)
2291.vmd = Introduction to Chapter 2 (drain cleaner incident)


-----
CD #3
-----

3070.vmd = Introduction to Chapter 3 - Part A
3071.vmd = Introduction to Chatper 3 - Part B
3970.vmd = Conclusion to Chapter 3
5460.vmd = Attempted murder of Carno

-----
CD #4
-----

3980.vmd = Rape Scene
4550.vmd = Murder of Hortencia

-----
CD #5
-----

4010.vmd = Murder of Regina
4840.vmd = Introduction to Chapter 5
4860.vmd = Murder of Leonora
4950.vmd = Murder of Victoria in dining room
4970.vmd = Finding of Spazz
5010.vmd = Harriet's seance
5030.vmd = Maria and Gaston plotting to kill Carno
5300.vmd = Throne of Terror investigation
5440.vmd = Victoria's body in cask in cellar
5710.vmd = Malcolm's tale

-----
CD #6
-----

4950.vmd = Murder of Victoria
5850.vmd = conclusion to chapter 6
5855.vmd = Introduction to Chapter 7
5460.vmd = attempted murder of Carno seen in flip card machine

-----
CD #7
-----

1000.vmd = Manacling to Throne of Terror
1010.vmd = Manacling to Throne of Terror
1014.vmd = Don kills Adrienne in the Chair
1020.vmd = unsuccessful attack with poker
1030.vmd = unsuccessful attack using hammer
1040.vmd = unsuccessful attack using glass shard
1050.vmd = unsuccessful attack using freehand
1060.vmd = Adrienne presses the lever too early and kills herself
1100.vmd = Presentation of snowman Christmas ornament
1130.vmd = unsuccessful attack using hammer after presentation of
snowman
1130.vmd = unsuccessful attack using the glass shard after
presentation of snowman
1205.vmd = watching of demon on stage
1730.vmd = Adrienne falls into the gaping hole
2640.vmd = Completion of the Game
9100.vmd = Demon appears behind Adrienne at table and kills her

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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R E D D E M O N


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