________            __                              __         ____

/_ __/ /_ ___ / / ___ ____ ____ ____ ____/ / ____ / __/
/ / / __ \/ _ \ / / / _ \/ __ `/ _ \/ __ \/ __ / / __ \/ /_
/ / / / / / __/ / /___/ __/ /_/ / __/ / / / /_/ / / /_/ / __/
/_/ /_/ /_/\___/ /_____/\___/\__, /\___/_/ /_/\__,_/ \____/_/
/____/
_____ __ __ __ ___ _ _
/__ / ___ / /___/ /___ __ / |/ /___ _ (_)___ _________ ( )_____
/ / / _ \/ / __ / __ `(_) / /|_/ / __ `/ / / __ \/ ___/ __ `/// ___/
/ /__/ __/ / /_/ / /_/ / / / / / /_/ / / / /_/ / / / /_/ / (__ )
/____/\___/_/\__,_/\__,_(_) /_/ /_/\__,_/_/ /\____/_/ \__,_/ /____/
/___/
__ ___ __
/ |/ /___ ______/ /__
/ /|_/ / __ `/ ___/ //_/
/ / / / /_/ (__ ) ,<
/_/ /_/\__,_/____/_/|_|

For the N64
FAQ by Masvega (masvega@hotmail.com)
http://masvega.cjb.net
Version 0.4
12/3/00

-----------------------------------------------------------------------------

Contents:

1. Version History
2. Story
3. Controls
4. Characters
5. Masks
6. Items
7. The Game
8. Enemies
9. Songs
10. Heart Piece Locations
11. Owl Statue Locations
12. Gossip Stone Sayings
13. Contact Information
14. Disclaimer
15. Credits

-----------------------------------------------------------------------------
1. Version History
-----------------------------------------------------------------------------

0.4 (12/3/00)
-Updated the walkthrough.
-Added more enemies to the Enemies section.
-Added more songs to the Songs section.
-Added a Heart Piece Location section
-Added an Owl Statue Location section.
-Added a Gossip Stone Sayings section.

0.25 (11/19/00)
-Updated the walkthrough.
-Added more enemies to the Enemies section.

0.2 (11/17/00)
-Updated the walkthrough.
-Added more Enemies to the Enemies section.
-Added more Songs to the Songs section.
-Added more Masks to the Masks section.

0.1 (11/1/00)
-The initial release.

-----------------------------------------------------------------------------
2. Story
-----------------------------------------------------------------------------

(From the manual)

In the land of Hyrule, there echoes a legend. A legend held dearly by the
Royal Family that tells of a boy...

A boy who, after battling evil and saving Hyrule, crept away from that land
that had made him a legend...

Done with the battles he once waged across time, he embarked on a journey. A
secret and personal journey...

A journey in search of a beloved and invaluable friend...

A friend with whom he parted ways when he finally fulfilled his heroic
destiny and took his place among legends...

-----------------------------------------------------------------------------
3. Controls
-----------------------------------------------------------------------------

There are four control schemes in the Legend of Zelda: Majora's Mask. There
is one scheme each for Young Link, Deku Link, Zora Link and Goron Link.

The following controls are for all four schemes:

L Button: Show or hide the map
R Button: Raise shield
Start: Access subscreens
Control Stick: Run, swim (except Deku and Goron Link), jump (if off a ledge)
C Up: Go into first-person perspective (you can't move)
C Left, C Right, C Down: Use items

These controls are for Young Link:

B Button: Swing sword
Z+B or Up+B: Vertical swing
Z+Up+B: Stab
Move the Control Stick 360 Degrees+B: Spin attack
Hold B, then release: Spin attack (requires magic)
A Button: Action, dive (if swimming)
Control Stick+A: Rolling attack
Z Button: Use Z-Targeting, face forward

After using Z-Targeting, you may do the following:

A: Jump attack (with sword drawn)
Down+A: Back flip
Left/Right+A: Side jump
R: Stand with shield raised

For Deku Link:

B: Bubble blast (uses magic)
A: Spin attack
Hold A: Dive (while on top of a Deku Flower)
Release A while in flower: Fly

For Zora Link:

A: Swim quickly (in water)
B: Dive (on surface of water)
B: Punch (on land)
Hold B and release: Boomerang attack
Hold R+B: Barrier (uses magic)
R Button: Barrier (while swimming)

For Goron Link:

A: Curl into a ball (uses magic)
B: Punch
B: Tremor attack (while curled)

-----------------------------------------------------------------------------
4. Characters
-----------------------------------------------------------------------------

Some of the below descriptions are from the manual.

Link:

Several months after rescuing Princess Zelda and saving the land of Hyrule,
Link set foot into the mysterious world of Termina by chance while in the
midst of a new journey. There, Link lost an important item and received a
task to save the world yet again.

Skull Kid:

Wearing a mystical mask, he appeared suddenly before Link. Hidden within that
mask was tremendous power - a power that not even he understood. He is now
the immediate threat to the welfare of Termina.

Tatl:

A slightly overbearing fairy, Tatl is always thinking of her younger brother.
She will be the companion that Link will often find himself relying on in
this adventure.

Tael:

The younger brother of Tatl, Tael has remained with the Skull Kid and tells
of the key to the Skull Kid's defeat...cryptically of course.

Epona:

The faithful, young horse that has journeyed with Link throughout his
adventures has been taken from him by the Skull Kid. However, it is likely
that the two will meet again.

Happy Mask Man:

A collector of rare and exotic masks, he was mugged and robbed of his most
rare...and dangerous mask. Now, he's asked Link to get it back before
horrible things happen.


More to come...

-----------------------------------------------------------------------------
5. Masks
-----------------------------------------------------------------------------

Deku Mask:

This mask transforms Link into Deku Link.

Strengths:
-Can use Deku Flowers to fly around for a limited time
-Can attacks using bubble blasts (requires magic)
-Can hop across the surface of water
-Moves rather quickly

Weaknesses:
-Is susceptible to fire
-Doesn't like falling from great heights
-Sinks after five jumps across the surface of water

----------------

Goron Mask:

This mask transforms Link into Goron Link.

Strengths:
-Can curl into a ball (consumes magic)
-Can create tremors while curled into a ball
-Can punch powerfully

Weaknesses:
-Can't go into deep water
-Can't fall very far
-Runs slowly
-Can't climb onto ledges

-----------------

Zora Mask:

This mask transforms Link into Zora Link.

Strengths:
-Swims quickly
-Can create a barrier of electricity (requires magic)
-Can shoot fins at enemies

Weaknesses:
-Doesn't like fire or ice
-The normal attacks are slow and fairly weak.

-----------------

Blast Mask:

This mask is given to Link by the old lady after you retrieve her bag from
the robber. When worn, you can set off an explosion by pressing B. However,
this will take a little health away from you.

Bremen Mask:

This mask is given to you by the music maker in the Laundry Pool in Clock
Town. When worn, you can march while playing the Ocarina. This will have
strange effects on the minds of weak animals.

Bunny Hood:

This mask is given to you by Grog in Romani Ranch. When worn, you run and
climb much faster.

Don Gero Mask:

This mask allows you to talk to all of the frogs you'll find. Once you
collect them all, you'll be able to recreate their symphony.

Great Fairy Mask:

This mask is given to Link by the Great Fairy of Magic in Clock Town. When
worn, it prevents fairies from running away from you. The hair also begins to
glow when a fairy is nearby.

Kafei Mask:

This mask is given to Link by Madame Aroma. When worn, you will automatically
ask everyone you talk to about Kafei.

Mask of Scents:

This mask is given to Link by the Deku Butler after returning the Deku
Princess to the Deku Palace and will make little clouds come up from the
ground when worn. If you swipe a bottle through the area, you'll receive a
mushroom. If you give the mushroom to Kotake, she'll be able to make Blue
Potion.

----------------

More to come...

-----------------------------------------------------------------------------
6. Items
-----------------------------------------------------------------------------

Ocarina of Time:

This item plays songs that you learn throughout your journey. All of the
songs have magical effects. All forms of Link can use this item.

Deku Nuts:

These release a flash when they hit the ground, blinding and paralyzing any
nearby enemies. However, some enemies are immune. Young Link and Deku Link
can use these.

Deku Sticks:

These can be used as weapons, but they snap easily. You can use them to light
fires if you put their ends into a torch. Young Link can use these.

Bombs:

Throw these or drop them at your feet to set them. They will explode after a
few seconds and can kill enemies as well as knock down walls. Young Link can
use these.

Bombchu:

Put these down and they start rolling away. They explode if they hit an
obstacle or if the fuse goes out. Young Link can use these.

Powder Kegs:

These are set up similar to bombs. They have a much larger blast radius than
normal bombs. They will explode after the fuse burns up. Goron Link can use
these.

Hookshot:

This has an expanding chain with a hook that can grab onto objects and pull
you toward them. It can also be used as a weapon or to grab items. Young Link
can use this.

Bow:

This allows you to shoot arrows at your enemies. You can also shoot switches
with this. Young Link can use this weapon.

Fire Arrow:

These fire the same way normal arrows do, but this creates a flame wherever
it hits. It requires magic. Young Link can use this.

Ice Arrow:

These are similar to arrows, but this freezes anything it hits. Magic is
consumed. Young Link can use this.

Light Arrow:

These create a bright flash of light when they hit something. Magic is
consumed with this item. Young Link can use this.

Lens of Truth:

This item will allow you to find invisible enemies or to reveal false walls.
Magic is consumed while you use this item. All forms of Link can use this.

-----------------------------------------------------------------------------
7. The Game
-----------------------------------------------------------------------------

--------------
The Beginning
--------------

The game begins with text regarding the legend of Link. A rather long
cutscene of Link traveling through the woods then begins. Two fairies then
startles Epona, leaving Link knocked out on the ground. A skull kid then
appears and takes Link's ocarina. Link wakes up and the skull kid rides off
on Epona. A little chase scene begins, but Link gets thrown off of Epona.

Now, you're in control of Link. Go forward into the tree and jump across the
tree stumps. When you reach the next opening, you'll fall down a long pit.
You'll awake at the bottom, where the Skull Kid is waiting. After he performs
a little magic, you'll find that he has turned you into a Deku Shrub! The
Skull Kid leaves, but one of the fairies gets trapped behind.

Open the door that the Skull Kid went through and then follow the passageway.
At the end of the hall, the fairy will introduce herself as Tatl. Stand over
the Deku Flower and Tatl will tell you the controls for your current form.
Dive into the Deku Flower and use it to fly across the room onto the ledge on
the other side. Open the door and then use the next two Deku Flowers in
succession to reach a ledge with a treasure chest on it. Open it to receive
Deku Nuts.

From there, use the Deku Flower and go around the pillar to the right of the
treasure chest to find the next platform. Then use the Deku Flowers to reach
the final ledge. Check the nearby tree and then go through the passageway. In
the next room, go up the wooden walkways until you find a door. As you reach
the door, a man will talk to you. He'll tell you to find his mask. From
there, open the door and go into Clock Town.

------------
A New Quest
------------

Tatl tells you to visit the Great Fairy. From where you are go right and go
up the wooden ramp until you reach the second possible entryway. You should
now be in North Clock Town. Go to your left and follow the passageway to a
cave. Inside the cave, you'll find that the Great Fairy has been shattered.
You must now find the missing fairy. Go to the Laundry Pool (you must go
through an entrance in South Clock Town) and you'll see the fairy in the
water. Retrieve the fairy and then go back to the Great Fairy's Cave. The
Great Fairy will reconstruct herself and then give you the power of magic.

Now go to the kid blowing rocks at the balloon. Shoot the balloon with a
bubble blast and then talk to the kid. The kid will say that he will give you
the code to his hideout if you can catch him and four of his friends. Agree
to play his game. Two of the children are in North Clock Town, two others are
in East Clock Town, and the final one is in West Clock Town. After you find
all five, you'll receive the code (which is random).

Before you use the code, however, go to South Clock Town. If you search a
little, you should find a large, yellow Deku Flower. Try to use it and a Deku
Shrub will appear. He'll tell you that he wants a Moon's Tear. Now go to East
Clock Town and find a kid blocking a long passageway. Talk to him and give
him the code so he'll move. Then go through the passageway.

Bounce through the water so that you reach the various platforms. When you
reach the other side of the tunnel, follow the path. Beware, however, since
Skulltulas are present and may drop down. Eventually, you'll reach a ladder.
Blow up the balloon in front of it and then climb up the ladder. From there,
go forward and you'll enter a new room. Talk to and dance with the scarecrow
until it's the third day. Then, go up the stairs and talk to the astronomer.
Look through the telescope and zoom in above the clock tower to find the
Skull Kid. After that, a meteorite will fall. Stop looking at through the
microscope and go out the door to retrieve the Moon's Tear.

Now go back to South Clock Town. Go back to the yellow Deku Flower and give
the Deku Shrub the Moon's Tear. He'll let you use the Deku Flower. First, use
it to get the Heart Piece on the clock tower. Now wait until midnight. At
midnight, the clock tower door opens. If you're not already on the ledge, use
the Deku Flower to get to it and then go through the door. Inside, you'll
find the Skull Kid, who is preparing to drop a meteor on the planet (which is
a bad thing). Hit the Skull Kid with a bubble blast, which makes him drop the
ocarina. Pick up the ocarina and you'll remember Princess Zelda teaching you
the Song of Time. After you awake from your daydream, use the Ocarina and
play the Song of Time to send yourself into the past.

---------------
Second Chances
---------------

With the use of the Song of Time, Link and Tatl have gone back to the dawn of
the first day. Now after staring in awe at the magic for a little bit, visit
the Happy Mask Man and he'll teach you the Song of Healing. Play it and the
Deku Shrub will be expelled from your body and turned into a mask. After you
finish talking to the Happy Mask Man, reenter Clock Town.

--------------------------
Gaining Important Items
--------------------------

First, go to the Great Fairy's Cave and talk to the fairies. Go to the
Laundry Pool again and retrieve the fairy again. Then go back to the Great
Fairy's Cave and resurrect the Great Fairy. The Fairy will then recharge your
magic meter and give you the Great Fairy Mask, which allows you to collect
stray fairies.

Now, exit the cave and look around North Clock Town for a winding ramp toward
the entrance to East Clock Town. As Young Link, go up the ramp and then
quickly hit A to climb up to the platform on top before you slide down. Then
jump to the next platform and then to the tree to get a Heart Piece!

Next, go to East Clock Town and find the Bomber guarding the entrance to
their secret entryway. Tell him the code and then enter and exit the tunnel.
On the way out, Jim will come to you and declare you as an honorary member of
the Bombers. He'll then give you the Bombers' Notebook.

Next, go to the Mayor's House. It's near the entrance the Bombers' tunnel in
East Clock Town. Enter the door on the right of the receptionist's desk and
talk to the two people. One of them, Madame Aroma, will give you the Kafei
Mask if you agree to help her son. Now exit and enter the room on the left of
the receptionist's desk. Listen to the conversation and then leave the
building.

Now wait until nightfall and go to North Clock Town. When it becomes 12:00, a
burglar will steal a lady's bag. As Young Link, hit the burglar with your
sword to make him drop the goods and then let him leave the town. Afterward,
the old lady will give you the Blast Mask in thanks!

Wait until nightfall and go to the Laundry Pool. You'll find a musician
there. If you talk to him and listen to his story, he'll give you the Bremen
Mask!

Try to gather 200 rupees and deposit them in the bank in West Clock Town.
Once your account has 200 rupees, you'll get an Adult Wallet, which allows
you to carry 200 rupees!

Now go to the Bomb Shop, which is across the street from the Bank. Buy the
Bomb Bag, then leave.

Now go to South Clock Town and find the armed guard. Talk to him as Young
Link and he'll let you pass.

------------------
The Outside World
------------------

Now you're in Termina Field. Go straight, killing Slimes if necessary, until
you reach a tree. A cutscene will then air showing the Skull Kid and the two
fairies in happier times. After it ends, go to the right. You'll see another
passage to your left. Enter it and you'll be in Milk Road.

----------
Milk Road
----------

Go straight from the start and you'll see an Owl Statue in front of you. Hit
it. One of the three shrubs around the Statue always contains a red fairy, so
keep that in mind if you ever want to get a fairy. Now go straight and you
should find a boulder. Use the Song of Double Time repeatedly to reach the
dawn of the final day. The boulder should be gone by then. Enter the new
passage and you'll enter Romani Ranch.

-------------
Romani Ranch
-------------

Go straight and Tatl will point out Epona to you. Talk to the girl sitting on
the stump, Romani and then enter the nearby shack and talk the owner, Cremia.
Now exit the shack and run toward the shack in the distance (it's away from
the entrance to Romani Ranch). You should eventually see a shack with Cuccos
painted on the side. Enter it. Talk to Grog, the man in the middle of the
Cucco Ranch, and he'll tell you of his final wish. Now put on the Bremen Mask
and round up all 10 chicks. When you do, they'll all turn into Cuccos. Talk
to Grog again and he'll give you the Bunny Hood!

Now want to play the Song of Time again and then leave South Clock Town. In
Termina Field, go to the tree where the cutscene aired, and go down the
passage to the left of the tree.

----------------------------
The Passageway to the Swamp
----------------------------

This is rather straightforward. If it's day, you'll fight Slimes and Bats.
However, if it's night, the Slimes are replaced by Wolfos.

----------
The Swamp
----------

First, climb up the ladder in front of you and enter the shack. You'll find a
tourist information spot. Talk to the man at the booth and then go over to
the ticket window. Following that, leave the shack. Dive off the side of the
platform that the Deku Shrub is on and swim straight until you reach more
land. Defeat the Deku Babas and you'll see another shack. Climb up the ladder
and enter.

--------------
Finding Kuome
--------------

Talk to the old hag and she'll tell you that her sister is missing after she
went in the woods for some mushrooms. Exit the shack after talking to the hag
and then go around the shack and drop off the back portion of the platform.
You'll find an entrance. Go through it to enter the Woods of Mystery.

Inside the Woods of Mystery, you'll find a monkey. Talk to it and it will
lead you to Kuome. The path is always different each time you restart the
game or use the Song of Time to go back to the first day. Follow the monkey
and roll past the charges of the Snappers you'll find. Don't bother attacking
them. Even if you could defeat the Snappers, you'll lose your view of the
monkey. When you find Kuome, she'll tell you that she can't move. Exit the
Woods of Mystery. Go back to the hag's shop and tell her about Kuome. She'll
give you a Bottle of Red Potion. Exit the shop and reenter the Woods of
Mystery. Follow the monkey again to find Kuome and give her the Red Potion.
She'll be revived and fly off. Now exit the Woods of Mystery. After you
leave, three monkeys will ask you to find their brother in a palace.

----------------
The Deku Palace
----------------

Go to the Tourist Information shack and talk to Kuome. She'll give you a free
boat cruise. Use the pictograph box to take a picture if you wish. Get off
the boat when it reaches the temple. Go through the entrance to the temple.

Now put on the Deku Mask. Walk forward and talk to the guards to enter. Enter
the Royal Chamber and talk to everyone, including the monkey. Do not take the
Deku Mask off at any time! Now leave the Royal Chamber. A monkey will come
down and talk to you. After you stop talking, enter the first door on the
left. Make sure to avoid being seen by the guards and continue sneaking
around until you find a hole. Drop down it and then take off the Deku Mask.
Go to the pond, take out your bottle and fill it with water. Then talk to the
man sitting in the cave to receive a Magic Bean! You can buy more if you
wish. Put the Deku Mask back on and stand into the light. Now either get
caught or sneak your way out of the Palace.

----------------------------
Reaching the Captive Monkey
----------------------------

You should now be at the Deku Palace gates with the guards in front of you.
With the Deku Mask on, cross the sea to your right using the lily pads. When
you reach the end of the string of lily pads, you should see some grassland
with a little patch of soft soil on it. Take off the Deku Mask and place the
Magic Bean in the soft soil. Drop the water you've stored in the bottle onto
the bean and watch it grow.

Put the Deku Mask back on and step onto the new vine. Ride it up to the
entrance at the top. Go through the little walkway and you'll find yourself
above the maze you sneaked through earlier. Use the Deku Flowers to move
through the top of the palace. Kill Mad Scrubs with bubble blasts as you go.
If it helps you, you can look for your shadow on the platform below you so
that you know when to land.

After you go through this entire course, you'll find yourself in the Royal
Chamber, in the cage with the monkey. Talk to the monkey and then take off
the Deku Mask. Talk to the monkey again and he'll tell you to cut the rope.
Hit the pillar with your sword and then talk to the monkey again. Put on the
Deku Mask again and then bring out the Ocarina (or in this case, Deku Pipes).
The monkey will then tell you of his plight and teach you the Sonata of
Awakening. Unfortunately, playing this sonata gets you both caught.

--------------
To The Temple
--------------

Now you should back at the gates with the guards in front of you. Go to the
right again, but after reaching the first shrub, go slightly to the right
instead of going straight. You should reach another lily pad followed by a
ledge with a Deku Flower on it. Use the Deku Flower to fly up to the next
ledge and enter the entrance.

Now you should find yourself on top of a flower. Take off the mask in order
to defeat the Dragonflies and put it back on when you must fly to the next
flower. When it becomes time for the third jump, aim for the giant rock next
to the flower. If you land far enough into the side of the rock, you can run
up the rock and get to the next flower. From there, fly to the ledge above
the waterfall.

When you reach the ledge, an owl will begin to talk to you. He teaches you
about the importance of the Owl Statues and then fly off. Read the stone the
owl was perched on to learn the Song of Soaring. Now, continue walking on the
ledge and dive into the Deku Flower. Fly across the waterfall and onto the
next ledge. You'll see a door next to you. Enter it to enter Woodfall.

---------
Woodfall
---------

From the start, turn right and then hop across the river to the lily pad and
then to the bridge. Now carefully fight the Hiploops or just lure the
Hiploops off the planks and then quickly run across. At the end of the second
plank, take off the mask and take care of the Mad Shrub. Now put the mask
back on and use the Deku Flower to go to the middle of the next plank. Take
the mask off and defeat the two Mad Scrubs.

Now go to the farther Deku Flower from the start and fly to the platform
toward the center. You'll see the Deku Scrub mark, but first, take the mask
off and hit the Owl Statue. Now put the mask back on and stand on the mark.
Play the Sonata of Awakening and a giant structure will rise up in the center
of Woodfall. Fly to it and enter the opening to enter the Woodfall Temple.

--------------------
The Woodfall Temple
--------------------

From the start, break the vase if you need a red fairy. Next, dive into the
Deku Flower and fly to the next platform. Now, you should see a stray fairy.
Take off the Deku Mask and put on the Great Fairy Mask. The fairy will come
to you (1). Now put the Deku Mask back on and go back to the initial
platform. Use the Deku Flower to go to a ledge on the other side, where there
is a treasure chest. Open the chest to find another stray fairy (2)! Now jump
in the Deku Flower and go to the next ledge and finally fly to the ledge
containing the door. Beware that Skulltulas guard either side of the ledge.
Open the door and go through.

Kill the passive Deku Baba to your left and then go down the platform. When
you reach the end, you'll find another Deku Baba. Kill it and a fairy will
appear. Get it (3). Now put on the Deku Mask and look toward the poisoned
water. Jump across all of the plant pads in the water to reach the other side
of the water. You should see an unlocked door in front of you. Go through it.

In the next room, you'll find more plant pads and a Deku Flower in the center
of the room. Use the pads to reach the Flower and then fly to the treasure
chest to the left. Open it to receive a key. Now use the pads to reach the
Flower again and fly to the door that you not come in from. Enter it and
you'll find yourself in a room with three Snappers. Use the Deku Flowers to
defeat them. Once they're all dead, a treasure chest containing the dungeon
map will appear. Now exit the room and then exit the next room (using the
Deku Flower to reach the platform).

Before you go across the water to the locked door, hop across the water to
the left to reach an island with some jars on it. One of them contains a
fairy (4). Now go back to the original ledge and then use the plant pads to
go across the water again. Kill the Deku Baba again and then unlock the door
and enter the next room. There, run and you'll find a giant block. As Young
Link, press and hold A and move the Control Stick up to move it. Go to the
right and follow the planks until you reach a Skulltula. Kill it and a fairy
will appear (5). Continue along the path and push the block forward until it
is out of the center and into the passageway you came in from. Now go back to
where you killed the Skulltula. You'll see a torch nearby. Take out a Deku
Stick (you should have one if you killed the passive Deku Baba) and set it in
the fire. Now quickly run through the path until you reach another torch.
Light it and the gates blocking the door will open. If the Deku Stick starts
to burn up before you reach the torch, put it away (press A while standing
still).

Now put on the Deku Mask and open the door. Inside, you'll find two
Dragonflies. Quickly dive into the Deku Flower and pop out to defeat the
closer Dragonfly. To defeat the other Dragonfly, either take off the mask and
battle it or just hit it with a bubble blast. After both enemies are killed,
a treasure chest holding the compass appears. Get the compass and then exit
the room.

Now light a Deku Stick on fire and then run up the stairs. Light the torch at
the top on fire. You can put away the Deku Stick if you wish to. Now put on
the Bunny Hood and light a Deku Stick on fire with the upstairs torch and
then jump across the platforms to reach the door covered with a spider web.
Set the web on fire and it will be destroyed. Now enter the new passageway
and kill the two Deku Babas. Now continue forward.

In the next hallway, you'll find a throng of Black Boes. Swing your sword
wildly and advance forward until you reach a larger room. Run around killing
Black Boes until a treasure chest appears. Open it to find another fairy (6).
Now put on the Bunny Hood and light a Deku Stick with the torch in the center
of the room. Now light all the torches on the walls and the door will open.
Go through the door.

Now put on the Deku Mask and use the Deku Flowers to go across the gap. It
would be a good idea to merely ignore the Dragonflies. At the end, quickly go
through the next entrance before the Dragonflies can hit you. Now walk on the
ledge and activate the switch to make ladders appear. Now enter the door
behind you. In the next room, go to the right and enter the next door. On the
other side, you'll fight a Dinofols.

Z-Targeting is a must if you want to beat the Dinofols. Have Z-Targeting on
all the time and put up your shield a lot. He is faster than you, so
concentrate on defense more. Circle around him at all times, as he can hit
you when you're in close even if you have your shield up. When the Dinofols
jumps, that's your cue to attack. After you hit it, back away because the
Dinofols will blow fire at you. Continue this pattern until it's dead. When
the Dinofols dies, the door opens and a treasure chest appears. Open it to
receive the Hero's Bow.

Now exit the room. Hit the jars if you need to refill your health. Afterward,
bring out the Hero's Bow and hit the eye switch across the room with an
arrow. A platform with a Deku Flower will begin to float up into the center
of the room. Put on the Deku Mask and use the Deku Flowers to reach the door
on the other side. Now you'll be facing a Gekko!

Let the Gekko charge you and then hit it with a sword slash. After being hit
three times, the Gekko will call out a Snapper and ride it. Put on the Deku
Mask and dive in a Deku Flower. When the Gekko rides above you, jump out of
the Flower so that you hit the Snapper. Land quickly and take off the mask.
Use Z-Targeting on the Gekko and hit it with an arrow. Repeat the process
three more times and the Gekko will be dead. After the Gekko dies, the door
in the rear of the room will unlock. Open it and get the Boss Key. Now exit
the room.

Put on the Deku Mask and use the Deku Flower to reach the platform in the
center of the room. Then ride the platform to the top and use the Deku Flower
to reach the door to the right (it's the one to the shrine). Take off the
mask and stand where the switch is. Take out the bow and fire an arrow
through the lit torch onto the unlit torch on top of the shrine. The unlit
torch will light and the platform will rise into the air and begin spinning.
Now go to the right and around the ledge until you reach the Deku Flower. If
you look to the right, you'll see a fairy in a bubble. Hit the bubble with
your sword and then grab the fairy (7). Now go to the Deku Flower and put on
the Deku Mask. Use the Flower to reach the spinning platform. Now take off
the mask and take out the Bow. Fire an arrow through the flame to light the
unlit torch in the corner. This will open the door behind the Deku Flower.
Now drop down and climb up the ladder you activated earlier. Go to the door
you just opened and enter it.

In the next room, walk to the ledge and climb down the ladder in front of
you. Put on the Deku Mask and use the Deku Flower to go up the ledges. You'll
want to go up both sides as there are fairies on both sides (8,9,10). After
going up the left side (the side you'll need to go up to continue), hit the
two Dragonflies with arrows and then hit the crystal in the distance with an
arrow. This will get rid of the fire around a fairy and a Deku Flower.
Quickly put on the Deku Mask and fly to the next platform and quickly run to
the fairy before the Skulltula drops down. Jump to the pillar with the fairy
and free it (11), then jump to the platform under the platform where the
Skulltula is. There's a Deku Flower here. Use it to reach the Deku Flower on
the other pillar and then use that Flower to reach the next platform. Take
the mask off and kill the Skulltula with an arrow. Then put the mask back on
and fly to the ledge where the door is. Unlock it and enter to face the boss,
Odolwa.

------------------------------
Masked Jungle Warrior: Odolwa
------------------------------

This is a long battle. Odolwa is huge and has a rather large sword. However,
he's not that difficult. You'll want to be Young Link for this battle. His
main attack is a vertical slash with his sword. He will also jump to a random
spot and then slice with his sword. Z-Target him at all times and keep your
distance with your shield up to block the sword swipes. If you're too close
to Odolwa, he'll hit you with his sword even if you're blocking. At this
point, run up to him while he's dancing and hit him with a couple horizontal
slashes. He'll then begin dancing again and bugs will drop down from the
ceiling. These will be the sources of your health for the entire battle.
Attack them and defeat them as quickly as possible to minimize the damage
they cause. Do not take your Z-Targeting away from Odolwa. Once you kill the
bugs, they should leave hearts if you need them. Next, Odolwa will summon a
throng of locusts to attack you. Ignore these and take the chance to run up
to Odolwa and hit him with some slashes. If he begins war dancing again, take
the opportunity to hit him with some arrows. Eventually, Odolwa will begin
creating rings of fire. These aren't too much trouble unless he attacks you
while the ring's still up, which he rarely does. Hit him with arrows while
you're in the middle of the ring. After a bunch of hits, Odolwa begins
spinning around with his sword pointing outward. This can be avoided by
putting your shield up, but if you don't block it, it will hurt greatly. Once
he begins to do this, it only takes a few more hits before he dies.

After Odolwa is defeated, a heart container and a transporter appear. Get the
heart container and then go in the transporter. You'll find that Odolwa's
spirit has been transferred into a mask. You then go into a sequence where
you learn the Oath to Order. The poisoned water will then seep out of the
dungeon and the swamp. Afterward, you'll find yourself in a new part of the
dungeon. After the cutscene, cut open the vines in front of you to save the
Deku Princess. After she finishes talking, put her in a bottle and then go to
the Deku Palace.

Next, go to the Deku Shrine and talk to the butler. Follow him through the
course and you'll get the Mask of Scents! Step into the transporter to leave
the Shrine.

-------------------
Back to the Temple
-------------------

Use the Song of Soaring to go back to Woodfall. Now put on the Deku Mask and
use the Flower to reach the Temple. Go to the room that had the first key in
it. Stand on the Deku Flower and look on the wall the treasure chest is on.
To the left of it, you'll see a hive in one of the wall statues' mouths. Hit
it with an arrow and a fairy will appear. Put on the Great Fairy Mask to make
it come to you (12). Now exit the room the way you came and climb up one of
the ladders. Put on the Deku Mask and use the Deku Flower to reach the switch
next to the torch in the corner. Land on the ledge and switch to Young Link
to activate the switch. A treasure chest will appear. Go to it and open it to
find another fairy (13). Now go to the room with the block and the torches.
Put on the Great Fairy Mask and dive under the water. Hit the bubble guarding
the fairy and it will come to you (14). Now get out of the water and take out
your Bow. Aim at one of the hives and hit it with an arrow. One of the hives
contains a hornet that's somewhat difficult to kill, while the other one
contains the final fairy (15). After you get this last fairy, leave the
Temple.

-----------------------------------
Unlocking the Great Fairy of Power
-----------------------------------

Put on the Deku Mask and use the Flower to reach the podium where the Owl
Statue is. Now use the Deku Flower again to reach the Deku Flower on top of a
tall rock. Use that Deku Flower to reach the opening in the upper part of the
mountain. Enter the cave and you'll find that you're in a fairy fountain. Go
straight and all of the stray fairies will join with the ones already there
and unearth the Great Fairy of Power. She will thank you for restoring her
and then supercharge your Spin Attack. Now leave the cave.

Drop down and put on the Deku Mask. Follow the path, using Deku Flowers as
necessary, until you reach a treasure chest. Open it to find a piece of
heart! Now exit Woodfall.

---------------------
One More Thing To Do
---------------------

Before using the Song of Time, you can re-rescue Kuome if you need to and go
on the cruise again. Now a witch will fly around holding a target. If you hit
the target 19 times, you'll get a heart piece.

Wait until the third day and then go to the astronomer's hideout in Clock
Town. Look through the microscope and look at the Skull Kid again, then get
the Moon's Tear again. Go back to the same shrub that wanted it earlier and
give the Tear to him. Now use the Song of Soaring to go to the Southern
Swamp. Talk to the shrub next to the Tourist Information Cottage and give him
the deed. He'll give you the deed to his flower. Put on the Deku Mask if you
haven't already and use the Deku Flower to reach the top of the house and
another heart piece!

--------------------------
Getting More Heart Pieces
--------------------------

Go to the Swordsman's School in West Clock Town and play the Expert
Challenge. Cut all 10 logs using jumping slashes and you'll get a heart
piece.

If it's later than 9 AM, use the Song of Time to go back into the past. Wait
until 9 AM in West Clock Town, which is when the Postman will come out.
Follow him as he makes his rounds. When he enters the Stock Pot Inn, enter it
and listen to the conversation between the postman and Anju. After he leaves,
talk to Anju and say you have a reservation. She'll give you a key to a room.
Leave the Inn and continue following the Postman. When he re-enters the Post
Office, enter it and talk to him. He'll challenge you to stop a timer after
exactly 10 seconds. If you do this, you'll get a heart piece.

Now play the Song of Soaring and go to the Southern Swamp. Rescue Kuome yet
again and then go on the boat ride. Get off at the Deku Palace and put on the
Deku Mask to get inside. Then, take a picture of the King and use the Song of
Soaring to reach the Southern Swamp again. Go to the Tourist Information desk
and show the man the picture. He'll then give you a heart piece.

-------------------------
Journey to the Mountains
-------------------------

Go to North Clock Town and talk to the guard there. He'll let you pass. Exit
Clock Town and venture into Termina Field. Go straight and then run down the
ramp. Put the Bunny Hood on and then fight the Dodongo. Defeat it to get a
purple (50) rupee. Now search the tundra for a hole. Drop down inside it and
use Bombs to kill the two Dodongos inside. Make sure you kill at least one
before you run out of bombs; you can use your sword to finish off the other
one. After doing this, a treasure chest will appear. Open it to get a piece
of heart! Now exit the cave.

Go to where you first entered the tundra and then go up the ramp on the other
side of the tundra. Follow the path until you reach a wall of ice. Take out
the Bow and hit the icicle above the wall with two arrows. The icicle will
fall and clear the path. Go forward and you'll reach a new part of the path.
Blue Tektites will appear out of the ground out of nowhere. Kill them before
they can do much damage. Don't worry about destroying the snowballs until you
reach an area where four snowballs block the path. Destroy the two leftmost
snowballs, then proceed.

You'll soon reach a sign. Go past it and kill the Tektite. Make a left the
first chance you get (or destroy the three snowballs if you need health).
Follow the path and you'll reach the Mountain Village.

---------------------
The Mountain Village
---------------------

From the start, go straight and talk to the Goron on the ledge. Then keep
going straight and hit the Owl Statue with your sword. Next, go to the right
and run past the water. Run into the canyon and read the sign which should
say that you're going to Goron Village.

In the next path, run along the path, defeating Tektites and White Wolfos as
you go. If you fall off, there's a ramp that will take you to the first
bridge. Most of the snowballs have enemies under them. At the end, you'll
reach Goron Village.

--------------
Goron Village
--------------

Talk to the gatekeeper of the village (the one standing right in front of
you). Tell him you want to enter and he'll open the door for you. Now follow
the path until you reach the pillar on which an owl is perched. He'll talk to
you about your journey. Tell him you want to proceed and he'll fly to the
village, leaving feathers behind him. Jump to the feathers in mid-air and
you'll find that they're on invisible islands. Jump across the chasm to the
door. Enter the cave and you'll find a treasure chest. Open it to receive the
Lens of Truth! Use the Lens of Truth and you'll unveil an invisible Skulltula
and an invisible treasure chest behind the big chest. Kill the Skulltula and
open the chest for a red rupee. Bomb the large rock that's to your left when
you enter the room to reveal a treasure chest with a purple rupee in it.

Exit the cave and wear the Lens of Truth to reveal the floating blocks that
you have to use to reach the other side of the chasm. On the other side,
you'll find a ghost if you still have the Lens on (you can see his shadow on
the ground if you don't). Talk to him with the Lens on and he'll tell you to
follow him. Do so and you'll eventually end up at the lake in Mountain
Village. If you're still wearing the Lens, you can see that there is a ladder
on the other end. Jump across the ice sheets to get to the other side of the
lake and then climb up the ladder. You'll find forks in the ladder, which the
Goron Ghost would probably lead you through if you hadn't lost him yet. On
the chance that you've already lost him (which is probable), take the right
fork, then the left fork and then the right fork to reach the top. Now look
at the Ghost through the Lens of Truth and he'll enter the gravesite. Enter
it as well. On the inside, look through the Lens of Truth one last time and
you'll see the Ghost standing next to the gravestone. Talk to him and then
play the Song of Healing to his face. Darmani's spirit will dissipate and
revert to the Goron Mask. Once you get the Goron Mask, put it on and read the
gravestone. After reading it, go around to the back of the gravestone and
drag it backward, revealing a hot spring. Take off the mask and then get a
bottle of hot spring water. Leave the cave and then melt the ice around the
Goron nearby. Talk to him, then get some more water in the cave.

-----------------
The Goron Shrine
-----------------

Go to the screen with the bridges and the White Wolfos. Drop off one of the
bridges and run around until you reach a large snowball. Tatl will lock onto
it. Place a bomb or hit it with a Goron Punch to reveal a frozen Goron. Pour
the hot water on the ice and it will melt, revealing the Goron Elder. Talk to
him twice with the Goron Mask on and he'll teach you the Goron Lullaby (or at
least the beginning of it).

Now go up the ramp and go across the bridges to enter Goron Village. Walk to
where the gatekeeper was and put on the Goron Mask. Pound the ground and the
door to the Goron Shrine should open. Run to the right and drop down. Then
enter the open entrance.

Inside, follow the ramp up until you reach the throne room. Walk to the baby
(while wearing the Goron Mask) and play the Lullaby Intro. The baby will then
sing the rest of the Lullaby. With the baby asleep, take off the Goron Mask
and put on the Bunny Hood. Take out a Deku Stick and light it on one of the
lit torches, then run out to the main part of the shrine and light all of the
torches. Once you do this, the chandelier will begin to rise and revolve. Put
the Deku Stick away and put on the Goron Mask. Run or roll to the top of the
ramp you should see a little wedge before the gap to the chandelier. Roll so
that spikes come out from you and go up the wedge and hit one of the jars on
the chandelier. Once all the jars are broken, a piece of meat will fall down
to the ground. Pick it up and take it back to the hungry Goron in Mountain
Village. Drop it if you need to in order to defend yourself. When you reach
the Goron, throw the meat onto his ledge and he'll eat it and give you the
Don Gero Mask.

-------------------------------
Getting to the Snowhead Temple
-------------------------------

Enter the path next to the Owl Statue in Mountain Village to reach the path
to Snowhead. Kill the ice bat with an arrow and then put on the Goron Mask.
Use the Goron Leap, or rolling until spikes come out to cross the first jump.
Continue rolling to avoid the falling snowballs. When you reach the next
jump, destroy the snowball in front of the jump with a punch, then back up
and use the Goron Leap again. Now just go forward until you reach Snowhead.

In Snowhead, you'll find an ice bridge with snowballs rolling down it. Hit
the Owl Statue and then try to cross. Tatl will tell you that there is
something past the blizzard. Use the Lens of Truth to see a giant Goron which
is blowing the ice winds. Put on the Goron Mask and play the Goron Lullaby to
put the Goron to sleep and out of the way. Now cross the bridge, punching
snowballs if you need to. When you reach the end of the bridge, you'll find a
steep incline. Roll up it and two White Wolfos will attack you when you reach
the top. Take off the mask if you need to in order to defeat them. Afterward,
go left from the incline and you'll eventually reach a twisting ice ramp. Go
up it and the entrance to the cave is at the end.

--------------------
The Snowhead Temple
--------------------

In the first room, walk toward the icicles in front of the block. When you
come close to the block, White Boes will appear and begin to attack you. Kill
them all, then, with the Goron Mask on, push the block until it falls. In the
next room, kill the White Wolfos and then go in the unlocked door. In this
room, put on the Goron Mask and use the Goron Leap to cross the bridge. If
you fall, just run to the ladder and try again. Gorons are invulnerable to
lava. After crossing the bridge, take off the mask and put on the Bunny Hood.
Jump to the next cave.

In this room, hit the Real Bombchu with an arrow to detonate it, then open
the treasure chest to your left. In it is the Dungeon Map! Now put on the
Great Fairy Mask and let the fairy come to you (1). Now exit the room and
jump back across to the ledge. Follow the path and then enter the next door.

In this room, a little cinema will play showing the vastness of the temple. Now
run and enter the only open door at this point. In this room, put on the Goron
Mask and pull the block to your left to the area farthest away from the door,
where it will sink. A treasure chest will appear. Ignore it for now and go back
to the hole where the block was. Enter and you'll find a treasure chest which
contains a key in it. Now exit and run to the room which you came
from. You should see a cave to the left of the door. Enter it and you'll be
in a room with lava interspersed in it. Wear the Goron Mask and look for a
switch in the lava. Press it and a treasure chest will appear. Open it to
release a fairy (2)! Now go back to the room with the Freezards and the lava.
Drop off the ledge onto the ground just before the lava. First, take out the
bow and aim under the platform where the room where you got the first fairy
was. You'll see a fairy in a bubble. Hit it with an arrow and wear the Great
Fairy Mask so it will come to you (3). Next, use the Lens of Truth to find
the true opening to the pillar in which the visible fairy in a bubble is and
it hit it with an arrow. Continue wearing the Great Fairy Mask and it will
eventually come to you (4). Now wear the Goron Mask and cross the lava. Then
climb up the ladder again and open the door.

Kill the White Wolfos, then open the locked door. Go straight and open the
treasure chest to get the compass. Now place a bomb at the cracked wall and
let it explode. Put on the Bunny Hood and enter the new opening. In the next
room, take out the Bow and hit all of the large icicles twice so that they
destroy the ice surrounding the ledges. Now cross, making sure to avoid the
falling icicles. At the end of the jumps, you'll be at a large snowball.
Destroy it to reveal a treasure chest. Open it to get a key. Before exiting
the room, use the Lens of Truth to find a secret passageway. Enter it and
open the treasure chest to reveal another fairy (5)! Now drop down, find the
locked door, and open it.

In the next room, run along the path and you'll see some White Boes fall
down. Stand on the large switch and put on the Goron Mask. Then use the Goron
Pound to raise the pillar. Take off the Goron Mask and put on the Bunny Hood.
Jump to the pillar and then run to the next ledge. Take out the Bow and aim
toward the ceiling. Use the Lens of Truth to locate a fairy trapped in a
bubble. Free it and put on the Great Fairy Mask to bring it to you (6). Put
on the Goron Mask again and pound the next switch. Now go back to the pillar
you just jumped on and pound it into the ground to remove the pillar from the
door. Next, take off the mask and put on the Bunny Hood and run to the pillar
with the green insignia. Climb on top of it and jump to the ledge. Next, open
the door.

At the other end, you'll find you're on a ice-topped ledge. As before, put on
the Goron Mask and use the Goron Leap to cross the ravine. On the other side,
you should see a ladder near you. Roll on the ice path next to it until you
reach the next ledge. Use the Goron Leap again to cross the gap and reach the
ledge on the other side. Open the door to fight the Wizrobe.

The Wizrobe will fire blasts of ice at you that will freeze you repeatedly if
you stay in the blast radius. If the blast does hit you, move away as quickly
as possible. To defeat him, wear the Goron Mask and roll up to him while he's
warming up before he fires, then hit him with a punch. After two hits, the
Wizrobe will begin to send dummy Wizrobes out of the corners to confuse you.
Just look around the room for the Wizrobe that stays put, then roll up to him
and hit him. After two more hits, the Wizrobe dies. With his defeat, a
treasure chest appears. Open to receive the Fire Arrows!

Now open the door and use the Goron Leap across the gap again. Open the door
and quickly hit the Freezard with a punch to kill it. Now hit the ice
surrounding the switch with a Fire Arrow. This will make a platform rise up
that you can take to reach the bottom level. Before you leave, use the Lens
of Truth to find a series of small blocks that lead upward. Jump your way
through them and at the top you'll find a treasure chest with a fairy in it
(7). Now put on the Bunny Hood and leave the room. Jump across the gap, then
take out the Fire Arrows. You can kill the first Freezard with your sword if
you want to, but melt the other two as well as the ice block blocking the
third one with Fire Arrows. A treasure chest will then appear revealing a
key. Now go through the door to the large, spacious room.

Hit the ice around the red-framed door with a Fire Arrow. Enter the door and
kill the White Wolfos on the other side, then open the door with icicles on
either side. Hit the ice blocks with Fire Arrows and kill the White Wolfos.
Now step on the switch to reveal a treasure. Put on the Goron Mask and slide
the block so that you can jump to the ledge as Young Link. Open the chest to
find a fairy (8). Next, position the block so that you can jump to the pillar
to the left of the hole you bombed earlier. Take off the Goron Mask and jump
to that pillar and then jump to the next pillar, which has a crate on it. Put
the Goron Mask on again and pound the crate to reveal another fairy (9). Now
position the block so that you may jump to the next ledge and go through the
door. In the next room, jump off the ledge to the top of the block and then
from there jump to the next ledge. The jars will fly at you, so hit them with
your sword so they don't do damage. Open the treasure chest for another fairy
(10). Now drop down and exit the room.

Go to the left and you should find a green-framed door with ice around it.
Hit it with a Fire Arrow and enter. First, kill the three Freezards with Fire
Arrows. This will reveal a treasure chest. Jump across the ledges to reach
it. Open it to release a fairy (11). Next, hit all three torches with Fire
Arrows to unlock a door. Open that door and you'll find a switch. Put on the
Goron Mask and pound the switch to make the pillar shoot to the top of the
room. Now exit the room and take off the Goron Mask. Drop down and put on the
Goron Mask again. Find the door and open it. Now just roll past the Red
Bubbles and go up the stairs. Open the door to your left.

Yet again, jump across the gap with the Bunny Hood and enter the next room.
Hit the Real Bombchu with an arrow, then step on the platform. Hit the
Freezard and then the switch with Fire Arrows. Jump off at the top and open
the door. Now go to your right and jump in the wooden passageway. Run through
it and climb up the ladder at the end. Now hit the ice with a Fire Arrow and
run up the stairs. Next, turn to the right and roll to the next ledge. Now
kill the two Eenoes inside with Fire Arrows and look for three icicles on the
ground. Use the Lens of Truth and look above them to find a fairy. Hit the
bubble it's in with an arrow and wear the Great Fairy Mask so it will come to
you (12). Now hit the ice in front of the cave with a Fire Arrow and enter.

In the next room, you will face two Dinofols. Use the same techniques you
used in the Woodfall Temple to defeat them. Once they die, two more fairies
will appear (13,14). Now continue on and open the next door. You should now
be on top of the pillar. Run across and open the unlocked door. You'll face
another Wizrobe, only this time he has more squares to hide behind. Use the
same technique you used before to beat him. Once you have killed the Wizrobe,
a door will open. Go through it and open the treasure chest on the other side
to receive the Boss Key.

Now retrace your steps until you're back on the second floor. Walk up to the
pillar wearing the Goron Mask and punch the blue section out of it. Now go to
the third floor and punch the blue section out of that part. Now you'll see
that the top of the platform can be reached by rolling up the snow. Do so.
Step on the platform and punch all of the snowballs to get them out of your
way and run up the stairs. Use the Goron Leap to cross the gap and then put
on the Deku Mask. Use the Lens of Truth and jump in the Deku Flower. Circle
around so you don't stop flying and you should eventually be able to see a
hidden alcove with a Deku Flower in it. Glide to it and open the treasure
chest for a fairy (15).

Now go back to the top of the platform and open the boss door.

--------------------------------
Masked Mechanical Monster: Goht
--------------------------------

At the start, you'll see Goht imprisoned in a block of ice. Hit the ice with
a Fire Arrow to melt it and Goht will run straight. Put on the Goron Mask and
follow him while rolling. Spikes should eventually come out of you. When they
do, charge at Goht and hit him with your body. Avoid the bolts of
electricity, boulders and falling stalactites that come down on you. When
Goht receives a few hits, he begins putting down bombs as well. If Goht is
knocked down by your attack, uncurl and punch him repeatedly. After a great
deal of hits, Goht will run wildly and crash into the wall, putting him out
of commission permanently.

With Goht dead, get the Heart Container and then run in the transporter for
Goht's remains. A cutscene will then begin in which Goht reveals that he is a
guardian. The majority of the snow then melts away and it becomes spring
again.

------------------------------------
Unlocking the Great Fairy of Wisdom
------------------------------------

You'll find yourself in Mountain Village. Play the Song of Soaring and go to
Snowhead. Run through the ice bridge again and defeat the Wolfos at the top.
From there, go right and you'll see a cave. Enter it and you'll see that it's
a Fairy Fountain. Run up to it and the 15 fairies will rejoin, reforming the
Great Fairy of Wisdom. As thanks for restoring her, the Great Fairy will give
you twice as much magic power.

------------
A New Sword
------------

Now play the Song of Soaring again to go to Mountain Village. Go in the
Mountain Smithy's house (it's the only one there) and pay 100 rupees to get
your sword reforged. Next, play the Song of Double Time however many times
are necessary to make it the next sunrise. Go back to the Smithy's house and
get your new sword, the Razor Sword. Next, go to Goron Village.

Go to the left and look on the leftmost wall for a cave. Enter it and put on
the Goron Mask. Talk to the giant Goron and he'll give you a Powder Keg.
Throw it up the ramps and then roll after it to get out of the cave. Carry it
out of Goron Village. Cross the bridges and just walk by the Wolfos. They
shouldn't be a problem. When you cross the last bridge, go to the right and
throw the Keg up the ramps and roll after it as you did in the Powder Keg
Shop. When you reach the top of the hill, place the Keg next to the giant
rock and wait for it to explode. Talk to the elder's son if you wish. When
the Keg explodes, it will destroy the rock. Run in the new entrance.

Now you're in the Goron racetrack. Talk to the Elder's son and tell him you
want to race. In order to race, roll so that you have spikes coming out of
you and try to keep the other Gorons from overtaking you. Avoid trees, the
walls and bomb flowers. Also avoid jumps as they will slow you down. If you
need more magic power, hit the green bottles to get magic. The prize for
winning is a bottle of gold dust.

After winning the Goron race, go back to the Mountain Smithy and give him the
Razor Sword and the gold dust. Play the Song of Double Time until it's the
final morning and reenter the Smithy's house. Talk to him and he'll give you
the Gilded Sword! You'll keep the Gilded Sword even if you go back in time.

---------------------------
Getting an Old Friend Back
---------------------------

Go to the Bomb Shop in Clock Town and wear the Goron Mask. Talk to the Goron
in there and buy a Powder Keg for 50 rupees. Next, play the Song of Soaring
and go to Milk Road. Place the Powder Keg down next to the giant boulder and
wait for it to explode. When it does, take off the Goron Mask and hit the
balloon holding Tingle. Buy the map to Romani Ranch and then enter Romani
Ranch.

Run up to the barn and talk to Romani after you run to Epona. She'll tell you
about the Poes that come down every year. Tell here you'll help save the
cows. You'll then practice hitting ten targets on horseback. After doing
this, Romani will teach you Epona's Song. Play the Song of Double Time and
wait outside the barn until it's 2 AM. Romani will then come outside and
prepare you. At 2:30 the Poes begin coming down. Use the map to locate them
and hit them with arrows. You must ride Epona while doing this as you're too
slow to hit them all on foot. If you run out of arrows, hit the bushes around
the ranch to get more. If you hold the Poes away from the barn until 5:30 AM,
you save the cows. When you save the cows, Romani will thank you and give you
a bottle of milk.

Next, play the Song of Double Time and look for Cremia outside the barn. Say
you'll ride to town with her and the two of you will ride to Clock Town in
her wagon. Along the way, you must go through the Gorman Track, where two
pursuers (the Gorman brothers) will ride after you attempting to get the
milk. Hit them with repeated arrows to push them away. Push one brother away
and then the other. Eventually, you'll exit the track and then you'll reach
Clock Town. Cremia will then give you the Romani Mask!

--------------------
Unfinished Business
--------------------

First, go to the Treasure Chest Room in East Clock Town and keep playing the
game until you get a heart piece.

Next, play the Song of Soaring to go to Milk Road. Call Epona and go to the
Gorman Stables. Accept their challenge of a race and beat them to get the
Garo's Mask!

Next, either save Kuome again or defeat Odolwa and then go to the Deku
Palace. From the entrance, make a left on the inside of the castle. Sneak
past all the guards to get a piece of heart.

Next, go to the passageway between the Southern Swamp and Termina Field.
You'll see a large black tree in the middle of the ground. Kill all the Bats
near the tree and then climb up the vine ladder to get a heart piece.

-------------
To the Ocean
-------------

Go to West Clock Town and talk to the guard to reach the exit to Termina
Field. From there, run down the steps and go forward. Play Epona's Song and
Epona will run to you. Mount her and then ride toward the fence. Jump over
the fence and then run down the passageway to the Great Bay.

--------------
The Great Bay
--------------

Get a running start on Epona and jump over the first block. Go in the grass
area to the left and then enter the Fisherman's Hut. Talk to the fisherman
and then exit. Ride Epona onto the beach and then dismount. If you look
across the ocean, you should see a building. Swim to it and hit the Owl
Statue there. Next, look for some seagulls circling around an area of the
water. Go to them and you'll find a Zora. Grab him and push him to shore.
After he climbs onto land and collapses, talk to him. He'll introduce himself
as Mikau, one of the Indigo-Gos and play a song for you. After he finishes
his song, play the Song of Healing and he'll turn into the Zora Mask.

Next, go to the cave opening next to the beach. Put on the Zora Mask and dive
into the water. Swim away from the beach and you should eventually see a
Like-Like. Kill it and then go in the cave behind it to enter Zora Hall.

----------
Zora Hall
----------

Walk forward and go to the right. Take the first right turn you can and then
make a left. Talk to Lulu, who is on the ledge and then look to the left to
find the Owl Statue. Hit it with your sword and then put on the Zora Mask.
That's all you need to do here for now.

-----------------------
Getting the Stone Mask
-----------------------

Play the Song of Soaring and go to Clock Town. Enter the Trading Post in West
Clock Town and buy a Red Potion. Next, go to East Clock Town and exit the
town from there. Play Epona's Song and then ride Epona straight. In the next
cavern, keep riding Epona through the horde of Real Bombchus until you see a
circle of rocks to the right. Use the Lens of Truth to see a soldier in the
middle of them. Talk to him and then give him the Red Potion. Revitalized, he
will give you the Stone Mask in thanks.

--------------------------------------------
Retrieving the Zora Eggs: Pirate's Fortress
--------------------------------------------

Play the Song of Soaring and go to the Great Bay Coast. Put on the Zora Mask
and swim in the direction of the Owl Statue. Eventually, you should reach a
stone wall. Swim alongside the wall until you find a Zora. Talk to him to
learn of the pirates. After speaking to him, dive underwater and go back the
way you came. You should see some crates with skulls and crossbones on them.
Tatl will show what they are. Hit the second one from the left and then go
through the passage.

Now you're on the outside of the Pirate's Fortress. Walk out of the water and
you'll see a cutscene of the roaming guards. When the first guard sails by,
dive into the water and swim to the left. You should see a ramp by the wall.
Land on it and walk the ramps up to the surface. When you reach the surface,
take off the Zora Mask and put on the Stone Mask. Run up the remaining ramps
and stand next to the sun switch. Wait for the guards to pass, then put on
the Goron Mask and pound the switch. This will open one of the underwater
pipes. Put on the Zora Mask and dive underwater. Swim across the lake to
reach the pipe and enter it.

Next, swim to the end of the passageway, then dash into the plank. Land on
the ground, then push the block to the right forward. Follow the path to the
left and pull the block backward. Now retrace your steps to where the first
block is. Take the other fork now and break down the planks. Follow the path
and you should reach a grate. Use the air current to push yourself upward,
then swim away at the top. Dive relatively deep into the water, then swim
into the passageway. Swim over the spiked balls and under the current coming
from the side. At the end, grab the ledge and then open the door.

Now swim to the ramp and walk up it. Switch to Goron Link and destroy the
barrels on the bottom level for some coins. Then, go up the stairs and
destroy the barrels there. You'll reveal a switch. Hit it and the door
blocking the heart piece should open. Switch to Young Link and use the Bunny
Hood to reach it in time. Hit the switch inside the cell to open the door
again. Next, go up the stairs and find the crystal switch. Put on the Zora
Mask and hit it with the Boomerang. A chain-link fence blocking a pipe will
rise momentarily. Dive in the water and swim into the pipe, being careful not
to hit the mines.

Next, swim along the right wall to avoid the mines and the current. At the
end, climb up the ladder and then hit the switch. A crystal switch will then
be revealed. Step on the grate and hit the switch with a boomerang. Ride the
water up, but jump off after you reach the next floor. Climb up the ladder
and look through the telescope to see the inside of the Fortress. Next, turn
toward the main room and use the boomerang to make the two mines in front of
you collide and explode. Then hit the crystal switch with a boomerang and go
out the door.

You're on the outside again. Take off the Zora Mask and put on the Stone
Mask. Now run along the wall and go up the ramp to enter the Pirate's
Fortress. Inside the Fortress, wear the Stone Mask at all times.

First, go up to one of the guards and take a picture of her. Then run up to
the ladder in the middle of the room and climb it. Wait for the guard to get
off the bridge onto the crow's nest you're standing on, then cross the bridge
and open the door behind the pillar. Run forward and you'll see a bee fly
into the chamber. Listen to the pirates' conversation and then fire an arrow
at the beehive in the room. The pirates will run out of the room, leaving it
unguarded. Exit the room and drop off the right side of the platform. Enter
the door next to you and run to the throne. You should see a treasure chest
in the center. Open it to get the Hookshot. Now look at the water tank. You
should see a glowing circle in it. That's a Zora Egg. Take out the Hookshot
and aim for the wood block above the tank. Fire the Hookshot, then put on the
Zora Mask. Dive into the water and put the egg into a bottle. Next, get out
of the water and go out the door.

Put on the Stone Mask and follow the stairs to the ground level. Fire the
Hookshot at the target pillar in front of you and then fire it at the next
pillar. Go through the entrance. In the next room, hit the guard with
something and then run by her and open the door. Now, you'll fight a pirate.
Fight her like you would fight a Wolfos. The pirate will retreat after she
has been hit three times. Now go through the newly opened door. Break the
jars to get health and ammo. Kill the Desbreko to kill all of the Skullfish
in the tank. Now get the egg. You can open the chest for a Red Rupee. Now get
out of the tank and open the door.

You should see some pillars on the other side of the room. Put on the Stone
Mask, then run down and use the Hookshot to get up the pillars. After
reaching the second pillar, enter the door that's more to the center of the
room. In the next room, run past the guard and open the door. You'll face
another pirate. Defeat her and go through the door. Use the same process to
enter the tank and retrieve the Zora Egg. Now get out of the tank and play
the Song of Soaring. Go to the Great Bay Coast.

Climb up the ladder and enter the Marine Research Lab. Talk to the old man
and then climb up the ladder to the top of the aquarium. Stand above the
water and then drop the three eggs into the water. Now exit the Lab and go
back to the Pirate's Fortress. Go to where the sun switch is and change into
Young Link. Use the Hookshot to hit the target on the side of the fortress. Put
on the Stone Mask and then enter.

From the start, go to the left and use the Hookshot to make your way up the
Fortress. Once you reach the third pillar, wait for the guard to come across
the bridge and then hit her. Run across the bridge and open the door on the
other side. Run to the edge of the platform and hit the three guards with
arrows. Then drop down and open the treasure chest to find a silver rupee!
Now go up the other ramp and open the door to start a fight with a third
pirate. After she is defeated, open the newly unlocked door. Get the fourth
Zora Egg and play the Song of Soaring and go to the Great Bay Coast. Put the
egg in the aquarium in the lab.

----------------------------------------
Retrieving the Zora Eggs: Pinnacle Rock
----------------------------------------

Go to the fisherman's hut and use Z-Targeting to focus on the seahorse. Talk
to it and the fisherman will ask if you have a picture of a guard. Give it to
him and he'll give you the seahorse. Leave and then enter the ocean again.
Wear the Zora Mask and swim to the right of the Research Lab. You should
eventually see two large pillars. Swim in between them and dive to the
bottom. Then walk forward to reach the Pinnacle Rock area.

Dive down again and release the seahorse from its bottle. Talk to the
seahorse and follow it. Do not swim after it, just run. At the end, the
seahorse will ask you to kill the sea snakes and release his friend. Now go
forward. You'll see a bunch of holes in the rock. Sea snakes are in each one
of them. Lure them out by swimming close to their holes and then hit them
twice in the body (not the head) with either a barrier attack or a boomerang
to kill them. Eggs are in three of the holes and the other seahorse is in
another one. Once the two seahorses are reunited, talk to them to get a heart
piece!

Now go back to the Marine Research Lab and put the three remaining eggs into
the aquarium. Then jump off the aquarium and run up to the glass. The eggs
will hatch and the Zora will come out into a formation that looks like sheet
music. With the Zora Mask on, take out the Ocarina and play the corresponding
song. With that, you learn the New Wave Bossa Nova. Now exit the Lab and play
the Song of Soaring to go to Zora Cape. Play the New Wave Bossa Nova for Lulu
and she'll call a giant turtle. After it finishes talking to you, climb onto
it using the Hookshot to latch onto the tree on the turtle's back. The turtle
will then take you to the Great Bay Temple.

---------------------
The Great Bay Temple
---------------------

First, light all the torches in the first room to reveal a treasure chest.
Open it to find a fairy (1). Next, open the door and put on the Zora Mask.
Dive in the water and check under the ledge you were just on and you'll find
another fairy (2). Now look around. You should see a platform moving up and
down to the left of where the door you came in on is. Get on it and take off
the Zora Mask. Put on the Bunny Hood and jump to the ledge adjacent to the
wall. Kill the Skulltula and then get the fairy that comes out of it (3).
Next, get the rupees and dive into the water. Find an island with a little
key in it and get on it. Turn into Goron Link and turn the key until it turns
off the water. After that, turn into Zora Link and dive underwater. Look in
the corner behind the first key to find a second key. Turn it and water will
come out of a new pipe. Now turn the first key back so the waterwheel works
again. Go to the rising platform closest to you and ride it up. Jump off at
the top to the next ledge. Then turn to the pipe you turned on and wait for
the water to be low to jump. Ride the water to the top and then jump off.
Follow the path to the next room.

In this room, jump off the ledge into the whirlpool. You should see that you
can get off onto ledges and then climb up ladders to reach a different ledge.
Do so and one of the ledges has a barrel on it. Break it and a fairy will be
revealed (4). Dive into the whirlpool again and dive underwater. Get swept
into the first opening and you'll be in a room with some Skullfish. Dive to
the floor and take them out with Boomerangs. Surface and climb onto the only
platform you can reach. Take off the Zora Mask and use the Hookshot to latch
onto the treasure chest. Open the treasure chest to get the map. Next, hit
the jars across the water with the Hookshot. One of them has a fairy in it
(5). Continue exploring and you should find an opening with two Dexihands in
them. Hit them with boomerangs and go through the opening. Follow the passage
until you reach some Bio Deku Babas. Hit them with Boomerangs to cut them in
half, then surface. If you turn around, you'll see one final Bio Deku Baba.
Hit with arrows to kill it and a treasure chest will appear. Hop across the
pads to reach the chest. Open it to get a fairy (6). Now go out the door.

In the next room, fire an arrow at the Real Bombchu next to the treasure
chest. Next, hit the Bio Deku Babas in front of you with arrows until they
die. After that, hit the Dexihand in the center of the pool with arrows or a
Boomerang. Then put on the Zora Mask and jump across the pads to reach the
treasure chest on the other side of the room. Open it to receive the Compass!
Next, dive in the water and open the treasure chest for a key. Surface and go
back to where you entered the room. In one of the river next to the door,
there are two Dexihands. Kill them with Boomerangs from the ledge and then
hit the jar with a Boomerang. Put on the Great Fairy Mask to make the fairy
come to you (7). Do not dive in the river when you this. After you get the
fairy, jump in the river and let it take you to the whirlpool.

Dive to the bottom of the whirlpool and you'll see a jar. Hit it with a
Boomerang and a fairy will appear. Now surface and climb onto one of the
ledges. Put on the Great Fairy Mask and the fairy will come to you (8). Dive
to the bottom of the whirlpool again and then swim in the red-tinted hallway.
Kill the Shell Blades and go to the left. Surface when you reach the wall.
Climb onto the platform in the corner and kill the Octorok if you need to.
Next, take off the Zora Mask and hit the Real Bombchu with an arrow. Put on
the Zora Mask again and swim to the pipe. Land on top of the submerged pipe
and walk up the pipe to the door. Open the door and you'll enter a new room.
Kill the Green and Yellow Chuchus until your magic meter and your quiver are
full. Then open the next door.

In this room, look up and a Wart will come down from the ceiling. The Wart is
a giant eye covered by little eyeballs. The eyeballs protect it from damage.
Hit the eyeballs with Fire Arrows to knock them off the Wart and then kill
them with your sword. Eventually, enough eyeballs will be dead so that you
can hit the Wart with a Fire Arrow to its open eye. When you do this, the
Wart will shake off any remaining eyeballs it has and then start charging at
various places around the room. If the Wart has its eye open when it's
charging, hit with a Fire Arrow. Repeat until it's dead. Once the Wart dies,
a treasure chest will appear. Open it to get the Ice Arrows!

Now exit and go back to the room with the Octoroks. Kill the Real Bombchu
before he becomes a problem, then swim to one of the platforms. As Young
Link, hit the Octorok in front of you with an Ice Arrow and use it as a
stepping stone to the larger platform. Turn the key until the water starts to
pump through the pipe. Now go to the area with the whirlpool by going through
the blue vent. Surface and then go to the ladder covered by water. Hit the
water with a ice arrow. Climb the ladder and then open the door at the top.
Next, latch onto one of the barrels on the yellow platform with the Hookshot.
Then kill the Blue Tektite and fire Ice Arrows into the water to create
platforms. Jump across them to reach the green platform. Now pull the key and
look up. You should notice there is a hole in the grate near the yellow
platform. Go back to the yellow platform and then make ice platforms under
the hole. Latch onto the target with the Hookshot and then open the chest on
top of the grating for a fairy (9).

Now go back to where you got the Map. Go to the treasure chest and use the
Ice Arrows to create platforms to the door. Open the door and in the next
room, lure the Blue Chuchu near the platform and then hit it with an ice
arrow. It will turn into a block of ice. Climb it and then jump to the
platform. Kill the Real Bombchu quickly and then turn the key. Now go to the
room that had the compass in it. You'll see a ledge with some icicles on it.
Use Ice Arrows to reach the ledge and then hit the icicles with your sword.
Then hit the block of ice with a Fire Arrow. Open the door to fight a Gekko
again!

In this fight, the Gekko will call forth a slew of green bubbles down. They
will all hop at you. Put on the Bunny Hood and run around them all to get to
the Gekko. Hit him with your sword and he'll jump to the top of the room
along with the bubbles. Now run. You should see the bubble's shadow on the
ground eventually. Get as far away from it as possible. If the bubble touches
you when it lands, you'll be dragged inside where the Gekko will beat you up.
However, if it doesn't hit you, it will go back up. After you hear the bubble
go back up, aim with an Ice Arrow at the bubble and hit it. Repeat this until
the Gekko is dead. When the Gekko dies, it will turn into a frog. Put on the
Don Gero Mask and talk to it. Next, go through the opened door and follow the
hallway to get the Boss Key. Now jump through the hole in the grate and go
back to the room with the whirlpool. Surface and get out of the water.

Then go back to the first big room with the keys and the pipes. Look to your
right and you'll see another pipe has started. Hit the target above the pipe
with the Hookshot and you'll fall on the pipe. Next, jump on the platform and
turn the key. After that pipe turns on, go to the key just above the water
and turn it to turn the first pipe off. Now go back to the room with the
whirlpool. Next, swim into the yellow-tinted hallway above the bottom of the
pool. Keep to the right to avoid the Dexihands. In the next big room, avoid
the mines and ignore the Skullfish. Kill them using the barrier if you must.
Ride the elevator to the top and jump off onto to the rotating cylinder. Jump
off the cylinder onto the next platform. As you ride the platform to the next
ledge, look around and you should see a little alcove with a torch and a
treasure chest in it. Hit the torch with the Hookshot (it's more difficult
than it sounds) and then open the treasure chest for a fairy (10). Next, go
back up to the platform and then jump onto the next ledge. Hit the water with
an Ice Arrow when you reach the end of the ledge. Next, run across the first
half of the stone, then make a right. When you reach the center of the
cylinder, go to the right a bit and you should be able to see a treasure
chest in a hallway in the wall. Latch onto the chest with the Hookshot and
open it for another fairy (11). Now, go back down to the cylinder and run
across. Then run across the remaining half of the long stone and jump across
the gap to reach the door. Open it.

In the next room, jump to the bottom and jump in the hole the other half of
the seesaw would go in. Wearing the Zora Mask, dive in and you'll see a
barrel. Swim into it and smash it with your head to break it to reveal a
fairy (12). then run to the seesaw that you can get to from the ground (and
is not the one next to the door). Hit the ice above the seesaw with a Fire
Arrow to bring the seesaw up. After you do that, jump onto the next seesaw
and hit the ice above it with a Fire Arrow. Jump onto the platform and turn
the key. Kill the Real Bombchu and then put on the Zora Mask. Navigate the
pipes to the fenced-in section of the room. Break the pots, then use the
Hookshot to reach the treasure chest. Open it for a fairy (13). Now drop to
the bottom and go to the one seesaw you haven't put down yet. Hit the ice
above it with a Fire Arrow, then jump onto the ledge and run to the door.
Open it, and you'll find you're back in the room with the map.

Dive to the bottom and swim in the yellow-tinted hallway. Stay at the bottom
and look for a blue vent. You'll see a fairy in a bubble. Hit it with a
boomerang. Next, look to where you came in from and you should see a pipe.
Swim to it and step on it. As you walk up the pipe, look under the big
platform and you'll see another fairy in a bubble. Hit it with a boomerang.
When you reach the surface, take off the Zora Mask and put on the Great Fairy
Mask to make the two fairies come to you (14,15). Next, go to the end of the
pipe and turn the key. A spout will then turn on. Use the water to reach the
Boss Door and open it.

-------------------------------
Gargantuan Masked Fish: Gyorg
-------------------------------

This fight isn't that much trouble if you know what you're doing (and if you
have some fairies). First, look around the water until you see some bubbles.
This is where Gyorg is. Run up to Gyorg and hit him with an arrow or a
boomerang to stun him. While he's stunned, put on the Zora Mask and dive in
the water to hit Gyorg with your barrier. Once you hit him, quickly swim out
of the water and onto the ledge. Keep in mind that Gyorg has a few attacks.
First, he will jump out of the water on one side of the ledge and then dive
in on the other side. This can damage you if you're not careful. Next, he
rams the ledge so you go flying. For this reason, stay away from the edges.
Also, if you fall into the water, Gyorg has the nasty habit of swallowing you
for major damage. After Gyorg takes a few hits, he will begin sending out
fish to attack you in the water. Just maintain your strategy and Gyorg should
die in no time. In the event that you run out of magic, there are magic
bottles in the corners of the pool, but they are risky to go to.

With Gyorg dead, get the Heart Container and then enter the transporter to
receive Goht's remains. The water then becomes clean again and you find
yourself on Zora Cape again.

-------------------------------------
Restoring the Great Fairy of Courage
-------------------------------------

Play the Song of Soaring and go to the Great Bay Coast. Swim to the coast and
then enter the cave to the right. When you reach the other side of the cave,
you should see some floating land to your right. Jump to the first ledge and
then jump across the next ledges. Use the Hookshot to reach the islands with
palm trees on them. At the end of the path, you'll see a rock blocking a
cave. Place a bomb at the rock and let it explode. Next, enter the cave and
you'll find yourself in the Fairy Fountain. Reunite the fairies and the Great
Fairy of Courage will double your defensive strength as thanks.

-----------------
Waterfall Rapids
-----------------

Exit the cave and then go to the beach again. Run past the two Zoras and you
should eventually reach a tree root. Climb onto it and look up. You should
see a ledge with a palm tree on it. Use the Hookshot to latch onto the palm
tree and then latch onto all the palm trees following it. At the end of the
string of palm trees, you'll find a cave. Enter it and you'll be in Waterfall
Rapids.

In Waterfall Rapids, put on the Zora Mask and dive into the water. You should
see a beaver swimming on the surface of the water. Get close to him and use
Z-Targeting and he'll swim to the bottom. Dive to the bottom of the water and
talk to him. He'll challenge you to swim through 20 rings in 2 minutes. To do
this, stay behind the beaver and swim through each spinning ring. If you miss
one, go back and get it. After you do this, a second beaver will come down
and challenge you to swim through 25 rings in 2 minutes. Do this in the same
way you did the previous challenge and you'll get a bottle! You may challenge
the beavers again to get a heart piece.

Next, exit Waterfall Rapids and drop down from the ledge you're on. You
should see a waterfall to your right. Dive into the water and swim to the
bottom. You should see some Skullfish and a Like-Like. Kill them by using the
barrier. When the Like-Like dies, it will reveal a heart piece. Get it.

Now surface and get on the ledge.

-------------------------
Reuniting the Frog Choir
-------------------------

Next, play the Song of Soaring to go to Woodfall. Raise the Woodfall Temple
from the water and enter it. Go to the room where the Gekko is and defeat it
to reveal a frog. Talk to the frog while wearing the Don Gero Mask and it
will go to the mountain. Next, defeat Odolwa again to restore the water.
Leave Woodfall and drop off the edge to dive into the water. Swim to the left
and then talk to the frog on the other side of the cave while wearing the Don
Gero Mask and it will leave. Next, play the Song of Soaring to go to Clock
Town. Wear the Don Gero Mask and go to the Laundry Pool. Talk to the frog and
it will go to the mountain. Next, play the Song of Soaring to go to Snowhead.
Reenter the Snowhead Temple and defeat Goht. When you reappear, wear the Don
Gero Mask and talk to the frogs. They'll sing and you'll get a heart piece.

Next, go to the bridges between Mountain Village and Goron Village. Wear the
Zora Mask and dive to the bottom of the lake. Walk around and you should see
a treasure chest near the ramp to the surface. Open it to find a heart piece.

-------------------------
Getting the Giant Wallet
-------------------------

Next, play the Song of Time to go back to the first day. Following that, use
the Song of Soaring to go to the Great Bay Coast and enter the hut next to
the Fisherman's Hut.

In the first room, look for a crack in the wall. Place a bomb down in front
of it and let it explode. Before entering the resulting tunnel, stand at the
edge before the drop and take out the arrow. Hit the two Golden Skulltulas in
the tunnel with arrows and then use the Hookshot to get the tokens (1,2).
You'll have to go to the bottom of the tunnel to get the second token. Next,
take out the Fire Arrows and look up. You should see some spider webs. Hit
them with Fire Arrows and then kill the Golden Skulltula. Get the token with
the Hookshot (3). Next, use the Hookshot to reach the target over the door
past the gate. Open the door and go forward.

Hit all the spider webs with Fire Arrows. Next, put on the Goron Mask and hit
the two open vases to reveal Golden Skulltulas. Kill them and get the tokens
(4,5). Next, look up and you should see a Golden Skulltula on the rafter.
Kill it (6). Look to the skull masks above the staircase and you should see a
Golden Skulltula crawl out of one of them. Kill it (7). Next, go down the
stairs and hit the spider webs with Fire Arrows. One of them has a hole
beyond it. Hit the Golden Skulltula inside and use the Hookshot to get the
token (8). Next, climb the structure to the right of the wall. At the top is
a jar with a Golden Skulltula in it (9). Next, drop down and go to the next
door. Look at the skull mask and a Golden Skulltula will crawl out of it.
Kill it (10). Now go to the base of the steps. Face the wall and aim your bow
to the gap between the top of the wall and the ceiling. You should see a
Golden Skulltula a little to your left. Hit it with an arrow and use the
Hookshot for the token (11). Now go back to the first door you come to on the
lower level. You should see a large vase. Hit it either with a Goron Punch or
by rolling into it and a Golden Skulltula will come out (12). Now go up the
stairs and hit the door with cobwebs over it with a Fire Arrow. Enter it.

In this room, search the gap between the wall and the ceiling on the right
side to find a Golden Skulltula (13). Next, hit the picture on the far wall
with a Fire Arrow. It will drop to the ground and reveal a Golden Skulltula
(14). Then go to the drawer and use the Goron Mask to help you pull away the
middle section of the drawer to reveal a hole with another Golden Skulltula
in it (15). Next, go to the bookcase on the northwestern corner from the door
you came in from. As Goron Link, push the bookcase to the side and kill the
two Golden Skulltulas (16,17). Run to the bookcase along this wall and you
should see a Golden Skulltula on top. Kill it (18). Hit the picture on this
wall with the Hookshot to bring it down. Now go to where the Stalchild is or
was on the bookcase. Look for a space with no books and climb up it. Jump
across the bookcases until you reach the hole you made earlier on the other
side of the room by hitting the picture. Hit the Golden Skulltula inside the
hole with an arrow and get the token with the Hookshot (19). Now exit the
room.

Go down the stairs and then hit the first door you come to with a Fire Arrow.
Open it. First, hit the pictures with the Hookshot. A Golden Skulltula is
behind one of them (20). Next, hit the cobwebs with Fire Arrows. A Golden
Skulltula is behind one in the gap between the wall and the ceiling (21).
Then, search the vases and find one that's open. Hit it hard and then kill
the Golden Skulltula that comes out (22). Next, look above the table for an
iron cage that holds three of them. Hit the table with a Goron Pound and then
kill the three Golden Skulltulas (23,24,25).

Exit the room and then go to the end of the hallway. Hit the door with a Fire
Arrow, then enter. Once inside, hit the Skulltula with an arrow and then kill
the Black Boe that is coming toward you. Next, look up and you should see a
spider web on the rafter. Hit it with a Fire Arrow and then kill the Golden
Skulltula under it (26). Next, go forward and kill the Golden Skulltula
behind the tree (27). Next, walk up the tree and then hit all the jars above
the rafters. One of them has a Golden Skulltula in it (28). Next, drop down
and then use the Fire Arrows to hit the remaining spider web. Next, put on
the Goron Mask and hit the two wooden crates. One of them has a Golden
Skulltula in it (29), the other one has a hole in it. Run through the hole
into the tunnel and turn around to find a Golden Skulltula (30).

Now go to the entrance of the Skulltula House. If it is the First Night, you
will see a man there. Talk to him and he'll give you the Giant Wallet!

---------------------------
Getting the All-Night Mask
---------------------------

Play the Song of Soaring to go to Clock Town. Enter North Clock Town and save
the old woman's bag at midnight on the First Day. Next, play the Song of
Double Time until it is the final night. Go to West Clock Town and wait until
10 PM. Enter the Curiosity Shop and buy the All-Night Mask for 500 rupees.



More to come...

-----------------------------------------------------------------------------
8. Enemies
-----------------------------------------------------------------------------

Bad Bat: This is an incredibly weak enemy. However, it does fly out of
nowhere and can surprise you. One attack defeats it.

Black Boe: These are cagey. Although they are incredibly weak, they do tend
to hide in shadows where they're camouflaged. They also tend to
attack in groups. Just swing your sword wildly in the direction of
their eyes until all of them die.

Bio Deku Baba: These enemies attach themselves to large floating lily pads or
other materials. Hit them with arrows or a boomerang to kill
them. If you hit the stem, they'll fall from their perch and
run around. Another hit will kill them.

Blue Bubble: Let these hit your shield and then slice them with your sword
when the blue gas dissipates. If you attack while the blue gas
is still there, you won't be able to sheath your sword for a
while.

Blue Tektite: These are rather simple. They hop around and occasionally
become aggressive. Hit them three times with the sword to beat
them. Z-Targeting and vertical slashes help.

Deku Baba: There are three types of Deku Babas: aggressive, passive and mini.
The aggressive Babas will actually try to take a bite out of you,
while passive Babas merely spins around in a circle. Mini Deku
Babas, on the other hand, just remain in one area and chomp their
jaws. The number of hits to defeat them varies from type to type,
but is no more than two.

Desbreko: It's a strong and durable fish, but nothing to worry about. It is
always flanked by a group of Skullfish, but concentrate on the
Desbreko. When the Desbreko dies, the Skullfish will die also. Hit
the Desbreko three times to kill it.

Dexihand: Use the boomerang to defeat these. If you don't, they'll most
likely grab you as you try to go past, which would not be good.

Dinofols: These jump around and slice you with their sword. They will also
occasionally stop to blow fire in front of them. Wait for them to
attack and then hit them before they hit you. You may also hit them
with arrows while they are blowing fire.

Dodongo: This is a huge creature. However, it is relatively slow. As such, it
is easy to hit its tail, its only weak point to swords. Either use
Z-Targeting and jump your way around the Dodongo or put on the Bunny
Hood and run around it to hit the tail. When you hit the tail, the
Dodongo will spin around and then breathe fire at you. Thus, you
should run away after you hit the tail, something that will be
somewhat difficult to do if you're Z-Targeting. You may also throw
bombs at it. If it swallows a bomb, it will do double damage.

Dragonfly: This creature flies around and can be incredibly difficult to
defeat. It's main attack is using its tail, which has an electric
charge. Two normal sword attacks defeat it, although bubbles can
be used for a one-hit kill.

Eeno: These snow monsters come out of the ground and throw snowballs at you.
They can be seen as snow moving across the ground. Hit them with a Fire
Arrow to kill them.

Freezard: This is an ice statue that blows chilling winds. Attack with
slashes and punches to destroy it. Normal arrows will not work, but
fire arrows will.

Giant Bee: More annoying than dangerous. These will fly around you and hit
you for little damage. Swat around with your sword until you hit
it.

Hiploop: These creatures charge if they see you, so keep your shield up.
Generally, the idea is to get the Hiploop to push themselves into a
hazard, like poisonous water. If they hit a hazard, they die. In
order to drive them into the hazard, step out of the way of their
charge. You can also defeat them by popping out of a Deku Flower
under them.

Like-Like: Yes, the Like-Like returns! As in the previous Zelda games, hit it
with arrows to kill it easily. If you must fight it underwater as
Zora Link, use the Boomerang to stun it and then punch it. Repeat
until it's dead.

Mad Shrub: This creature is a Deku Shrub that pops up out of its flower and
pelts you with seeds. One attack defeats it.

Octorok: These enemies pop out of the water and spit rocks at you. They'll
dive back into the water if you come close to them, so keep your
distance and reflect their rocks with your shield. Alternatively,
you can use arrows or boomerangs to kill them.

Real Bombchu: This enemy has a bomb attached to it and will light the fuse
when it sees you. Either run away from it until it blows up or
hit it with a projectile to kill it safely.

Red Bubble: These are skulls with flames around them. They hop around in
order to attack you. If they hit your shield, the flames will
dissipate and you can attack them.

Shell Blade: These are somewhat difficult to kill. You're not likely to have
an open shot at the ligament in the shell if you're not Zora
Link. Hit the ligament with a boomerang to kill them. You can
block their charge with your shield.

Skullfish: Not a problem at all. These weaklings swim around and attempt to
catch you unaware. Hit them with any attack to kill them.

Skulltula: Skulltulas drop down from the ceiling and either show their front
or their back to you. Their front is invulnerable to blows, but
their back is weak. One hit to the back generally defeats them.

Slime: This is an incredibly weak creature and has a heart or a magic
jar lodged inside it. One swift attack will kill it and release the
item it has inside.

Snapper: Snappers retreat into their shells when they see you and charge.
Roll out of the way of their charge and attack their head if you
insist on defeating them. You can also defeat them by popping out of
a Deku Flower under them. Also, you can flip them over by pounding
the ground with the Goron Mask.

Tekkuri: This is one of the more annoying enemies in the game. It is a large
bird and steals an item if it touches you. Not good. To kill them,
hit them with arrows from a distance. If they do die, they leave
behind gold rupees!

White Boe: Similar to the Black Boe, but without the camouflage advantage.
However, also like the Black Boe, they attack in groups. Swing
your sword wildly or use the Goron Pound to defeat them.

White Wolfos: These are surprisingly easier than regular Wolfos. They don't
tend to block as much, especially when they're running. White
Wolfos principally attack by making two swipes with his claws.
The swipes will usually miss if you stand still. After the
swipes, you can strike it with your sword.

Wolfos: These creatures have incredible blocking ability and are fairly
aggressive. Lock onto them with Z-Targeting and hit them with a quick
sword swipe when they start to attack. Otherwise, your attacks will
most likely hit their arm.

-----------------------------------------------------------------------------
9. Songs
-----------------------------------------------------------------------------

C Right, A, C Down, C Right, A, C Down - Song of Time

The Song of Time will transport you to the Dawn of the First Day. You can
also save your game.

C Down, A, C Right, C Down, A, C Right - Inverted Song of Time

The Inverted Song of Time greatly slows the passage of time. Thus, you're
given more time to work with. However, the night is much longer as is the
day.

C Right, C Right, A, A, C Down, C Down - Song of Double Time

The Song of Double Time increases the time by a half-day.

C Left, C Right, C Down, C Left, C Right, C Down - Song of Healing

This song exorcises spirits from Link's body or from other spirits and turns
them into a mask.

C Down, C Left, C Up, C Down, C Left, C Up - Song of Soaring

This song transports Link to the location of any Owl Statue he has activated.

C Up, C Left, C Right, C Up, C Left, C Right - Epona's Song

This song calls to Epona to come to you. It works on any place on Termina
Field or its various extensions.

C Up, C Left, C Up, C Left, A, C Right, A - Sonata of Awakening

This song awakens anything from a deep sleep.

A, C Right, C Left, A, C Right, C Left, C Right, A - Goron Lullaby

This song puts any Goron to sleep.

C Left, C Up, C Left, C Right, C Down, C Right, C Left - New Wave Bossa Nova

This song inspires people to sing.

More to come...

-----------------------------------------------------------------------------
10. Heart Pieces
-----------------------------------------------------------------------------

#1: On the clock tower in South Clock Town. Use the nearby Deku Flower to
reach it.

#2: In the tree in North Clock Town. Jump across the pillars to reach it.

#3: In the Deku Palace. It's in the garden that does not contain the hole to
the Magic Bean Seller. Avoid alerting the guards and you'll get it.

#4: In a treasure chest in Woodfall. It can be retrieved before or after
defeating Odolwa, but it's easier to do it after.

#5: In the Postman's House in West Clock Town. Talk to him and stop the clock
at 10 seconds.

#6: Go on the boat cruise after defeating Odolwa. Hit the target 19 times.

#7: Give the man at the Tourist Information Desk a picture of the Deku King
before defeating Odolwa.

#8: In the Swordsman's School in West Clock Town. Choose the Expert Lesson
and slice the 10 logs with jumping slashes.

#9: In a hole in Termina Field. Use the North Clock Town exit and you should
find it near the Dodongoes. Inside, kill the two Dodongoes.

#10: On top of the Tourist Information Center. Use the Deku Flower to reach
it.

#11: In the Treasure Chest store in East Clock Town. You must use the Goron
Mask to complete the game.

#12: On top of a tree in the passageway to the Southern Swamp. Climb up a
vine ladder on the side to get it.

#13: Get a perfect score in the Honey & Darling Shop in East Clock Town all
three days.

#14: Reunite the two seahorses at Pinnacle Rock.

#15: In the area of the Great Bay Coast under the entrance to the Waterfall
Rapids. Dive into the water with the waterfall and then kill the Like-
Like.

#16: Reunite the Frog Choir and talk to them.

#17: In the lake between Mountain Village and Goron Village. You'll need to
dive to the bottom.

#18: In Termina Field. It's in a cave under a rock next to the gate to the
Great Bay Coast. Kill the Bio Deku Babas and then hit the hives to find
the heart piece.

#19: In Waterfall Rapids. Complete the beavers' challenge after getting the
bottle to get the heart piece.

#20: Talk to Anju's Grandmother and listen to the 'Carnival of Time' story
while wearing the All-Night Mask. Answer 'On the eve of the festival' to
get a heart piece.

#21: Talk to Anju's Grandmother and listen to the 'Four Giants' story while
wearing the All-Night Mask. Answer 'I dunno' to get a heart piece.

#22: Get a perfect score in the Swamp Shooting Gallery twice.

-----------------------------------------------------------------------------
11. Owl Statue Locations
-----------------------------------------------------------------------------

Clock Town: Walk around the Clock Tower and you'll see it.

Milk Road: It's in view as you enter Milk Road from Termina Field.

Southern Swamp: Go right after entering from Termina Field and you should see
it.

Woodfall: On the podium with the Deku Scrub symbol.

Mountain Village: Right before the entrance to the path to Snowhead.

Snowhead: To the right immediately before the ice bridge.

Great Bay: On the ledge under the Marine Research Lab.

Zora Cape: On the ledge Lulu is sulking on.

-----------------------------------------------------------------------------
12. Gossip Stone Sayings
-----------------------------------------------------------------------------

"The spirit of a charismatic dancer who died in Termina Field dances there
night after night."

"It seems you can become a Milk Bar member if you do a good deed at the
ranch."

"It seems the veranda door of the town's Stock Pot Inn has carelessly been
left unlocked."

"The Swamp Tourist Center will not accept pictographs taken outside the
swamp. But if you bring a pictograph of the guide's son, he'll give you
something nice."

"It seems the face of the slightly larger, strange stone changes when the
guitar of waves is played..."

"It seems the face of the slightly larger, strange stone changes when the
pipes of awakening are played..."

"It seems all strange stones that are arranged in a row wish to be the same
color."

"It seems the face of the slightly larger, strange stone changes when the
drums of sleep are played..."

"The symbol of marriage, the Couple's Mask seems to have the power to calm
and silence arguments."

"Anju, the woman at the inn, is known for being careless and frequently mixes
up guests."

"It seems the hideout of Sakon, the thief, is tucked away at the edge of
Ikana Canyon."

-----------------------------------------------------------------------------
13. Contact Information
-----------------------------------------------------------------------------

Feel free to e-mail me at masvega@hotmail.com if you have any questions or
comments. But DO NOT ask me when I am going to update. I've answered when
I'll update below.

I WILL UPDATE WHEN I UPDATE!

----------------------------------------------------------------------------
14. Disclaimer
----------------------------------------------------------------------------

This guide is copyright 2000 Masvega.

This is an unofficial guide. If you wish to distribute this, feel free
to do so as long as it remains unaltered, you give me full credit and
you notify me.

----------------------------------------------------------------------------
15. Credits
----------------------------------------------------------------------------

I'd like to thank:
-Nintendo for developing and publishing the game.
-Abby Hughes (abbyhughes@home.com) for some information.