The Legend of Zelda: Majora's Mask
[The American Version]
Written By: Nintendoholic
Contact me at: Nintendoholic123@yahoo.com
FAQ/Walkthrough is written Copyright 2000, Nintendoholic
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Revision History
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[Version 11.0]
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I have finished up the first three dash-sections on the asterisk-section
"Second Guardian Mask." On the fourth section, it is now three fourths
complete. I also added in how to get the Great Fairy Mask in the "Fairy
Frenzy" section. Another update is coming soon.
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Saturday, November 11, 2000-
This update is long over-do. But the reason for the time frame is
instead of doing two smaller updates, I wanted to do one large one. And
here it is. I added a few masks and songs to there sections. And most
importantly, I completed the entire walkthrough for Woodfall Temple.
Including instructions to the fairy locations with a locator map in the
"Fairy Frenzy" section.
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Sunday, November 5, 2000-
I finished up all of "On Your Way to Woodfall" and… 3 fourths of The
"Woodfall Temple" section! The other fourth shall be finished tomorrow
along with the fairy locations for the temple. I have all the research
done, I just need to type it up. I also started the "FAQ Section" and
the "Stupid, Idiotic Email I Get" section.
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Thursday, November 2, 2000-
I finally typed all of "Monkey Trouble in Deku Palace." That was the
longest section yet. I also did the research for the "On Your Way to
Woodfall" section. That shall be done tomorrow. Along with the first
half of the "Woodfall Temple" section. Also started up the "Tracking
Down the 6 Bottles" and the "So, That Vulture Stole Your Valuable
Item(s)?" sections.
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Wednesday, November 1, 2000-
Today was a looooooooooong day. I did a lot of further research for the
walkthrough on getting the first guardian mask. I typed up all of the
section "Adventures With Koume and Kotake in Southern Swamp" and about
half of the "Monkey Trouble in Deku Palace" section. The other half will
be finished tomorrow and walkthrough on Woodfall Temple will finally
start to happen!
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Tuesday, October 31, 2000-
Happy Halloween everyone! And yes, like I promised, the large update
came today! I wrote half of the "First Guardian Mask" section. Which
includes "Transforming Back Into Your Normal Self," "Leaving Clock Town
and Heading South," and part of "Adventures With Koume and Kotake in
Southern Swamp." I also added more information in the enemies section,
and fixed some more tiny errors. Expect it finished up to the "Second
Guardian Mask" section tomorrow, since I have a half-day in school.
Besides, Majora's Mask just came out 5 days ago. =)
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Monday, October 30, 2000-
Well today was a small update, I was quite tired today, sorry! Anyway, I
added more to enemies and masks. I also fixed a few small errors in
the walkthrough. The songs section is started up as well. I know on
Friday I said to expect a large update Saturday, however, it is coming
tomorrow! Just hold out a little longer… Anything worth doing is worth
doing right. =)
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Friday, October 25, 2000-
I finished typing up the "Astral Observatory and the Moon Tear" section,
and completed the "Give Skull Kid a Taste of His Own Mischief." I am
continuing to work on this and expect another large update tomorrow. My
hands hurt! =) "How to Use This Document on Your Website" is under
construction, expect it to be done soon.
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Thursday, October 26, 2000 -
This is the third release, I am about 15% done making this walkthrough.
Yea! Majora's Mask officially came out today! Wow…this walkthrough is
getting very long already. I typed up "Deku Link Earns Some Magic Skill"
and "Having Some fun With the Bombers Crew." I polished up the "Starting
Out" section. All the grammatical errors should be out of it, and the
detail to my quality level. The first half of the Astral Observatory
section is done, don't worry I'll make a better title for that section.
This is one large update.
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Wednesday, October 25, 2000 -
The "Controls" and "Basics of the Game" section have been completed. I
typed up the "Starting Out" part on the walkthrough, expect that to be
further polished. I also have added in "Comments to Consider Before you
Start."
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Monday, October 23, 2000 -
This is the first release, I am approximately 5% completed with it. I
designed have the layout for the document, as well as typing up the
Prologue and Legal Information.
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==========
Prologue
==========
This is the first walk through I have ever written for a video game, and
from the look of it, it's insanely long! The Legend of Zelda: Majora's
Mask may at first appear to be a simple side quest to the Ocarina of
Time, but it is indeed worth commending as a self supporting game. The
groundhogs day style of playing the same 3 days repeatedly might at
first be thought of as repetitive, but that is hardly the case, and only
serves to increase the challenge of an already difficult game. I put in
an enormous amount of time and effort into this project. I really hope
that this is a quality work that will answer most of your questions
about this video game masterpiece. This guide will hopefully insult your
intelligence, because I have included even the most basic concepts and
principles of the game in it. If you have any additions, questions,
comments, or corrections, feel free to email me at:
---Nintendoholic123@yahoo.com---
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1. -Questions, are absolutely welcome! You may even ask me questions
about parts that are not even yet in this walkthrough. I myself have
beaten the game, but it takes time to do research to type this up.
2. -Additions, no please no additions now, I am in the process of still
typing up things. So, I wouldn't be excepting at this time.
3. -Comments, these are welcome. Please express your opinion of this
walkthrough, but keep it clean. No profanity please, and no insulting my
mother. =)
4. -Corrections, these are also welcome. Even the tiniest error needs to
be fixed. Grammatical, sentence fragments, redundancy, spelling, game
play error, not detailed enough, ect. – all these can be fixed so send
me an email about it.
4. -Stupid Emails, I hate! I have one rule when you submit email.
"Please, don't suck." In other words, don't type in all caps, don't use
excessive profanity, don't hurl insults, don't use blatant idiocy. And
for jimmy Christmas have at least some concept of good grammar! Its not
my job to decode messages. If I think the mail is dumb enough, I might
even put it in my "Stupid, Idiotic Emails I Get" section.
-Nintendoholic
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===================
Table of Contents
===================
1.) Comments to Consider Before you Start
2.) Controls
3.) Basics of the Game
4.) Walkthrough
*Starting Out
*Getting Back the Ocarina of Time
- Complete Map of Clock Town
- Deku Scrub Link Earns Some Magic Skill
- Having Some fun With the Bombers Crew
- Astral Observatory and the Moon Tear
- Give Skull Kid a Taste of His Own Mischief
*First Guardian Mask: Odolwa's Remains
- Transforming Back Into Your Normal Self
- Leaving Clock Town and Heading South
- Adventures with Koume and Kotake in Southern Swamp
- Monkey Trouble at Deku Palace
- On Your Way to Woodfall
- Woodfall Temple
*Second Guardian Mask: Goht's Remains [3/7 done now]
- Return Peace Between the Dekus and Monkeys [done]
- Leaving Clock Town and Heading North [done]
- The Blizzard Wonderland [done]
- Lens of Truth Sees a Goron Ghost [3/4 done]
- Sing the Crying Baby to Sleep [in progress]
- Trekking Towards Snowhead
- Snowhead Temple
*Wranglin' at Romani Ranch [under construction]
- Explosives Can be a Blast
- Winning Back Epona the Horse
- Alien Visitors and Cow Abductions…Oh My
- Defend the Stash of Milk
*Third Guardian Mask: Gyorg's Remains [not started yet]
- Leaving Clock Town and Heading West
- Zora in Need of Aide at Great Bay
- Ahoy Matey! It be the Pirates' Fortress
- The Last of the Zora's Missing Eggs
- Some Cheerful Music for Lulu
- Great Bay Temple
[much more coming soon…]
5.) Enemy Guide
6.) Defeating Mini-Bosses
7.) How to Defeat Bosses
8.) Finding the 52 Heart Pieces
9.) The Masks
10.) Fairy Frenzy
11.) Ocarina Songs
12.) So, that Vulture Stole Your Valuable Item(s)?
13.) Tracking Down the 6 Bottles
14.) FAQ Section
15.) Stupid, Idiotic Email I Get
16.) Credits
17.) Legal Information
18.) Chasing Down Those Riff-Raffs and Thieving Cowards
19.) How to Use This Document on Your Website
[Masks, more walkthrough, songs, ect. soon to come…]
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1.) Comments to Consider Before you Start
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The Nintendo 64 Expansion Pak is needed to play this video
game. Without it, you might as well use Majora's Mask for a hockey puck.
Well, maybe a doorstop…
Since this document cannot be put into HTML format and is very
long, I strongly recommend that you highlight text you are reading. That
way, if you need to skip to another section for more detailed
instruction, you can easily get back to where you were previously at.
IMPORTANT
************************************************************************
If you are playing The Legend of Zelda: Majora's Mask for the first
time, please, do not read this document in depth! It contains major
spoilers on all aspects of the game. Most certainly you can take a
peek…But, I recommend that only if you have been stuck on something in
the game for a good while and need a little help.
************************************************************************
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2.) Controls
==============
Learn and memorize these moves well. You will be forced to use all of
them at least once throughout playing the game. Every character Link
transforms into by means of using a mask has its own special moves and
properties. Some special moves for various forms of Link must be earned
by completing various tasks. See the walk through for the means of
earning them.
Description - Link, our main hero in is true form.
Analog Joystick - This is the means of movement for Link. Push in a
direction with hard pressure for him to run that way, and soft pressure
for him to just walk slowly.
B Button - This button allows Link to attack with his sword. Press this
button while steering with the analog joystick to swim in water. Hold it
down and release for a 360 degree spinning slash attack. Very useful,
but requires some magic to use.
A Button - This will execute an action, or confirm something. It allows
Link to open a door, scroll text when speaking to a person, ect. Combine
pushing the A Button with pressing on the analog joystick to execute a
roll in that direction. You may also dive into the water using this
combination of controls. Add pressing the A Button with the Z Button and
you can execute a potent overhead leaping attack.
R Button - This allows you to use your shield to protect Link. Hold down
and the R Button and use the analog joystick to point which way the
shield should face.
Z Button - If no enemy is near Link, this allows him to look directly
forward. When enemies happen to be near and are in range, this signals
his Fairy to fly over and lock-on to them as a target. This is very
useful for battles, as that way Link will always be looking towards them
no matter which way they happen to move.
Camera Up Button - Press this button to move the camera into first
person mode allowing you to look around closely at your surroundings.
Camera Left, Camera Down, and Camera Right Buttons - You may set an item
from the selection screen to use on each of these buttons.
Direction Pad - This is not used in this game.
L Button - Along with the Directional Pad, this button is not used.
Abilities that are unique to the Human Link is that he may dive
underwater and wear his multitude of masks. Plus, the fact that you can
only exit Clock Town in human form.
Description - Having a very short height, Deku Scrub Link has a
contrasting large round head. His limbs are extremely short, piercing
red eyes and a snout dot his face. He is wearing the same Kokirish
clothing as Link, although the length of his hat has increased.
Analog Joystick - This is the means of movement for Deku Scrub Link.
Push in a direction with hard pressure for him to scamper that way, and
soft pressure for him to just creep along.
B button - Pressing this button allows Deku Scrub Link to shoot bubbles
from his snout. Press B the first time to go into the aiming screen,
press it again to fire the Bubble Blast. Hold and release the B button
to shoot a larger bubble. -[This move must be earned, see the
walkthrough on the means of getting it.]-
A Button - If you have Deku Scrub Link stand upon a Deku flower and
press and hold A, he will bury himself in it. Wait until puffs of pollen
shoot out, then release the A button for him to soar into flight.
Pressing the B button in midair with allow him to drop the very useful
Deku Nut bombs. When not near a flower, using the A button will execute
a whirling attack causing him to spin his long hat around.
R Button - Using this button allows Deku Scrub Link to curl up into a
little ball. This in effect acts as his shielding.
Z Button - If no enemy is near Deku Scrub Link, this allows him to look
directly forward. When enemies happen to be near and are in range, this
signals his Fairy to fly over and lock-on to them as a target. This is
very useful for battles, as that way Deku Scrub Link will always be
looking towards them no matter which way they happen to move.
Camera Up Button - Press this button to move the camera into first
person mode allowing you to look around closely at your surroundings.
Camera Left, Camera Down, and Camera Right Buttons - You may set an item
from the selection screen to use on each of these buttons.
Direction Pad - This is not used in this game.
L Button - Along with the Directional Pad, this button is not used
Abilities that are unique to the Deku Scrub Link is shooting bubbles
from his snout. He can also soar into flight using Deku Flowers and go 5
skips across the surface of water. Beware however, even though he can
skip on the water for limited periods of time, he can not swim.
========================
3.) Basics of The Game
========================
The entire game of Majora's Mask is played around a time system. Link
has a duration of three days to get as many objectives completed before
the moon crashes and destroys everything in the island of Termina.
Before the lunar crash, travel back to the first day using the Ocarina
of Time and continue to relive the three days to continue to accomplish
more. Keeping a eye on the time should be easy, there is time counter
located on the playing screen. Three days equals 72 total hours, and one
minute of real time is equivalent to one hour of game time. This means
you have 72 minute intervals to get all you can done. Since some items
are lost when you travel in time, so make sure to deposit your
collection of rupees in the bank in West Clock Town.
Owl statues you may find in your journeys serve a dual purpose. Not only
do they save your game, but they also allow you to warp to the spot in
which you found them. To activate, you need only to strike the Owl
statue with your sword. Or as the statue itself is inscribed "Ye who
hold the sacred sword leave proof of our encounter." Strike it again
anytime you wish to save your game. Playing the Song of Soaring on your
Ocarina and selecting a statue will allow you to travel to it. Owl
statues can be found in almost every area of the game, keep your eyes
open and look for them in any new places you come across in your
travels. The second form of saving is very simple, use your ocarina to
play the Song of Time. It will ask you if you wish to warp to the dawn
of the first day, and save your game.
Good understanding of the game screen is essential to playing well. When
playing, you will notice several meters and icons dotted around. In the
upper-left hand corner, the hearts symbolize how much life energy you
have left. If you happen to have earned it, a horizontally placed green
magic meter is located under the hearts. This displays how much magic
power you have left to use. The lower-left hand corner contains a tiny
gem and a counter recording how many rupees acquired thus far. Located
Directly at the bottom of the screen is a time clock. This shows the day
number on the green icon, current time on the lines, and whether its
night or daytime by the sun or moon symbol. Next to the time clock is a
map of the current area you are in. The yellow area is you, and it
points the direction you are traveling. The red arrow shows where you
just came from. In Clock Town, a Map is only shown if you have purchased
one from the Map Dealer. The upper-right hand corner has the items you
have set to use on the yellow camera buttons for usage. Next to that, is
the icons of the blue A-button and green B-button. The A-button shows
the action displayed on it. Like "Drop," "Grab," or "Climb." And the
green B-button shows the sword that your using on it, or a action that
can be done, just like the A button.
Unlike in The Legend of Zelda: Ocarina of Time, masks and the Happy Mask
Trader play a key role in this game. Each mask gives Link a new skill or
ability. There are 24 total masks in the game track down. Four of the
masks change and transform Link into another form, while the other 20
empower abilities he has. Not all of them are required to complete the
game, but I would strongly consider earning as many of them as possible.
This time around, Link can learn many new tunes to play on a variety of
instruments. As a lowly Deku Scrub, he can use his Deku Pipes, while
Goron Link carries a nice set of gourd drums. Remember though, the
Ocarina is your friend. Learning a tune may sometimes give Link tools to
manipulate time itself. Some songs make the minute shorter, while others
increase its length. When you do learn a song, you now have it forever
and can play it whenever you like. Forgetting how to play a song once
you have received it is not a problem. Simply pause your game and look
at the Game Status screen. From there, find the proper tune and the
correct buttons to press will be displayed.
In every temple you come across, there are 15 hidden fairies to find.
While it is not mandatory to collect them, try to track down as many of
them as possible because you will be greatly rewarded for your efforts,
such as increased magic meter. These magical fairies can be hiding
anywhere. Places like ceramic pots, within enemies, and treasure chests
are good places to start looking. The fairies don the color of either
yellow, white or blue or pink depending upon the temple your currently
in hunting for them. When you locate all 15 fairies, simply return them
to the Great Fairy Fountain. One is conveniently located nearby every
temple. To have the location of every fairy, simply look below in the
"Fairy Frenzy" section.
=================
4.) Walkthrough
=================
This walkthrough will only give you the instruction needed to
complete the game, but this does include lavish details and many
examples to help you. Tasks that are optional can be found in other
specialized sections. Such as hunting down heart pieces, magical
fairies, and secret items. After careful calculation, I have divided
this walkthrough into asterisk-marked sections. These are prime
objectives you should complete. Within those, there are dash-marked
sections. They contain a specific task you need to do. In the
walkthrough, it only says something very general like "Kill it" when you
fight an enemy, mini-boss, or boss. Look in the special sections if you
need a strategy to defeat them.
************
STARTING OUT
************
Location(s): The Lost Woods, Clock Tower
Items to Collect: 10 Deku Nuts, at least 5 Rupees
Time to set off on your grand adventure, or misfortune you could
say. As you start your game, a cinema scene starts to play…Link is
trotting along in the Lost Woods on the back of his horse Epona. The
forest is silent and misty. As Epona pauses to rest for a moment, out of
now where, the two Fairies Tatl and Tael fly out and startle her. Link
is knocked off the back of the pony and rendered unconscious. Seconds
later, Skull Kid materializes next to a nearby tree. He congratulates
his pint-sized pals for a job well done. Slinking over to Link, he
starts rummaging through his pockets and comes across the Ocarina of
Time. Skull Kid plays a few random notes on the instrument and Link
awakens in a panic. Even though it is to late, Skull Kid tries to play
dumb and hides the Ocarina behind his back. Sensing he's already caught,
he jumps on the back of Epona with Ocarina in hand and starts to ride
off. In the nick of time, Link leaps forward and grabs a hold of Skull
Kid's ankle. Both of the them ride along but Link soon looses his grip
and is dropped off in a small forest grove.
You now gain control of Link. Slash the two patches of scrubs
ahead and collect at least 5 rupees. The 5 rupees are for buying a map
in the up coming town. Now, head north and run through the knot hole.
Continue running till you reach the group of tree stumps. Jump along the
tops of them till you reach the ledge. Trot into the dark cavern.
A second cinema scene now begins. Link is shown walking, right
of the edge of a rock face! He plummets down through the inky darkness.
Strange multitudes of figures float around, Link lands on the top of a
flower. Skull Kid is shown hovering a few feet away, his fairy pals on
each side of him. He decides he wishes to have a little fun with you.
Using the evil powers of the mask he is wearing, magic waves of energy
fly at you. A dream sequence of dancing giant Deku Scrubs ensues in your
mind. Fading away…you realize, you have now been transformed into a Deku
Scrub! Skull Kid cackles at the predicament he's just caused. With your
ocarina and horse hidden away, and you in your present state, he floats
back through the door behind him and seals it shut. Skull Kid and Tael
dash away, but leave the white fairy Tatl behind with you. She decides
that Skull Kid is no good and she should help you, becoming your fairy
for this adventure.
You can now control Deku Scrub Link. Run over and open the door.
Walk through and run down through the hallway till the reach the very
end. You should be standing on a ledge with a Deku Flower. Jump on top
of it and hold down the A button. Wait till the puff of pollen shoots
out the top then release the button. Use the Flowercopters in your hands
and glide over to the platform in front of you. Run over and open the
wooden door. You enter in and should be a another platform with another
Deku Flower. Use the flower and glide over the pit to the first stone
pillar. Repeat and glide over to the next pillar with the large treasure
chest on it. Open it up and to receive 10 Deku Nuts. Now, use the Deku
Flower on this platform and glide to the right of the treasure chest.
Where your currently at, use the flower glide the maximum distance
possible to the thin platform in the opposite direction of the treasure
chest. Don't bother talking to the Deku Scrub here. Jump over the pit
and run out the cavern exit. Keep running through this spiraling hallway
and open the metallic door. It will now shut tightly and lock behind
you. Your now in the basement of the Clock Tower. Travel up the ramp
just left of the spinning turbine. Keep following up the ramps till you
reach the top. Walk over to the wooden exit doors.
When your about to open it, a backpack-bearing man calls your
attention. You turn around to face him. He is the Happy-Mask Trader and
admits he was following you. Engaging in a conversation, he states that
"If you can get back that precious item stolen from you, I will return
you to normal." All he asks is that you return a precious mask to him,
the one stolen by Skull Kid. But, he must leave when his time is up, in
only three days. Finish up your conversation and head out the wooden
doors to start your hunt for the Ocarina of Time…
********************************
GETTING BACK THE OCARINA OF TIME
********************************
Location(s): Clock Town
--- Complete Map of Clock Town ---
[arg…map coming soon, should have been done already] =(
==================================
$ - Starting Place
@ - Stray Fairy Locations
{T} - Clock Tower
& - Hidden Bomber Children
[F] - Great Fairy Fountain
() - Balloon
- Astral Observatory
/M\ - Location of the Map Salesman
'D' - Special Deku Flower
==================================
--- Deku Scrub Link Earns Some Magic Skill ---
Items to Collect: Stray Fairy
After exiting out the door, you have now entered into Clock
Town. You new fairy friend Tatl informs you that the Great Fairy watches
over everything and should know about Skull Kid. Begin by walking
forward and to the right. Run and turn right again just before the canal
and go up the wooden ramp and past a small Owl statue. Trot down to the
end and go up the another ramp. Run forward and out the exit to your
left. Entering in, your view will open up to a small park area, North
Clock Town. You should see a small kid trying to shoot a balloon with a
blowgun. Ignore him for now and walk past. Up ahead, you should see a
short man wearing green jumpsuit and clutching a brown paper in his
hand. Go over and talk to him. This is Tinkle, the Map Salesman for
Clock Town. He claims that he is a Fairy Boy, but that a fairy has still
not come to be his own even at age 35. Whatever the case may be, he
befriends you because you have a fairy yourself and sells you a map for
the low price of 5 rupees. Buy it. This will greatly help you navigate
around the town.
Once you have it, run over to the ramp you see in the left
corner. Go up both the ramps and enter into the Great Fairy Fountain.
When you enter, walk forward till you reach the pool of water. You
should see a swarm of tiny fairies flying around. Walk into the middle
of the huddled mass. The Great Fairy will begin speaking to you and say
that she was foolish and trusted that evil prankster Skull Kid. Who then
shattered her into pieces making her into the current state. She asks
you to recover the one missing piece, the Stray Fairy that got loose.
Finish speaking with her and exit out of the Great Fairy
Fountain. During the daytime, the Stray Fairy will be floating over the
creek in the Laundry Pool area. At night, it will be flying around in
East Clock Town near the Deku Flower. Check the Clock Town map and
legend above, then map icon on your screen to guide you to the
appropriate place(s). After you have collected the Stray Fairy, return
to the Great Fairy Fountain. Walk up to the water, the stray fairy will
fly out and into the mass. The fairies will agglomerate into a sphere of
white light, and the screen with flash. The task complete, the Great
Fairy will scream up out of the water and float in the air, good as new.
"Tatl, and you, young one of the altered shape…Thank you returning my
broken and shattered body to normal." She then rewards you with the gift
of using magic and the ability to shoot Bubbles from your snout. The
green Magic Meter will now appear under you Heart Gauge. Good job!
--- Having Some fun With the Bombers Crew ---
Items to Collect: Code into Astral Observatory
After your Fairy hunting ordeal is over, walk back outside.
Remember that kid attempting to shoot the balloon with his blowgun?
Well, go down the ramps and walk over to where he's standing. Aim up at
the balloon with the tacky icon of Majora's Mask on it. Strike it with a
large bubble, it with pop in a explosion of light. Talk to the kid now.
He turns out to be Jim, the leader of The Bomber Crew. He is quite
impressed with your work, and asks if you would like to join there club
and gain access to there hang-out, Astral Observatory. However, there is
a test of skill you must pass to get in. Take up his offer on it. Jim
will ask you to play Hide-N-Seek with them.
5 Bomber children will be hidden around Clock Town. To find the
children, look in these locations: 2 are on the rooftops in East Clock
Town. One in is the market square in West Clock Town. 2 are right where
you start out, North Clock Town. [map coming soon!] You starting place
is the balloon location. Some of them can be pretty tricky. When you get
near them, they will scurry about in a frantic pace. To "find" the
person, simply tag him. I recommend cornering them against a wall so
there easier to catch. The two children in East Clock Town are the
hardest to catch. Both of them our located on rooftops. The one on the
east side might try to hide under a crate. To gain access to the child
on the west side of East Clock Town, use the Deku Flower in the alcove
of the buildings. One you have tagged all the children, the screen will
fade out in white light.
It fades back in with all five of the Bomber Crew standing in a
line and Jim speaking to you. The members detest you joining there club,
"No way! No Scrubs!" they say. However, Jim still keeps half the bargain
and teaches you the code to access Astral Observatory. If a guide gives
you a number for the code, there wrong. The code is generated randomly
every time you find all the children. Sorry…Record the numbers they give
you after you beat there Hide-N-Seek game. Now you have the key to
access Astral Observatory!
--- Astral Observatory and the Moon Tear ---
Items to Collect: Moon Tear
Now that you have the code, you may access the Bomber Crew's
hang-out spot, Astral Observatory. Run south, out of the North Clock
Town. Go along the left side of the clock tower past the Owl statue
again. Run through the town square and under the string of flags hanging
down. Watch out for this white dog running loose around here. He will
try to attack and bite you. Although it does no damage, it is highly
annoying. Think about it, your like one giant fetch stick to him…Turn
left at the block with the red sign painted on it. Go up these stairs,
to East Clock Town. Go to opposite end of East Clock Town, and trot up
the steps. Look to the right, you should see the entrance to Astral
Observatory. It is a small hole in the wall blocked by a Bomber Kid
wearing a yellow bandanna. Talk to the kid, set the code you earned on
the spin wheels, and press A. Once the passage is clear, stroll on in.
You must do a little spelunking in the sewers before you reach
the observatory itself. Travel down the narrow brick corridor till you
reach a large sewer chamber housing a small creek of water and some
flickering torches. Move your attention to the right of the room. Run up
to the creek. Skip across the water to the first little brick island.
Move to the second, then the third, then left into the sewer tunnel
alcove. The place with the source of the water creek. Scamper over to
dry land, about a 15 feet before the opening at the end. Watch out, a
Skulltula will shoot down from the rafters and try to strike at you.
Kill it and run in the through the opening. Turn right and run into the
circular room. There are some pots along the walls here if you need
magic energy. Shoot the balloon that's in the way, for it prevents
access to the ladder. Run over and climb up it.
Go forward into the darkness and keep running, you will reach
the bottom floor of Astral Observatory. A enchanting music fills the
air, like it was played on a Glass Harmonica. In this hexagonal room,
you should see some rainbow painted stairs spiraling upwards and a small
carrot patch with a scarecrow underneath them. Go over and talk to the
scarecrow. Now, "Dance the night away" with him. Do this until it is the
night of the final day. After you dance with him, he will tell you a tip
more valuable then gold in this game. Which is if you play the Song of
Time backwards, it will slow the flow of time, playing every note twice
lets you skip half a day forward. After your scarecrow chit chat, climb
up the rainbow stairs.
When you reach the top, you will see a tie-dye stage holding the
observing end of the telescope. Jump up on top and run around the
telescope end. Talk to the friendly hunchback-man in the blue tunic. He
likes how polite your manners are, and says that Skull Kid was causing
trouble for him. "He said he'd break my equipment. He said he'd steal my
Moon's Tear. There was no stopping him." Say yes to his question and
look into the telescope. Aim it at the top of the Clock Tower and zoom
in. The Clock Tower should have a light spinning at the top.
A cinema scene will start rolling. Skull Kid is up on the clock
tower roof. Shaking his head back and forth, he awaits the arrival of
the falling moon! It is almost ready to begin its final descent, and now
is only about 400 feet in the air. The telescope now zooms in on the
menacing face upon the moon. A small gem falls out of its eye and
crashes to the ground in a thunderous thud.
The cinema scene ends, take Link over to the door on the wall.
Open it and walk outside, look over to your left on the grass. A small
crater and a gem will be present. Go over and pick up the blue object.
You just got the Moon Tear! "Its sparkling beauty radiates rather
strangely." Go back inside through the door you just came from. Run all
the way down the stairs, exit the observatory, retrace you steps back
through the sewer and exit out back into town. Time for a showdown.
--- Give Skull Kid a Taste of His Own Mischief ---
Items to Collect: Land Title Deed, 1 Heart Piece, Ocarina of Time
By now, it should be pretty late at night on the third day. Go
into Town Square. You should see a Deku Flower that is golden yellow in
color. It is located next to the gray wall and a small canal of water.
Walk on over to it, and a Deku Scrub will get flustered and tell you not
to mess around with his private property. It informs you that he's
looking for a gift for his wife, the gem that "shines brighter than no
other." Hand over your hard-earned Moon Tear to the Deku Scrub and in
return, he will give you a Land Title Deed. This gives your ownership to
this small piece of land with the Deku Flower included. Once the
transaction is complete, the Deku Scrub packs up shop and flies away
into the night. Just sit and wait for the time to go by.
When the clock strikes midnight, the Clock Town Carnival will
begin! A scene plays showing fireworks exploding in the sky. The "Eye of
Truth" doors on the side of the Clock Tower open up to form a staircase.
Use the Deku Flower and flowercopter over to the ledge next to the newly
opened entrance. Even though instructions to collect heart pieces are in
another section, I'll make an exception in this case. Collect the heart
piece just sitting here in plain site. Climb up the stairs and go to the
roof of the tower.
Cinema begins to play on the screen. Link looks around
uneasily…he spots Skull Kid hovering high in the air, watching the
incoming moon. He senses he is being watched and turns around to face
Link. He reveals the stolen Ocarina from his pocket and evilly throws it
up and down in his hand. Overwhelmed with joy, Tatl greets her brother.
But fearing for his safety, Tael still sticks to the side of Skull Kid.
"Swamp. Mountain. Ocean. Canyon. Hurry…the four who are there…bring them
here…" Angrily Skull Kid smacks Tael aside for his outburst. "Don't
speak out of line stupid fairy!!!" Tatl gets furious at the prospect of
this mischief-maker abusing her brother, but Skull Kid just laughs. He
screams at the top of his lungs and a magic waves fly at you from his
mask. The battle has begun! Defeat Skull Kid and get back your Ocarina.
For details on how to defeat him, see the "Defeating Mini-Bosses"
section.
*******************
FIRST GUARDIAN MASK
*******************
Location(s): Clock Town, Termina Field, Southern Swamp, Woods of
Mystery, The Deku Palace, Woodfall, Woodfall Temple
--- Transforming Back Into Your Normal Self ---
Items to Collect: Deku Scrub Mask
Songs to Learn: Song of Healing
Okay, hopefully you are now warping back to the dawn of day 1.
As you warp back, cinema begins showing Link fall down through a spiral
of spinning white clocks, shedding away his excess of rupees and Deku
Nuts. Glimpses of Link's encounters with Skull Kid and the Happy Mask
Trader flash around in his head. He reappears with Tatl next to him just
outside the Clock Tower exit. Tatl pipes up and states "W-What just
happened?! Everything has…started over…" To confirm this astounding
statement, Link runs forward and peers up at the moon. Sure enough, it
is back up high in the sky. Your fairy friend reminds you of the deal
you made with the Happy Mask Trader. You now gain control of Link. Run
forward and open the doors. Enter in to the Clock Tower. Pace down the
stairs and go over and speak to the Happy Mask Trader. He shakes you
with glee! "Oh! Oh! Ohhh!!! You got it!" Listen carefully to the song he
plays to you on his organ. Now, repeat the notes on your Ocarina. Pink
halos with hearts engulf your body. Once again, another dream sequence
starts to happen within Link's mind. However this time, it is a good
dream, rather then a nightmare. It shows Link walking away and waving
goodbye to a giant Deku Scrub. Link transforms back into his old form, a
small Deku Scrub mask falls on the floor near is feet. Great job!
The Happy Mask Trader tells you that "This is a melody that
heals evil magic and troubled spirits, turning them into masks." He is
very polite and gives you the Deku Scrub mask in commemoration of this
special day. Time to fulfill your end of the bargain. Since he changed
you back to your normal form, time to return the mask that was stolen
from him. Unfortunately for you…you don't have it. Link looks down
blankly at the floor. The Happy Mask Trader is no longer happy! He gets
infuriated and anger streaks across his face. Ripping you off the
ground, he shakes you tempestuously in the air. The Happy Mask Trader
begins to tell you the legend behind the stolen mask. What was stolen
from him…was none other then Majora's Mask itself!
According to the legend, It was used in hexing rituals by
ancient tribesman. One who wears the mask is filled with evil and
wickedness. The ancients feared the misuse of the mask so much, they
decided to seal it away forever in the "Shadow Realm." Informing you
that he took painstaking efforts to track down the mask, he finally got
it only to have it stolen away by the mischievous Skull Kid. The Happy
Mask Trader pleads and begs you that if you don't get back that mask
soon, something terrible will surely happen. Take control of the newly
transformed Link and exit out of the clock tower.
--- Leaving Clock Town and Heading South ---
Items to Collect: None
When you exit out into town, Tatl vents her feelings and tells
you that you must do something to stop Skull Kid. But she is puzzled on
exactly how to do it. "…The swamp, mountains, ocean, and canyon that
Tael was trying to tell us about…" Tatl suggests that you must start
some place, and to try heading south to the swamp. Follow her advice.
But first, head forward and to the right. Run up the wooden ramp.
Remember that Owl Statue? Walk over to the front of it and strike it
once with the blade of your sword. A sphere of green light will emerge
and the wings unfold. You have just activated your first Owl Statue. For
the time being, they are useless to you until you learn the Song of
Soaring. Get out your newly won Ocarina of Time. On it, play the
Inverted Song of Time. This will slow down the passage of time, making a
minute double the length, very useful. If you don't know how to do this,
see my "Ocarina Songs" section. Go back to the entrance of the Clock
Tower. Run through the town square past the white dog. Keep going till
you pass the building under construction and over to the exit. You
should see a lone solider with a spear guarding the way. Go speak with
him. He will at first try to stop you from leaving, but since your
mature enough to carry a sword, he lets you past.
Exit out of Clock Town, the view opens up and you are now in
Termina Field. A upbeat music starts to play. If any of you have played
The Legend of Zelda: A Link to the Past for Super Nintendo, then this
music will sound strikingly similar. Continue and walk off the wooden
porch. Run along down the middle of the posts so there on either side of
you. Go just past the small bushes and kill the Green Chuchu here.
Collect the Magic Jar from it. Keep going till your reach a hollow tree
trunk, run through that as well. Just ahead, you should see a tan tree
with what appears to be a carving on it. Trot over to it.
Tatl thinks back to when her and Tael carved that image the
first day they met Skull Kid. A cinema scene begins to play. It is
raining heavily in Termina field…Tatl and Tael are out flying around
looking for some shelter. They finally spot a hollow tree trunk and go
and hide under it. Sounds of shivers echo. The two fairies look over and
spot Skull Kid huddled on the ground, shaking uncontrollably from the
cold. The fairies comfort Skull Kid, making a new friend. Tatl and Tael
hang out with Skull Kid, as he plays he ocarina, goofing off in the
fields, and carving pictures. Tatl remembers when Skull Kid "got his
power." The next view shows the Happy Mask Trader lying unconscious on
the ground, while Skull Kid steals Majora's Mask from his backpack.
Your now in control of Link again. Run around the tree and exit
out of the Termina Field area. You enter into a small forested area.
Travel along forward and slightly to left. Run over to the scrubs and
cut them down to get the rupees. Kill another Green Chuchu. To your
right should be a old dying tree. Be careful here, there are many Bad
Bats up in the tree's foliage. Make sure no Bad Bats are following you,
and go past the dying tree. Kill the Red Chuchu and collect the heart if
you need some health. You come to a fork in the road, take the right
path. The left only comes to a dead-end with a small house. After you
turn right, you should see the Tinkle the Map Salesmen floating high in
the sky using a red balloon. You can buy a map of the upcoming area from
him…but it costs 20 rupees. Quite frankly, it is a waste of time to buy.
Just continue along and leave the grove. You have now entered into
Southern Swamp.
--- Adventures With Koume and Kotake in Southern Swamp ---
Items to Collect: Red Potion, First Bottle, Pictograph Box
Now that your in Southern Swamp, trot forward. Run to the zebra-
striped tree on your right, go past it and run to the corner. You should
see a Mini Deku Baba, an owl statue, and two brown weeds. Activate the
statue, and gather the items you get from cutting down the weeds. Run
along the edge of the water to the beginning of the dock. Trot down to
the end of the green wood dock and climb up the ladder. Forget the Deku
Scrub positioned to your left. Walk forward and enter into the building.
Your now "Tourist Information" building. Run over the plank floor and to
the carpet on right, there will be a small dark window on the wall.
Check out what is happening in there. It will say "Old Koume's Boat
Cruise. Ticket Office Closed." Follow the instructions it gives you, to
visit the "Old Hags' Potion Shop" in inquire about taking a cruise.
Turn around and exit out of the building. Walk forward and off
the wooden ledge. Fall down to the dock below. Look to your right, and
you will see a trail of Lilly-pads leading off into the swamp. Set your
Deku Scrub Mask onto a C button and then wear it. Will some struggling,
Link will transform into a Deku Scrub. Run off the side of dock, skip
Deku Scrub Link over the water to the first Lilly-pad, then the second.
Then skip along past the orange colored pillar to the third. The fourth
Lilly-pad will be right around this small corner. Move Deku Scrub Link
past the gnarled tree and to the fifth and final one, then skip over to
shore. On shore there should be a large ceramic pot bellowing smoke and
a wooden over-hang sign. Travel under the over-hang and a sign will be
to your left, "Magic Hag's Potion Shop ahead." Continue with the path,
turn left with the bend. Make sure to keep a safe distance from the
snapping Deku Baba here, and turn right and trot along. Turn left at the
bend. Don't bother with the Mini Deku Baba. Go forward and you will
reach a large circular clearing, with a small flowing waterfall and the
shop standing in the center of a shallow pond. The water is so shallow,
you may walk on the ground contained underneath it. Walk over to the
foundation of the Hags' shop, the wooden base. Jump up on top, and climb
up the ladder you see here. You will reach a second smaller wooden
platform. The shop is appears to be shaped like a red magic jar. Open
the engraved blue door and enter.
A familiar music starts, the same music in the Spirit Temple in
Link's previous adventure. Take off you Deku Mask, for they don't cater
to anything but humans here. Jog up to the old witch Kotake sitting
behind the counter. Three jars of varied potion will be resting on the
countertop. Kotake is not showing the best work ethic, and snoozing away
on the job. Start talking to the hag to get her to wake up. She will
promote how great her potions work and ask if you are a Boat Cruise
customer. You indeed are, and Kotake tells you that her sister Koume
went out back to look for wild mushrooms. She is pretty late getting
back, and asks you to find out what's going on. Finish talking and exit
back out of the shop. Go forward and jump down to the water below. Run
around left of the wooden platform, going past the waterfall. Continue
to the dry land where the gossip stone is. Move along the wall, another
sign will be here. "Woods of Mystery. Beware the ferocious Turtles.
Don't worry, it sounds much worse then it is. Enter into the dark cave.
You are now in the Woods of Mystery. A white and brown monkey
will be jumping up and down in the clearing in front of you. Go over and
talk to the little guy. He will tell you to follow him, then take of
running. Follow closely behind him. He will travel left, right, right,
straight, left, and left. When following the monkey, keep a close eye on
him for his movements are very eccentric. Any Snapped turtles you
encounter should be ignored, just continue on your way. After your done
following behind him, you will be in another clearing. The injured Koume
is collapsed on the ground while two monkeys are attending to her. Go
over and talk to the weary witch. She states that she was just minding
her own business, trying to pick some mushrooms, when all of a sudden
Skull came from behind and hit her. She is paralyzed and needs
"something that gives energy." Now that you have found what happened
with her, exit through the dark cave behind her. The one partially
obstructed by a sign. This will allow you to leave the Woods of Mystery
and enter back into the clearing with the Hags' potion shop.
Your back in the circular clearing, head forward across the
water and to the wooden platform. Jump up on top of it and trot around
the left side of the tree trunk, for it is a slightly shorter distance
then going around the right side. Climb up the ladder and enter into the
shop again. Go talk to once-again snoozing Kotake. Kotake is shocked at
what has happened to her sister. "What's that?!? The Skull Kid got
Koume?!?" She doubts that Skull Kid has that kind of power, but gives
you some medicine anyway. Good Job! You will receive some Red Potion and
your first bottle! Exit out of the potion shop. Enter back into the
Woods of Mystery and follow the monkey again. Go over and talk to the
injured Koume, giving the red potion for her to drink. She jumps up with
glee and gulps it down. "Koume is revived!!!" With a blast of energy,
the old witch is back to normal and hovering on her broomstick. She
thanks you for helping her, and says she will give you a free Boat
Cruise next time you stop by her business. Will a high-pitched cackle,
Koume flies away into the sky. Exit out of the Woods of Mystery.
When you enter back into the clearing, a trio of monkeys will be
blocking your path. Talk to the center one. He complements that you have
special powers. And that strange things are going on. The swamp is
filled with poisonous water and "temple above waterfall strange." His
brother went to the temple but was captured and being held hostage at
the Deku Palace. You have better help out his brother.
Time to retrace your steps. Run along past the shop and exit the
clearing. Run back through the small path following avoiding the Deku
Baba plants. Exit out past the over-hang sign. Use your Deku Scrub Mask
and turn yourself into a Deku Scrub. Skip back along the Lilly-pads and
reach the green-wood dock. Jog over to the ladder and climb up it, enter
the "Tourist Information" building again. Remove your Deku Mask, Boat
Cruises are for human-types only. Go back over to the darkened window.
Now Koume's long nose and bugging eyes with be sticking out of the
shadows. Talk to her. Koume thanks you again for helping her, and gives
you a very special deal. You get one boat cruise for free, and she also
gives you the free Pictograph Box. It is basically a primitive camera
that can only develop one picture at a time. If you want to develop a
picture, take one, then give the Pictograph Box to other man on the
other side of this room. He is very large with a brown beard, you can't
miss him. The boat is now leaving! The next scene shows Link standing in
the back of a small canoe. It departs from the waters beneath the
"Tourist Information" building. A cheery carnival music starts to play.
Disregard your Pictograph Box and sit back and enjoy the ride.
It slowly travels along, passing some water lilies, and a
waterfall. At the end it reaches a small passageway, blocked by a pink
and bulky Octolot. Normally this passage way would be impassable, but
not anymore! The Cruise Boat rams itself into the Octolot, causing it to
fall over and die. You sail through and are now in the Deku Kingdom.
Gelatinous purple water and reddish orange plants dot the landscape. The
cruise boat pulls up to a small dock and stops. Make sure you heed the
warning about the poisonous water, don't swim in it or you will face
almost certain death from health depletion. Say yes, and disembark from
the ship. You are now at the outer grounds of Deku Palace.
--- Monkey Trouble at Deku Palace ---
Items to Collect: Sample of Magic Beans, Bottle of Fresh Spring Water
Songs to be Learned: Sonata of Awakening
After you disembark from the ship, exit onto the docks and run
down to the end of them. You monkey friend will be in front of you, but
leap away when you get near. Run across the grass and through the
striped entry way. You enter in to the inner grounds of Deku Palace. The
scene shows you standing on a small grass area. Looming ahead is the
impressively large Deku Palace complex. It its botanical spires tower up
into the sky. A regal upbeat music begins to play. Take out your Deku
Mask and change into a Deku Scrub. Run forward over they grass and to
the end of the first log raft. Hop over to the second trio-log raft, and
then the third. Only two Deku Guardsman block the entrance to the palace
complex. And from the looks of them, there definitely inept at the job.
Speak to one of the guardsmen. "This is the palace of the Deku Kingdom.
Only those on official business may enter!" But today is your lucky day.
They tell you that it is a special occasion and allow you to enter to
see the punishment of a monkey that angered there king. They tell you to
only go straight ahead, and enter no other part of the palace. Pass the
guards and enter into the first palace corridor.
Run down the center of the open-roofed corridor and all the way
down to the end. Go through the striped entry way. You enter into the
"Deku King's Chamber." A great bon fire is burning in a pit in the
center. A large leafed throne is in the background. The Deku King and
has four subjects are all dancing around. Run around the right side of
the bon fire and over to the stage where the subjects are. You can talk
to them if you wish. They say that its rumored that the monkey ate the
Deku Princess. Jump up onto the stage. Walk over and strike conversation
with His Highness the Deku King. He is wearing a large crown of dried
leaves and holds a pink flower scepter, you'll instantly spot him
dancing on his throne. He questions you if your a visitor since he has
never seen you around before. The Deku King rudely states that normally
he would never let someone of your low status into his Royal Chamber,
but that today is special. "Were about to punish the foolish monkey who
kidnapped the Deku Princess." Finish up speaking with His Highness, then
head up the ramp left of the stage. Go to the edge of the wood cage and
talk to the prisoner monkey who's struggling to get his ropes free. He
claims no wrong doing and that if they don't save the Deku Princess
soon, she will be a victim to a monster. Turn away from the cage and
jump off the ledge to the dirt floor below. Run forward and slightly
right and exit the "Deku King's Chamber."
You come out into the open roof corridor. The difference is your
monkey friend you met from the swamp is now here. Walk over and talk to
him. The monkey asks if his brother is doing all right and that he knows
a secret route of access to his cage. He states the point of entry is
from the Outer Garden. It is in a tall place, so "Need bean from bean
seller. Live beneath palace garden." Hurry, help stop this monkey
trouble! After he finishes talking, the monkey with run away. Go forward
and turn left and enter into the Inner Palace Garden. The view of the
game changes to and overhead one. Your objective is to get to the other
end of the garden to the Magic Bean Salesman without being spotted by
the Deku Patrollers. Your not allowed to be there, so they are on the
lookout for any intruders. This task is not that difficult. There is no
way for me to write walkthrough on this part, for the guards move at
random intervals. Just wing it, you'll do fine. I do have three tips
however. One, use the scenery to hide yourself from the view of the Deku
Patrollers. Two, make sure to only make a move when your sure that there
not staring in the direction of where your at. And three, be patient.
Don't rush your self or you will get caught by them and thrown out of
the palace grounds, having to run back and try again. There are only 3
Deku Patrollers in the first section of the garden. When you make it to
the end, exit through the passage way. You will now be in the second
section of the garden. This is trickier then the first half, but still
really not that hard to play. There are only 2 guards here. Make it to
the end, then fall into the dark hole next to the torches.
When you land on the ground, you will be in a small grassy
cavern. Right away, turn left and run through the thick grass and up the
small incline. Here there will be a chubby kid sitting on carpet eating
some beans. Go and talk to him. He says that your the first customer he
has in a very long time. And gives you one free sample of Magic Beans.
Listen to him, make sure to plant the beans in soft soil, and to water
them. Turn right and go down the small slope. Turn left and run all the
way to the back wall. You should see a small puddle of water here. Take
off your Deku Mask and transform back to normal form, for Dekus can't
sink in water. Get out the empty bottle in you inventory. Wad a little
ways into the water and scoop up a small quantity. Now you have the
"fuel" for the Magic Beans. Turn around and run up past the brown soft
soil spot. A common mistake is to plant here, don't do it. Jog over to
the middle of the spotlight.
You are teleported to right in front of the hole on the surface.
Your back in the garden, go over and purposely get caught by a guard.
"Aha! An intruder!" You get thrown out to the front of the palace, onto
the trio-log rafts leading to the entrance. Put your Deku Mask back on.
Look over to your right. You will see a trail of Lilly-pads. Skip on
over to the first one. The sign reads "Outer Palace Garden ahead." Turn
about 45 degrees to the right. Run across the water to the second Lilly
pad. Turn about 45 degrees again, this time to the left. Travel over to
the next pad. Now just hop along the trail of Lilly-pads you see.
Caution though, these are far a part and will take your full 4 to 5
skips across the water. At the end of the Lilly-pads, skip over to the
grassy bank. There will be two trees and a clove of thick grass at the
back wall. Go forward and to the left, a soft soil spot will be here,
Brown in color with a black dot in the center. Stand on the edge of it.
Take off your Deku Mask. Get out your Magic bean from your inventory.
Set it to a C button and plant it. A tiny three-leafed sprout will
emerge. This is no good in its present state. Get out your bottle of
collected spring water. Pour it over the plant and soil. Ta-dah! The
tiny sprout will grow into a full sized Bean Hoverpad.
Jump on top of the Hoverpad and ride it up into the air. Jump
left into the alcove. Put on your Deku Mask again. Rut to the end of the
small path and drop to the wooden ledge with the Deku Flower below. Walk
over and stand on top of the flower. Use the C-up button. Look over at
the moving platform with a Deku Flower on it. Time for some Aerobatics.
Don't fall down, or you will have to start over. It will be ahead and a
little to the right. After you spot it, dive into the Deku Flower. Wait
inside… Wait for the platform to move towards you, then launch yourself
out and flowercopter over to it. Land and turn your attention to the
left. There will be a Deku Sniper on a wooden tower shooting Deku nuts
at you. Fire a large bubble at him and kill him off. Stand on top of the
flower and look in the direction of the tower. Dive down into the Deku
Flower. You will see a log wall, past the tower with a section cut out
of it. Look through that, and there will be another platform with a Deku
Flower moving back and forth. Wait until your and that platform are in
linear alignment, then shoot out and glide over to the second moving
platform. Land carefully, you can tell by looking at your shadow beneath
you. Turn to your left and kill this Deku Sniper. Using your C button,
look past this wooden tower and you will see and ledge with two pots on
it, and a exit. Use the flower and glide over to it when the platform is
closest to it. Land on the ledge and run out the exit. Your half done
will the Flower Power course. Its a nickname…
Run through the small tunnel and across the breezeway. Don't
fall off or you will have to go back over across the lake, ride the
hoverpad and do the first section again. Continue through the second
small tunnel. You enter out onto the second half of the Inner palace
Garden. Your on a wooden ledge with a Deku Flower. Look slightly to your
right, you will see another Deku Sniper shooting nuts at you. Your out
of range so you wouldn't get hit. Kill him anyway since he will try to
shoot your down when your in the air. Look past the tower and you will
see another platform with a Deku Flower on it moving back and forth.
Dive into the flower near you. Wait till it just starts to move towards
you and launch your self out. Glide over and land. Look to your right,
over the gap in the wall. Kill the Deku Sniper. Bury yourself into the
flower. Look way across the wall and to the other end of that garden
section. You will see a platform traveling back and forth slowly. Wait
till both platforms are lined up, the glide over. This is the trickiest
jump due to the sheer distance of the jump. Land on it and feel a sigh
of relief, the worst is over. Look up and to your right. On the green
wall, you will see a ledge and an exit. This is the entrance to the
Monkey's cage. Dive into the flower. Wait for it to travel over near the
wall, upwards, then pause. Shoot out and glide over to the platform.
Enter into the darkness.
Your now in the King's Chamber again, but the key difference is
your inside the Monkey's Cage. Run forward off the ledge. Hop down from
the wicker box. The monkey is on the pole straight ahead. Struggling to
free his ropes. Remove your Deku Mask, or he will think your just
another Deku fool. Face him and Z-target. Talk to the monkey. He will
tell you to be quiet or you will get captured. Now attempt to cut the
ropes tying him to the pole. Run back past the pole and jump on to the
large box. Turn around and Z-target the monkey again. Running forward
and leaping off the ledge, press B in midair. This will cause you to do
a downward slash at the ropes. But… it does not sever them. The monkey
says its no use, and asks you if you have a instrument that can make a
lot of noise. Put back on your Deku Mask and whip out your Deku Pipes.
"Deku Pipes! Those will work great!!!" The king glances over at the cage
to take a look at what's going on.
He states to you his plight… He went to the Woodfall Temple
above the waterfall to check out what could be behind the poisonous
water in the swamps. Only to find that the temple had been turned into
an evil monster's lair. The princess was captured and now you must save
her, going in his place. The monkey teaches you a melody that will allow
you to enter Woodfall Temple. He hums the tune silently as to not draw
attention. Repeat the notes he just hummed on your Deku Pipes. "You have
learned the Sonata of Awakening. This melody awakens those who have
fallen into a deep sleep." The King hears you playing the song. This
convinces him that the monkey tricked the princess so he could enter the
temple. The Deku King gives the order to commence the monkeys
punishment. Two Deku Guardsman rush in and grab a hold of you, Oh no.
Your thrown back to the palace entrance. You know what to do next…
--- On Your Way to Woodfall ---
Items to Collect: None
Songs to be Learned: Song of Soaring
Your sitting on the tri-log rafts again, after being "royally"
thrown out of the palace. Look to your right. Skip across the water to
the Lilly-pad. Look about 45 degrees to the right, and skip to this next
pad. This time, instead of going to the Outer Place Garden, your on the
way to Woodfall. Skip on over to the small grass ledge with the Deku
Flower. The sign reads: "Woodfall Shortcut. For use by Deku Scrubs
only." Jump inside the Deku Flower and launch into the air. Glide over
into the small alcove and enter. You will come out on the other side, on
the top of a large orange mushroom.
Two annoying Dragonfly's with be flying around in the air to
your left, kill them off. Mushroom Hoppin' time. Walk to the center of
the mushroom-top where the Deku Flower is. To your right, in the
distance will be the next mushroom. Jump in the flower, shoot over to
there and land. Look left, use this Deku Flower and glide over to the
next mushroom. On this mushroom will be yet again another Deku Flower.
Use it and glide to the twisted rock formation. After you land, run up
the slope and to the left to get on the mushroom. Turn left, past the
small river with be the waterfall. Next to it a small ledge with a large
owl perched on a stone tablet. Get inside the Deku Flower and launch
yourself into the air. Copter over to ledge and land.
The owl will begin speaking with you. "What business might you
have in this poisoned swamp?" The owl informs you that the swamp has
lost its guardian deity and that if you have the courage he will give
something very useful. The owl is the one who has placed those Owl
statues across the land, with them you can warp to one location to
another. He flies away into the sky. Look at the tablet that was at his
feet, a song is carved upon it. Link gets out his Deku Pipes and plays
the tune. Now repeat the notes you just heard. "You learned the Song of
Soaring! This melody swoops you up and sends you soaring to a stone bird
statue in an instant." Turn to your right and get in the Deku Flower.
Launch into the air and glide across, passing the waterfall, and landing
on the ledge on the other side of it. Run forward and turn into the
cave. You have arrived in Woodfall. Your on a small plot of land with
some bushes. You have a few things to tidy up before attempting to take
on Woodfall Temple.
Turn to your right and run past the bushes. Run of the edge of
the land and skip across the water to the Lilly-pad. Now skip over to
the small dirt island. Don't fall of the ramps or you will have to start
all over again. Shed off your Deku Mask, turn and run up the wood ramp.
Kill the Hiploop here. Run up the rest of the length of the ramp to the
stone tear at the top. Turn left, and run up this next ramp. Kill this
Hiploop, run up to the top of the ramp and get rid of the Mad Scrub. A
Deku Flower will appear beneath where he was. Put on your Deku Mask,
dive into the flower. Shoot out and glide over the island a ways in
front of you. Kill the Mad Scrub. Turn to your left, running across the
thin bridge. Get rid of this next Mad Scrub you find at the end. Jump
into the flower and flowercopter over to the wooden island erected in
the water. You should see strings of flags, a pedestal with the image of
a Deku Scrub, and an owl statue. Take off your Deku Mask. This is very
important, activate the owl statue beside you first, then take out your
Ocarina. Play the Song of Time. Say yes, save your game and warp back to
the dawn of the first day.
Your now at the entrance to the Clock Tower in South Clock Town.
Get out your Ocarina again. Play the Song of Soaring, select the
Woodfall statue and warp. The screen will turn red and Link will sprout
wings. They wrap upon themselves and encase Links body in a large egg.
The egg disappears with a puff of feathers. Your now back at the
platform again. Take out your Ocarina for the third time. Play the
Inverted Song of Time and slow down the flow of the minutes. Now you
have a full three days, on slowed time to beat Woodfall Temple. Turn
around and stand on the pedestal. Put on your Deku Mask transforming
yourself into a Deku Scrub.
Now get out your Deku Pipes, this instrument makes a lot more
noise then the Ocarina of Time. Play the Sonata of Awakening. The whole
ground starts to tremble in a violent shaking motion. Up ahead a huge
surge of water rises up. It swishes outwards revealing the newly risen
Woodfall Temple! After it has stopped rising, run forward and jump into
the Deku Flower. Now shoot out and glide forward over to the ledge on
the side of the temple. This jump is tricky, you will have only enough
flowercopter power to just barely make it. Walk to the Woodfall Temple
entrance and enter into the unknown…
--- Woodfall Temple ---
Items to Collect: 1 Silver Key, Hero's Bow, 1 Boss Key, Odolwa's
Remains (Guardian Mask A)
This map is only a bonus aide to you. The walkthrough I have
written is self-sufficient, but I decided to make this map so you may
better see the inner workings of Woodfall Temple. Remember, if you see a
capital letter in (), there was no room and continues to where you find
the other matching letter in the ()s.
(C)
|======| @@@
| | | | (D)
|=== ===| | | /===========@@@
| (E) | | | / | #========#
| | | | / | # #
======| |====== /== ==\ | | ==# #
To Woodfall / \ | | (A) Map #
| ==== | ==# #
| ==== / # #
\ / | / #========#
\=======/ \=============/
/============\
/ \
/ \
| (E) |
| BOSS ROOM |
| |
\ /
\=====| |=====/ (Upstairs Room)
#== ==# #===========#
# # # Boss #
# # # Key #
(C) # # # #
@@@@ #=======| |=======# #====| |====#
| | #=====|====| |=======@@@# | |
| | (Downstairs) # | (ledge) (D)# #==|= =|==#
#=== ===# #========# # |-------------| # # |-----| #
# # # # # | # # #
(B)#@ #(B)#@ #=# | #=#---| #==
#@ # #@ | | (A)
# # # #=# | #=# | #==
#========# #===| |==# # | # # ----| #
(Upstairs) | | # |----# # | #
#==| |==# # # #====| |====#
# # # # | |
# # #==========| |==========# #===| |====#
# # | | # Hero's #
#=======# #==========| |==========# # Bow #
# # # #
# # #==========#
# # (Upstairs Room)
# #
# #
# #
# #
# #
# #
#==========| |==========#
| |
(Entrance)
===============
Legend:
@ - Staircase
===============
Your now in the first temple of the game, Woodfall Temple.
Slow-paced jungle rhythm begins to play. This is the first chamber, a
dimly lit, huge room with large tree branch columns. Starting out on a
small ledge area with a Deku Flower, get an empty bottle read. Turn to
your right and break the ceramic pot you see. A fairy that looks like
Tatl, but pink will come out. Scoop it up into the bottle. This fairy
will fly out of the bottle and revive you when you have used up all your
life energy. Turn and run to the left corner of the small ledge and
stand on the Deku Flower. Look out into the distance, there will be a
half of a tree branch column with a flat surface and with a Deku Flower
for you to land on. Dive into the Deku Flower and glide over to it. Land
and turn to your right. Look out into the distance again, past the tree
branch column to the right and you will see a platform with a treasure
chest. Jump into the flower and glide all the way over there. Land on
the platform. There is a Fairy in this chest, but tracking down Temple
fairies can be found in the "Fairy Frenzy" section. Facing the treasure
chest, look left to see another half of a tree branch column with a Deku
Flower upon it. Get into the Deku Flower here and flowercopter over to
it and land. As you were gliding in the air, to your left, you should
have seen an area with two lit torches and an exit door. Get into the
Deku Flower and glide over to the stage. Landing on the edge, in the
center of it. Watch out, for two Skulltulas with come down from the
ceiling just to the left and right of you. Run forward past the torches
and exit out the blotched door.
Your now in the second chamber, this is the Woodfall Temple
Altar Room. A large wooden flower is in the center and poisonous purple
water covers most of the floor. Tatl complains "Yah! That stench! This
place stinks just like the poison swamp!" You start out on a little dirt
area with a Deku Baba to your left. Turn right and run of the edge and
fall down to the water below. Skip over the water to the platform with
five pots on it. From here, turn left and skip over the water to the
small area with the three totem-columns. Turn right and exit out of the
door. You come to this third chamber.
In the center of a sea of poisoned water will be a small dirt
island with a Deku Flower on it. Four Snapper Lilly-pads will be in a
concentric circle around it. On this little area you start at, run off
the right corner and skip across the water to the Lilly-pad. Turn
slightly left and skip over to the Deku Flower. Look to your left, you
will see a brick area with a gold-lined treasure chest and two lit
torches. Jump into the flower and glide over. Land and walk up to the
chest. Opening it, you got a small key! Turn around, and run of the
right corner and skip across the water. Get to the Lilly-pad and turn
left running back to the Deku Flower. Turn slightly left, you will see
another brick area. This time with a door and two torches on either
side. Dive into the flower and glide over there and land.
Enter into the door. You are no longer alone. There are three
Snapper Turtles in this room. Kill them off [Remember, you can always
look in the enemy section on strategies to kill your foes.] and a large
treasure chest will materialize. It will appear in the small puddle of
water at the center of the room. Go over and open it. You have just
gotten the Dungeon Map! This will greatly help you navigate around the
temple. On the map, clear rooms have not be visited yet, will blue rooms
have. Your current location is indicated by the flashing room. Turn
around and run to the door, exiting out of it.
Run forward right off the ledge, skipping across the water to
the Deku Flower island. Skip across this next gap of water and over to
the stone ledge. Go over and open the door and exit out. Your now back
into the Woodfall Temple Altar Room.
Trot forward and around the column and skip across the water to
the first Snapper Lilly-pad here. Turn left, and hop across the water to
the next pad. Turn slightly right and skip to the final pad. Skip along
the water over to the moss-covered brick bank. A Deku Baba will be to
your left, kill it off. Along the back wall with be a door with a silver
lock and chains on it. Walk up to it and open it. The locks with retract
away, using the key you collected before. Enter through the door.
This room is covered in a pond of poisonous swamp water. Wooden,
primitive systems of catwalk run along the room. Ahead of you will be a
granite block with a emblem of Majora's Mask on it. Trot up to it, Tatl
will tell you "This looks pretty light. Well don't just stand there—"
Run up against the block and press forward till you no longer can. The
catwalks will divide into two directions now. Turn right and run down to
the end. From here, turn right again, head down, then turn left. Go and
turn at the corner here and travel towards the lit torch. Swamp
Butterflies will be swarming around the light source. Step carefully, a
Skulltula with pop down from the ceiling on the right side of the torch.
Kill it off then turn left and run down to the head of the catwalk. Turn
left and run up to the block, press it forward as far as it will go.
Turn around and run back, then turn right and run back to the lit torch.
Remove your Deku Mask, turning back into human Link. Get out a Deku
Stick and light the end of it on the torch. Turn around and once again
run back down the catwalk. Turn left and trot towards the granite block.
Turn right at the intersection and at the end you will see a barred door
and a unlit torch. Travel down to the torch, waving the flaming end of
the Deku Stick over it. It will light into flames and the barred door
will open up. Press B to get rid of the Deku stick. The Swamp
butterflies are now swarming around this lit torch. Go over and open the
door, entering into the room.
The door shuts behind you and bars lock over it. Your in a room
puddled with water and dotted with a few Deku Flowers. Two Dragonflies
will be overhead. Put back on your Deku Mask. Kill off both of the
Dragonflies. The door's bars will be lifted and a treasure chest will
materialize near the back of the room. Run over to the chest and open
it. You have now gotten the compass. This will show where treasure
chests are on your map and where the boss lurks at. Jog back to the door
and exit back out in the room with the catwalks.
Remove your Deku Mask and get out a Deku Stick. Run over to the
now-lit torch. Light the end of the Deku Stick, turn around and run
across the bit of catwalk. Turn left at the corner and head up the
stairs. At the top, light the torch your find here. The Swamp
Butterflies will again follow you up here and swarm the light source
which you have just provided them. Light another Deku stick and run
right and jump over the gap to the platform. Link does an impressive
somersault-jump. Turn left and jump over this gap to the next platform.
The Swamp Butterflies may hurt you a little since there after the
flaming stick you carry, but the damage is very minor. Jump to the ledge
setting a flame the cobweb. Run in and 2 Deku Babas will be to your
left. Kill them off to get the prize of a Deku Stick. Run forward out
the corridor here and Link will travel up a spiraling staircase here.
At the top the light becomes very dim and menacing. Tatl is
worried at the surroundings. "Be careful, I sense a lot of evil here."
Run down the very dark hallway. About 4 Black Boes will materialize near
the end. Kill them off. A little ways in front, you should see a small
room with a simmering torch on a raised stage, the only source of light.
And a barred door on the left side. Trot into the room and over to the
torch. Jump up onto the stage where it is sitting. Four Black Boes will
appears here. Get rid of them and get out a Deku Stick. Lit it and turn
right, run past a pillar and to the wall. Ignore any Black Boes tailing
you. Run along this back wall and light the first torch, then the
second, then the third next to a barred door. After all three torches
are lit, the door bars will retract. Put out your flaming Deku Stick and
head through the door.
This chamber is huge in size with large tree branch columns.
Deep holes dot the floor, don't fall in them or you will plummet back
down to the Woodfall Temple Altar Room. You start off on a area high up,
with a Deku Flower. Put your Deku Mask back on and dive into the Deku
Flower. In the distance ahead, you will see a small platform with a Deku
Flower upon it moving back and forth. Wait till it is traveling left,
and has just passed behind the tree branch column. Shooting out of the
flower, glide over and on the small platform. A pair of Dragonflies will
be buzzing around in the air here. Wait till you get there attention
then kill them. Look perpendicular to the direction the platform is
traveling. You will see a second platform traveling back and forth. Duck
into the flower beneath your feet. Wait till the other platform is
traveling right and both of them are about linear. Launch out, glide
over and land. From here, glance and look in the direction this platform
is moving. You will spot a small ledge in the corner, with an exit with
two large totem poles on either side. Get into the flower and wait till
it has traveled as close to the ledge as possible, then travel over to
it and land. Enter into the doorway and Link will travel down a
spiraling staircase.
Your now back in the Woodfall Temple Altar Room, except that
your on a ledge on the back wall, higher up. Ahead you will see a brown
"lump" sticking out of the floor. Run over to it. Remove your Deku Mask
and step on the switch as normal Link. This will cause two ladders to
appear, providing easy access from the bottom area of the altar room to
the top ledge. Turn right and exit out of the door you find here.
Your in that room with the snapper Lilly-pads and Deku Flower
island, but your once again higher upon a ledge. Spin to your left and
run down to the edge of stone ledge. Turn right at the corner, trot to
the end here and out of the door.
Link enters in a large, open air room. All of a sudden, the
camera zooms in on the roof. Through a small hole, a Dinofols jumps down
to the floor. It rears up and hisses at you. Boss music begins to play.
This is the first Mini-Boss of Woodfall Temple. [For information on how
to defeat the Dinofols, check the "Defeating Mini-Bosses" section.]
After defeating him, a treasure chest will appear in the center of the
room. Go over and open it up. You just got the Hero's Bow! Make sure to
equip it on a C-button. Turn around and run over to the door, exiting
out of the room.
Run forward and stand on top of the Deku Flower here. Get out
your bow and load in an arrow. If you aim ahead, across the room you
will see a ledge with a door. On the side of the ledge will be a eye
inside a golden square. Aim carefully and shoot the arrow to poke the
eye. It will close shut and the Deku Flower island below will begin to
move up and down. Put away your bow and put on your Deku Mask. Dive into
the flower. Launch and glide over to the moving island whenever you are
ready. Land and duck into the flower here. Wait until the platform has
paused at it's maximum altitude then shoot out. Glide over and land on
the stone ledge. Run forward and open the door.
You enter a large room, bars cover the door behind you. The room
is covered with a thin layer of water and dotted with Deku Flowers. Boss
music begins again and the camera zooms in on the second Mini-Boss,
Gekko. Take off your Deku Mask and the battle has now begun. [For
information on how to defeat the Gekko, see the "Defeating Mini-Bosses"
section.] After you defeat Gekko, he will shrink and turn into a small
gray frog, just croaking and hopping up and down. The door you entered
with unlock, along with a door on the opposite end of the room leading
into a vine-bar cage.
Run over to the door on the front of the cage. Open it and run
in. You will immediately spot a blue, gold-lined treasure chest. Go over
to it and open it up. "You got the Boss Key! Now you can enter the
chamber where the boss lurks!" Good job! Your now ready to take on the
boss of Woodfall Temple. Turn around and open the door exiting the vine
cage. Run all the way to the other side of them room and exit out.
Put on your Deku Mask. Run forward and dive into the Deku Flower
right in front of you. In front of you will be a small island with a
Deku Flower on it traveling up and down. Shoot out and glide over to the
small platform. Turn to your right and you will see the ledge with the
exit door. Dive into the flower and wait for the platform to pause at
the highest altitude. Launch from the flower and glide towards the door.
Land on the ledge and walk through. Your now back in the Woodfall Temple
Altar room again.
Take off your Deku Mask. Run forward and stand on the center of
the compressed switch. If you look down, over the edge you will see a
pillar with a torch on it with some Swamp Butterflies swarming it. Below
and beyond that will be the wooden flower with an unlit torch in the
center. Get out your Hero's Bow and load in an arrow. Aim it so that
when you shoot the arrow, it will fire down through the lit torch, and
hit the unlit torch. This will cause it to catch on fire. The wooden
flower's pedals will unfold and the flower will grow tall enough to be
at the same elevation as the ledge your standing on. It begins spinning
around on its axis. Turn right, end down to the corner of the ledge and
turn left. Run all the way down, past the barred door to the pillar at
the end. Run to the left side of it. If you look of the edge, you will
see a twisted tree branch sticking out will and unlit torch on it. You
must light this to unlock the door beside you. Turn yourself around and
run forward and to the left. Jump on to a pedal of the spinning flower
and run to the center off it where the inertia is less severe. Face the
lit torch here. Gain bearing as to where the unlit torch is in
relationship to you and get out your bow. Load in a arrow and aim
through the flame. Fire an arrow so it travels through this flame and
hits the torch out on that tree branch. It is not to hard a task, maybe
take 5 - 6 tries. Once the torch is in fact lit, the bars on the door
will retract. Put away your bow. Run off a pedal of the wooden flower
and jump over to the ledge, going towards the door. Go over and open it
and step inside.
Your in another large room. This chamber is the last one, next
stop is the temple boss. You start up in a high alcove with a Deku
Flower. Run forward and climb down the ladder. Go down until you reach
the bottom then turn around. Your on a small area with another Deku
Flower that is surrounded by water. Trot forward and jump into the
water. Swim on over to the little stone island. Climb up onto the dry
area. Wait here until you get the attention of a Dragonfly, then kill it
off. Put on your Deku Mask and use this flower next to you. Flowercopter
forward to the higher potion of the small stone island. Once again wait
for a second Dragonfly to take notice of you. Kill it off. You can
collect the four blue rupees here if you wish. Turn around and jump back
to down the lower potion of the island. Use the Deku Flower and glide
back towards the ladder. Land and run to stand on the Deku Flower you
find here. Facing the ladder, look to your right. You will see a small
alcove with a ledge sticking out and a Deku Flower. Jump down into the
flower your standing on and glide over to the alcove. Repeat again to
the next alcove higher up. Then do this one more time.
Stand as far towards the edge, and as far right as possible. In
this highest alcove look out into the room. You will see two pillars
with flames on the top of them. Look past both of them and you will see
a structure back in the distance. Looking carefully, you will see a
small "crystal-diamond" shaped switch. Remove your Deku Mask and get out
your bow with an arrow loaded in. Aim carefully, shoot a arrow so it
hits the crystal-diamond switch. It will turn yellow and the flames on
the top of the two pillars will die out. Quickly now, you must hustle or
the flames will ignite again. Put on your Deku Mask. Look out, see the
structure closest to you, with a roof. Jump into the Deku Flower at your
side and glide over there, then pause right before you reach the room.
Drift down slowly. When you lower then the roof, fly down to that Deku
Flower. Stand on it, and turn your attention slight right. Face towards
the pillars and dive into the flower. Shoot aloft and glide out of the
structure, over the top of the first pillar, landing on the top of the
second. Quickly now, dive into the Deku Flower right here and glide
forward to the roof of this second structure. Your now safe, the flames
should start bellowing in a few more seconds. Now look to your left. On
the back wall there will be small area. On it will be a large door with
a golden lock on it and a torch and two pots on either side. Dive into
the Deku Flower on this roof and glide all the way over there.
Land on the stone area and forward up to the large door. Open it
up and the chains will retract away and the golden lock will disappear.
This uses up the Boss Key you got from fighting Gekko. Walk into the
Boss Chamber of Woodfall Temple. The room is huge in dimensions. But
also quiet and empty, almost to quiet. Trot forward to the center of the
room. In an instant, from up above a large creature plunges down from a
hole in the ceiling. Massive in size, it as least 15 feet tall. This is
Odolwa, Mask Jungle Warrior. To defeat him, go see the "How to Defeat
Bosses" section. After he is defeated, where is corpse lay a heart
container appears. Go over and pick it up. "You got a Heart Container!
Your maximum life energy is increased by one heart. You also get a full
refill of life energy." Run towards the center of the room. Now there
will be a shimmering blue portal of light and object floating up and
down within it. Walk into the center of it. The object turns out to be a
mask. "You've seized Odolwa's Remains!" This means you have freed a
spirit that was trapped within Odolwa when he wore the mask. Good job!
You have now just gotten the First Guardian Mask!
********************
SECOND GUARDIAN MASK
********************
Location(s): Woodfall Temple, Woodfall, Southern Swamp, Deku Palace,
Clock Town, Termina Field, Mountain Village, Goron Village, Snowhead,
Snowhead Temple
--- Return Peace Between the Dekus and Monkeys ---
Items to Collect: Deku Princess
Songs to Learn: Oath to Honor
After you get Odolwa's Remains, the shimmering portal of blue
light will warp you away. You will reappear on a large stone pillar, in
the center of chamber filled with white fog. All the objects in the room
are blurred and distorted. Solemn music is playing as Link looks forward
into the distance. A huge blurred creature stands out there. The thing
appears to be crying out a tune of some sort. Tatl translates and says
this may be the tune, causing Link to get out his Ocarina of Time. Now
play the notes Tatl told you. A purple halo surrounds Links body and
"You learned the Oath to Honor!" The creature then tries to say
something… "Call Us." Link warps away in a flash of bright white light
and appears in the last chamber of Woodfall Temple.
A cinema scene begins to play. It shows the poisonous waters of
the swamp draining away and being replaced with clean blue water. Tatl
states that you must save the other three and that the next stop is the
mountains. She apologizes for stealing your horse and Ocarina. Link
hears a ruffling sound and stops to look around. You can control of Link
again. Turn around and run forward up to the green vine curtain. Slash
it with your sword and it will collapse. Run into the holding cell room.
You finally get to meet the supposed "monkey-napped" Deku
Princess. She is pleased to meet you and asks if her monkey friend was
the one who told you to rescue her. Link replies yes and the Princess
says she could tell since your body smells a little like a monkey! She
is quite worried that when she didn't return her father, the Deku King
would blame the monkey. Even go as far as to punish him. You tell her
the situation is worsening and that the king is actually doing that. The
Deku Princess states there is no there is no time to lose and to find
something to carry her in. Now, get out an empty bottle and set it to a
C button. If you still have a pink fairy in there, congratulate you self
and release it. Walk up to the Princess. Swing your bottle out and store
her in it. This is a very tight fit and you had best hurry back to Deku
Palace. Run forward out of the holding cell. Continue on and exit out of
Woodfall Temple.
Your back into Woodfall. The water is now clean to swim in and
will cause no harm to you. But your concern now is to get the princess
back to the Deku King. Run down this brick ramp and hop to the land
area. Run forward and exit out of the Woodfall area.
This is the ledge next to the waterfall. Since the water is now
safe, just run forward and fall down to the water below. Swim forward
past the Lilly-pads and to the shore next to the dock. Climb onto the
dry land and run forward to enter into the grounds of Deku Palace.
Back in a small grass area. Put on your Deku Mask and run
forward over the grass area. Trot over the first tri-log raft. Hop to
the second and run forward, then to the third. Run up to the guards and
have the same conversation again. Run into the first palace corridor.
Travel down to the end and enter into the "Deku King's Chamber."
Go forward and to the right of the bon fire pit. Run best the
King's royal subjects and hop onto the stage. Trot right in front of the
Deku King's throne, releasing her right here. The King will be relieved
that she is now back safely. The Deku Princess is not in the same good
spirits and she gets furious and jumps at the King, knocking him and
back. The Princess jumps up an down on his stomach causing the King's
subjects to cower in fear. The Princess glares back at the subjects,
"Let that monkey go this instant!" The screen fades out.
It fades back in with the Deku Princess, Link and the just
released Monkey all chatting in a circle, the Deku Princess apologizes
about how the King treated the poor monkey. The Monkey accepts it and
asks if everything is now returned to normal at Woodfall Temple. The
Princess says yes and both her and the monkey thank you for a job well
done. The butler has prepared a special gift for you in the Deku Shrine
for your exemplary work. This is the optional item, Mask of Scents. To
get it, look in "The Masks" section of this document. Otherwise, just
exit on out of the royal chamber.
When outside, get out your Ocarina of Time. Then on your Ocarina
play the Song of Time and save your game and warp back to the dawn of
the first day.
--- Leaving Clock Town and Heading North ---
Items to Collect: At least 70 Rupees, At least 2 arrows, Full Magic
Meter, Bomb Bag
Your now back at the entrance to the Clock Tower in South Clock
Town. Your fairy friend Tatl states that "The quickest way to the
mountains is through the North Gate!" However, your first task is to
acquire a need weapon for your inventory, Bombs. Get out your Ocarina of
Time. Play the Inverted Song of Time and slow down time's flow. Head
forward and to your right. Run up the wooden ramp here. Trot down past
the owl statue to the end here and go up this second ramp. Run forward
and to your left to exit into North Clock Town.
Travel forward and slightly to your left over to the guard
holding the spear. He lets you pass for your bearing a sword. "The
mountains of Snowhead lie this way. Be careful." Head on out of the
North Gate into Termina Field.
Turn and run right. Trot towards this Green Chuchu and small
spot of shrubs. Kill off the Green Chuchu and chop down the shrubs to
get any goodies you find in them. Continue this clockwise path all the
way around the field covering the perimeter of Clock Town. You need to
cut down bushes as you go to get at least 70 Rupees. If you do one full
revolution and are all the way back to the North Gate again, enter in
and come back out and the bushes will be rejuvenated. Keep cutting down
all the bushes you find till you get the 70 Rupees. Then enter back in
through the North Gate. At the same time you will be stocking up on much
needed arrows and magic energy.
Now that your back in the park area with your 70 Rupees in hand,
run for and slightly to the left. Exit back out into South Clock Town.
Press the Z button to get the camera behind Link then run forward and to
your right. Travel down the wooden ramp. Running forward and slightly
left, leave South Clock Town. Your now in West Clock Town. Press the Z
button again and run forward and left to underneath the straw roofs. You
will see a door just past the patch of yellow flowers. This is the door
leading into the Bomb shop. Travel over to the door and open it. Step
inside the Bomb Shop.
Now that your inside, run over to the white table with the
merchandise placed upon it. The shopkeeper, a frail man with pale skin
will come out to met you. Start talking to the man. Press right on the
control stick to highlight the cursor on the Bomb Bag. "This bag for
carrying bombs is made from a certain monster's stomach." Decide the
purchase and buy the Bomb Bag, forking over a hard-earned 50 Rupees. You
now have the ability to store and carry 20 small bombs with you. Turn
around and run back over to the door, exit out of the shop. You will use
the other 20 rupees in a little bit.
Now run along and exit out of West Clock Town. Got up the ramp
and exit out into the park area, then exit back out into Termina Field.
With your bombs in hand, your now ready to head up to the snowy
mountains to the north. Run forward along the marble walkway till you
reach the starting of the snow and blue brick railing. Turn left and
trot down the ramp you find here. Look to your right and run forward,
making sure to avoid the Dodongo (Large). When you reach back against
the stone here, turn right, and head up this next ramp. Your at a tiny
snow plateau now, run to your left and climb up this last ramp to the
area at the top.
You will notice the passageway to continue on is blocked by
structures of ice crystals. Do not touch them, or Link will freeze
himself. Walk close enough to the so Tatl flies out and targets
something above. Press the Z button and you will lock onto a large
icicle hanging above the mass of ice blocking your way. Get out your
Hero's Bow and load in an arrow. Fire it at the icicle. It will strike
its stem and shake a little bit. Fire a second arrow at it and it will
break. The icicle will plummet down and smack into the ice crystals
below shattering them away. Put away your bow and run forward, entering
into the snowy wastes.
--- The Blizzard Wonderland ---
Items to Collect: Map of Snowhead
Be careful, the traction for Link in the mountains is much less.
Run forward along this patch of slick ground. The snow will start to get
thick and Link will leave footprints behind him. Head down between the
pine tree and snow boulder. Kill the Blue Tektite then pops out of the
snow and forward to the back wall here. Turn to the left and travel up
the dirt incline. Once your at the snow area at the top, kill the Blue
Tektite here. Turn right and run up to the snow boulders. A wall of them
is blocking you from continuing on. Tatl is worried "This is no good! If
we could just blast these snowballs out of the way, we could get
through!" Set your just-brought Bombs to a C-button and stand next to
the wall of snow boulders. Place and a bomb down and then run back, or
else you will lose a half of a heart in health. It will fizzle and flash
a little. Then explode, causing the boulders to blast apart in shards.
Trot forward through the new opening.
Run up to the rock ledges and jump up this set of three. Go
towards the tree and kill of another Blue Tektite hiding in the snow.
Jump up this set of two ledges. Traveling towards the sign, kill off yet
another Blue Tektite. The sign reads off as "Mountain Village ahead.
Beware of blizzards and deep snow. Gorons should be able to break the
snow boulders easily." Run past the tree you see just up ahead and turn
left. Run up the snow incline and forward through the thick snow,
exiting out. Your now in Mountain Village.
It is very silent, windswept and barren. There isn't many Gorons
about. Head forward through the snow and towards the large tree. From
there you should see a frozen creek leading up to a small wooden bridge.
Run along the creek bank till you reach the bridge, then cross over it.
Just ahead will be an owl statue resting near a snowed wall. Go over and
activate it with your sword. While facing it, turn to your right and
forward. Go past the large snowball you see and towards the two trees
ahead in the distance. Pass between them, trotting down the side of the
snow dune. Head to the two snowballs in front of you and go past. You
will see another sign here. "Goron Village ahead. Beware of the White
Wolfos." Enter into this new area.
This new area leads up to the Goron Village. Trot along forward
through the snow. Kill the Blue Tektite you find and continue forward
and to the right. You will see a rope-and-plank bridge crossing over
some frozen water below. Run across it to a small snow island. A White
Wolfos will pop out of the snow here. Kill it off and continue and cross
this next bridge. On this tiny snow island, get out your bow and load in
an arrow. Aim up in the air, and you will see Tinkle the Map salesman
floating on a red balloon. Pop it with the arrow, Tinkle falling down to
the ground in the process. Go over and talk to Tinkle and buy a Map of
Snowhead for 20 rupees.
Turn away from Tinkle and continue on. Run over the short rope-
and-plank bridge in front of you to the next island. Go around the ice
crystal formation in the center and another White Wolfos will pop out.
Ignore this one and ascend the bridge. Run into the passageway.
--- Lens of Truth Sees a Goron Ghost ---
Items to Collect: Lens of Truth, Goron Mask
Songs to Learn: None
Your now in the Goron Village. The platform your start off on is
very slick and Link will slide around a lot. Turn to your right and run
towards the corner here. Slide down the ice ramp to the snow down below.
Run across the snow towards the Deku Scrub salesman up ahead and go past
him, heading towards the large snowball. Keep running till you reach the
wooden railing and run along it. You will come upon two stone pillars
and a gap in the railing leading into an apparently large chasm. Perched
up on one of the pillars is a large owl, your friend from Southern Swamp
is back. Run over to him and he begin speaking with you.
"Hoo-Hoot! We meet again, fairy child!" He tells you that the
road ahead is even more challenging, and that you must proceed with
courage. The owl will tell you to seek the treasure in shrine across the
chasm here. "Do not be daunted by appearances." He will then take flight
into the air. Run to the wooden boards at the edge to the huge chasm.
Flying across the pit, he will drop feathers along his path as flaps his
wings. You must be quick about this. Wait until the feathers appear to
have landed and are "floating" above the large chasm. There are actually
on the top of invisible platforms. Follow the trail of "floating"
feathers and jump along the string of platforms. Be careful, there very
slick. Then jump over to the ledge of land in front of a cave opening.
The owl congratulates you and tells you that a object that will help you
is located inside the cave. "Use that item when returning from here." He
then flies away into the sky. Run forward and enter into the shrine.
The shrine is nothing more then a small circular cavern. A large
treasure chest is located at the center of it, bathed in a stream of
sunlight. Three brown boulders encircle it. Run forward and pass to the
right of the small patch of scrubs. Go over and open the treasure chest.
"You got the Lens of Truth! Gaze through it to see mysteries that are
invisible to the naked eye." Now turn around and exit the shrine.
Now set your Lens of Truth to a C-button. Look out at the empty-
appearing chasm. Use the Lens of Truth and a string of ice platforms
will now appear before you. Keep looking through it and run off the edge
of the snow, hopping along the chain of ice platforms. Jump back to the
wooden ledge. Look slightly to the left. You will now see a before
invisible ghost in sight, floating up and down. He is bulky and gray,
resembling a Goron. Keep looking through you Lens of Truth and go over
and talk to the Goron Ghost. "………Can it be? Are you able to see me?" Now
you must prove you can see him by following behind. The Goron Ghost will
start to float away from you. Turn off your Lens of Truth to save magic
energy, and follow his shadow. It will be a moving black dot. He will
cruise up some ice ramps and pause all the way up at the place you first
entered from to Goron Village. Turn your Lens of Truth back on so he
knows you have followed him and he will float out, follow behind.
Your back inside the area with the bridges. Run down to the end
of this first rope-and-plank bridge and turn on your Lens of Truth
again. The Goron Ghost will float off. Follow behind him, crossing the
bridges. Ignore any White Wolfos along the way. The Goron Ghost will
pause for a third time at the entrance back to the Mountain Village. Do
the usual response and turn on your Lens of Truth. He will float out of
the area, follow and exit behind him.
[more coming…]
Follow this diagram to ascend the side of the
rock face. The ladder system is invisible, so
[END] keep your Lens of Truth on. But only use it
| intermittently to conserve magic energy.
| |
|====|====|
| |
| | | |
|==|==| |==|==|
| |
| |
|=====|=====|
|
|
|
[START]
=================
5.) Enemy Guide
=================
#1
Name: Skulltula
Description: Large spider with yellow dangling legs and wearing a Skull
mask, propels down from the ceiling to ambush Link
Response From Tatl: "What?! You don't even know about the Skulltula?
It's protected by a hard shell, but its stomach is soft."
Attacks: Spinning around to strike Link with its whirling legs
2#
Name: Deku Baba (Version A)
Description: A small vicious flower that bites straight up at the sky
Response From Tatl: "Isn't that a Deku Baba? But it looks a little
withered… Just cut it. You should at least get a Deku Stick out of it."
Attacks: None
3#
Name: Deku Baba (Version B)
Description: A small vicious flower that bites at Link when he's nearby
Response From Tatl: "Don't tell me you don't know about the Deku Baba!
Cut it down when it has extended its body and Deku Nuts of Sticks will
come out."
Attacks: Vicious chomp
4#
Name: Mini Baba
Description: A small vicious flower that can bite, but can't reach far
Response From Tatl: "That's a Mini Baba. It won't attack unless you get
too close to it, so watch your step!"
Attacks: Small chomp
5#
Name: Bad Bat
Description: Small black bat with yellow eyes
Response From Tatl: "It's a Bad Bat. If you don't do something before it
swoops down on you…well, just don't come running to me!"
6#
Name: Green Chuchu
Description: Small blob of green slime with a sinister face on it
Response From Tatl: "That's a Green Chuchu. Its nothing to be afraid
of…it usually has something of in its stomach that's of use."
Attacks: Baby hops
7#
Name: Red Chuchu
Description: Small blob of red slime with a sinister face on it
Response From Tatl: "That's a Red Chuchu. It's nothing to be afraid of!
It's not unusual to find something in it's stomach that might be of
use."
Attacks: Baby hops
8#
Name: Dragonfly
Description: Very large Dragonfly with a long electrically stinging tail
Response From Tatl: "Isn't that a Dragonfly? As long as you stay away
from its tail, its no big danger."
Attacks: Electric string
9#
Name: Hiploop
Description: Fluffy pink colored beetle that charges when Link is near
Response From Tatl: "Hiploops are hotheaded, so they'll charge if you
look it in the eye. If it comes at you, assume the defensive position."
Attacks: Ramming forward
10#
Name: Black Boe
Description: Puff of Shadow energy, hides in very dark places and
attacks in groups of 3 or more.
Response From Tatl: "It's a Black Boe… Just calm down and attack it!
Look, there are just a lot of them, that's all."
Attacks: Rubbing up against Link
11#
Name: Snapper
Description: A blue-green turtle that will suck itself into its own
shell and try to run down Link the moment he sees him
Response From Tatl: "It's a Snapper! The way these things move, they
never expose the weak part of their body."
Attacks: Rushing in and running over Link
Strategy:
Turn into your Deku Link form. Dive into a nearby Deku Flower and wait.
The Snapper Turtle will glide along the floor attempting to run over
Link. Right as the Turtle is above the Deku Flower, shoot up and hit its
sensitive underbelly. It will then die off.
12#
Name: Dodongo (Large)
Description: Very big two-legged lizard that breathes fire
Response From Tatl: "What?! Don't you know about the Dodongo? It moves
slowly, so you can circle around to its backside. Got That?"
Attacks: A. Large tail whip B. Stream of fire breathe
13#
Name: Dodongo (Small)
Description: Decent sized two-legged lizard that breathes fire
Response From Tatl: "What?! Don't you know about the Dodongo? It moves
slowly, so you can circle around to its backside. Got That?"
Attacks: A. Small tail whip B. Spurt of fire breathe
14#
Name: Takkuri
Description:
Location: There is only one in the game, at the entrance to Milk Road.
Response From Tatl: "It's a Takkuri! Run! This bird steals your items!
C'mon! What are you doing just standing around?!"
Attacks: Diving down and stealing Links important items, then fleeing
Strategy: RUN! Run away at all costs! This creature steals your items.
But mind you, not little items like rupees, but big items like your
shield and sword! Unlike the enemy Like-Like, when an item is stolen,
the Takkuri flies away and there is no way to get it back! You say a
item was stolen from you by the bird? See my section "So, That Vulture
took Your Valuable Items?" [coming soon…]
15#
Name: Pea Hat
Description:
Response From Tatl: "Don't tell me you don't know about the Pea Hat!
Just remember that its root area is soft!"
16#
Name: Blue Tektite
Description:
Response From Tatl: "Don't you know about the Blue Tektite? Use Z
Targeting to follow it as it bounces.!"
17#
Name: Eeno (Small)
Description: Small moving blob of snow. It surfaces out of the ground as
a half a snowman.
Response From Tatl: "That's an Eeno. It's persistent! …And it's
susceptible to heat!
18#
Name: Eeno (Large)
Description: Large moving blob of snow. It surfaces out of the ground as
a half a snowman.
Response From Tatl: "That's an Eeno. It's persistent! …And it's
susceptible to heat!
19#
Name: Blue Bubble
Description: A human skull that flies around in the air. A trail of blue
fire engulfs it as it glides along.
Response From Tatl: "That's a Blue Bubble! Quick! Run! Don't let it
curse you! If it comes after you, defend yourself to block it!"
20#
Name: White Wolfos
Description: A plain wolf having red eyes and white fur.
Response From Tatl: "Lure it and watch its movements. It doesn't like
its tail to be touched."
Attacks: Slashing with his claws
21#
Name: Real Bombchu
Description: Body shape identical to that of a Bombchu, however sandy
brown in color. It has a long thin tail with a ticking bomb attached to
the end.
Response From Tatl: "That's a Real Bombchu! It runs at you with its pack
of explosives, so protect yourself or else!"
Attacks: Ramming in Link then exploding
22#
Name: Yellow Chuchu
Description: A small yellow blob with a sinister face on it.
Response From Tatl: "Its a Yellow Chuchu. That's nothing to sweat about.
It usually has something in its stomach that's of use…"
Attacks: Baby hops
23#
Name: Dexihand
Description: A small hand attached on a thin vine-like arm. Gray in
color, the end is found attached to some surface.
Response From Tatl: "It's a Dexihand. Just be careful… Look, it's not my
fault if you get to close and it grabs you!"
Attacks: Grabs a hold of a victim that's within range, shakes them
around severely, then chucks them aside
24#
Name: Bio Deku Baba
Description: Just like a normal Deku Baba, except it is attached to the
roof of something and hangs up-side-down. Once the vine attaching it to
the roof is destroyed, it runs around on three leafy appendages.
Response From Tatl: "Just calm down and aim carefully! And don't blame
me if one hit doesn't get rid of it!"
===========================
6.) Defeating Mini-Bosses
===========================
#1
Name: Skull Kid
Description: Black skin and a bobbing walk. Very gangly looking, he
wears bright scarecrow clothing and the evil Mask of Majora.
Response From Tatl: None
Attacks: None
Strategy:
When you get to the battle with Skull Kid, a countdown timer appears on
screen. You have 5 minutes to "defeat" him before the moon crashes.
Don't worry about losing health, Skull Kid has no attacks to hurt you
with. 4 green pots will be lying on the Tower roof, break them if you
happen to need magic energy. Since Skull Kid is floating so high up in
the air, I suggest using Z-Targeting. Simply hit him once with a large
bubble and his body will be temporarily paralyzed. Your Ocarina of Time
will fall from his hand and land on the ground. Run over and pick it up.
Deku Scrub Link's Deku Pipes will sprout out from his head. And the text
will appear "…suddenly, memories of Princess Zelda come flashing back at
you…" You get lost in your own thoughts and go into a flashback cinema
scene. Everything is blinding white and you, Princess Zelda, and Epona
are standing there in gray monotones. You are reminded on how to play
the Song of Time. Tatl nags angrily and tells you to snap out of it and
get with the program. Forget about Skull Kid, play the Song of Time on
your Deku Pipes. Save your game and warp back to the first day.
#2
Name: Dinofols
Description: Large green lizard wearing a suit of plate armor. Sounds
high pitched cries when moving in to attack. Carries a large saber.
Response From Tatl: "What?! Don't you know about the Dinofols? Use
targeting methods while defending. And watch out for its fiery breath!"
Attacks: A. Shooting fire streams from its mouth B. Slashing with its
large saber
Strategy:
This guy is a push-over, but quite aggressive. Simply slash him with
your sword. Dinofols only takes three slashes and he is dead. He will
constantly try to intimidate, and move in at you. Just move in yourself
and corner him against a wall. Slashing you with his saber takes off one
fourth of a heart, block using your shield. He will make a high pitched
scream right before he is about to attack. Burning you with his fire
breath takes off one half of a heart, the only defense is to run back
away from its range. You can tell you need to run back when he hunches
down, sticks out his head, and opens his mouth.
3#
Name: Gekko
Description: A Orange frog with black markings. It stands upright and
has a large gapping mouth with sharp teeth and webbed feet and hands.
Response From Tatl: "That's a Gekko. And it's pretty angry! It's pretty
weak, too. It really shouldn't be making a fool of you."
Attacks: A. Karate kicks. B. Boxing punches. C. Uppercut punches.
D.(When on Turtle-back) Running over Link
Strategy:
Gekko is another push-over, except in this battle he has two forms. His
first is just him running after you to attack. The second is him riding
along on Snapper-Turtle-Back.
Instruction on Form 1:
Gekko will hop along after you. Just stand there and wait for
him. When he stops and pauses in front of you, run around to his back.
He will be doing a combo of punches and kicks where you were just at. If
do get hit by the combo, it only takes off a minor one fourth of a
heart. Now slash him in the back. Pretty straight forward, do this three
times, and his whistles to call in help, jumping onto the back of a
Snapper Turtle.
Instruction on Form 2:
The snapper turtle will try to run you over. Put your Deku Mask
on and duck into the nearest flower you can find. Wait till the Snapper
Turtle is directly overhead, then launch up. It will hit the sensitive
under belly causing the turtle to flip over and convulse. Gekko will fly
off and up to the ceiling. Take off your Deku Mask. Get out your bow and
load in an arrow. Aim up at the ceiling and find him scurrying along.
Fire up a arrow at him, hitting his body. He will then turn red and fall
to the floor, scurrying back over to the Snapper Turtle. Repeat this
process 3 times and you will have defeated him. If you need extra
arrows, keep in mind when the Snapper Turtle flips over he will drop a
bundle of 10 arrows.
* - Push-Over
* * - Pretty Decent
* * * - Difficult at Times
* * * * - Difficult
* * * * * - Very Hard
* * * * * * - Extremely Hard, Takes a Lot of Practice to Beat
* * * * * * * - Nearly Impossible
* * * * * * * * - Only be Attempted by Video Game Bug Testers
* * * * * * * * * - Um… Don't Even Attempt to Try
* * * * * * * * * * - Impossible, You Do it, I Pay You $100,000,000,000
=) Not Really…
==========================
7.) How to Defeat Bosses
==========================
#1
Name: Odolwa, Masked Jungle Warrior
Description: Giant humanoid creature bearing a large green shield and a
sword. Sprints around the room chanting his various war cries. He wears
the first guardian mask upon his face and paint markings adorn his body.
Attacks: A. Huge Slashes with His Sword B. Calling Upon a Swarm of Swamp
Butterflies C. Summoning a Troop of Ground Critters D. Trapping Link
Within a Large Ring of Fire
Difficulty: * *
Strategy:
Odolwa is fairly easy and decent, considering he is the first
real boss in the game. The key here is just keep it simple, just slash
him with your sword until he dies off. Don't try fancy moves, for he
will only strike you away with his much larger sword of his own. Which
still only takes off one fourth a heart.
Odolwa sprints around the room chanting his "Due-Wah-Hewt" war
cry so run after him. Only approach him at an angle, never straight on.
Sometimes Odolwa will back flip over you and land on the other side of
arena, get in there and follow him. After about 3 slashes, he will cry
out "Hew-Wah-Ya-Die" and summon in a troop of small crab shaped insects
that scamper along the ground. Concentrate on this and kill them off,
then go back to fighting Odolwa again. They are quite a nuisance and
take off one fourth a heart every time they bump into you.
During the battle, a few times Odolwa will chant "Dah-Dae-Wah"
and try to overwhelm you from doing anything with a literal wall of
Swamp Butterflies. To remedy the situation, look to the edge of this
arena. Along the walls are some black and green bulbs. These are Bomb
Flowers. Go over to one and pick a Bomb fruit from it and chuck it away
from you. The Swamp Butterflies will swarm around the source of fire,
the lit fuse. It will explode and kill away the swarm. This is very
beneficial, for they leave a large and plentiful quantity of hearts.
If Odolwa happens to trap you within a large ring of fire, just
remain patience and wait for it to dissipate. After 15 slashes to him,
he will die off leaving behind a mask and Heart Container.
<#### Challenge For You! ####>
Defeat Odolwa without ever killing off the Swamp Butterflies or insects.
This is harder then it at first sounds.
Difficulty of Challenge: * * * *
=================================
8.) Finding the 52 Heart Pieces
=================================
1#
Location: Clock Town
Items Needed: Land Title Deed
This one is almost a complete waste of time to put in. After you get the
Land Title Deed from the Deku Scrub, use the newly acquired Deku Flower.
Glide over to the gray stone ledge on the front side of the Clock Tower.
Collect the heart piece just sitting there.
[More to come…]
===============
9.) The Masks
===============
[not detailed now, more specifics coming.]
1# Deku Scrub Mask
Location: Clock Tower, South Clock Town
Items Needed: Ocarina of Time
2# Great Fairy Mask
Location: North Clock Town
Items Needed: Stray Fairy
3# Mask of Scents
Location: Deku Shrine, Deku Palace
Items Needed: None
4# Mask of Odolwa (Guardian Mask A)
Location: Woodfall Temple
Items Needed: Boss Key
5# Kafei's Mask
Location: Wife's Room, Mayors Office, East Clock Town
Items Needed: None
6# Blast Mask
Location: 12:00 PM, first day, North Clock Town
Items Needed: A sword
7# Bremen Mask
Location: Night time, Laundry Pool, Clock Town
Items Needed: None
8# Bunny Hood
Location: Cucco Farm, Romani Ranch
Items Needed: Bremen Mask, and patience =)
10# Goron Mask
Location: Darmani's Grave, Goron Village
Items Needed: Lens of Truth, Ocarina of Time
9# Mask of Goht (Guardian Mask B)
Location: Snowhead Temple
Items Needed: Fire Arrows, Boss Key
10# Romani's Mask
Locations: Romani Ranch - Milk Road - Gorman's Race Track
Items Needed: Bow and Arrows
11# Zora Mask
Location: Ocean and Shore, Great Bay
Items Needed: Ocarina of Time
12# Mask of Garo
Location: Gorman Brother's Horseback Racing Track
Items Needed: Epona the Horse, 10 Rupees
13# Captain's Hat
Location: Ikana Graveyard
Items Needed: Ocarina of Time, Ice Arrows, Hookshot
14# Postman's Hat
Location: Post Office - Clock Town East Exit
Items Needed: Special Delivery to Mama
15# Giants Mask
Location: Stone Tower Temple, "Illusion" part
Items Needed: Hero's Bow, Arrows
16# Mask of Gyorg (Guardian Mask C)
Location: Great Bay Temple
Items Needed: Boss Key
17# Mask of Twinmold (Guardian Mask D)
Location: Stone Tower Temple, "Illusion" part
Items Needed: Boss Key, Giant's Mask
18# Fierce-Deity Mask
Location: Moon, central tree
Items Needed: 4 Guardian Masks, All 20 Normal Masks
19# All-Night Mask
Location: Curiosity Shop, West Clock Town
Items Needed: Giants Wallet, 500 Rupees, sword
===================
10.) Fairy Frenzy
===================
****************************
GETTING THE GREAT FAIRY MASK
****************************
To earn the Great Fairy Mask, you need to return the Stray Fairy
back to the Great Fairy Fountain. However, you must do this after you have
been turned back into normal Link. The fairy will grant you the mask as a
token of her thanks. The Stray Fairy can be found floating around the
Laundry Pool during the day, and in East Clock Town at night.
***************
WOODFALL TEMPLE
***************
Fairy Color: Bright Pink
Thing Earned: 360-degree spin slash for sword
Make sure you beat the temple boss Odolwa first before going
after each of the fairies. This is because you will be confused with the
instructions if you do not, and some items are required to get them all.
Begin right at the entrance of the temple. Use the map below to identify
the locations of the fairies and the order in which you should get them.
Below the map is detailed instruction on how to get each fairy.
--- Fairy Map Guide ---
(C)
|======| @@@
| | | | (D)
|=== ===| | | /===========@@@
| (E) | | | / | #========#
| | | | / | # #
======| |====== /== ==\ | | ==# #
To Woodfall / \ | | (A) #
| ==== | ==# #
| ==== / # #
\ F9 / | / #========#
\=======/ \=============/
/============\
/ \
/ \
| (E) |
| |
| |
\ /
#=\=====| |=====/=#
# #
# # (Upstairs Room)
# F15 # #===========#
# # # #
# F14 # # #
(C) # F12 F13# # #
@@@@ #=======| |=======# #====| |====#
| | #=====|====| |=======@@@# | |
| | (Downstairs) # |F10(ledge) (D)# #===|= =|==#
#=== ===# #========# # |-------------| # #F4 |-----| #
# # #F6 # # | # # #
(B)#@ F8 #(B)#@ #=# | #=#---| #==
#@ # #@ F7 F5 | | (A)
# # # #=# | #=# | #==
#========# #===| |==# # | # # ----| #
(Upstairs) | | # |----# # | #
#==| |==# # F11 # #====| |=====#
# # # F3 # | |
# # #==========| |==========# #===| |====#
# # | | # #
#=======# #==========| |==========# # #
# # # #
# # #==========#
# # (Upstairs Room)
# #
# #
# #
# F1 #
# F2 #
# #
#==========| |==========#
| |
(Entrance)
========================================================================
@ - Staircase
F1 to F15 - The Stray Fairy locations, which are numbered in the order
that you should try to find them.
========================================================================
--- Detailed Instructions ---
Fairy #1:
When you first enter into Woodfall Temple, look straight ahead into the
room. You will see a fairy floating in the air. Put on your Great Fairy
Mask and collect it when to comes to you.
Fairy #2:
When you first enter into Woodfall Temple, look to your right side and
there will be a platform with a treasure chest in it. To get over to it,
just start with the Deku Flower next to you and follow the Deku Flowers
on over to the chest. Open it up to receive the fairy.
Fairy #3:
Right when you enter into the second chamber, the Woodfall Temple Altar
Room, change into Deku Link. Turn and run to your right and run off the
edge of this dirt area. Skip along the water down here over to a stone
area with five pots on it. Break the pot closest to the corner and
collect your third fairy.
Fairy #4:
This chamber is the next on, located on the right side of the altar room
on the map. When you first enter, you will see a Deku Flower on a small
island. Look over to your left, you will see an area with a treasure
chest. On the left of that small structure, look on the wall. You will
see and ever so small brown bees nest attached to it. Take off your Deku
Mask. Aim at with your bow and shoot and arrow hitting it. It will fall
to the water and shatter, the fairy being released. Put on your Great
Fairy Mask and collect it.
Fairy #5:
Exit the previous chamber and back into the Woodfall Temple Altar Room.
Go to the other side of the room, where the door requiring the Silver
Key used to be. There is a Deku Baba on this little dirt area before the
door. Kill it off to get the fairy.
Fairy #6:
Enter in this next room via the door next to the now killed Deku Baba.
Run up to the granite block and push it forward. Go to your right and
down the catwalks. Go along the walls till you reach a torch in the
corner of the room. A Skulltula will drop down from the ceiling. Kill it
off to get your sixth fairy.
Fairy #7:
In this same room, look at the center of it, where the granite block is
currently. Below it in the water will be a fairy trapped in a bubble.
Jump down into the water below and swim over to it. Swim up next to the
bubble and rub against it for it to pop. Collect the fairy inside of it
using your Great Fairy Mask.
Fairy #8:
Travel back to the entrance of the room. Stop right in front of the door
and face out into he room. Get out your bow and aim upwards. You will
see the bottom side of two platforms. On the one nearest you, take
notice of that small brown lump, another bee's nest. Fire and arrow to
knock it down. It will shatter on the water releasing another fairy. Use
the Great Fairy Mask to collect your prize.
Fairy #9:
In this room will the catwalks, go over to the granite block, turn left
at it this time and head down to the end, go up the stairs here. Hop
along the platforms and up another go forward and up another set of
stairs. Your in a dark hallway. Travel down it to the darkened room.
Kill every Black Boe in here and a chest will materialize. Open it up to
get the fairy.
Fairy #10:
Exit out of the room by means of door. In this next room, hop along the
Deku Flower and exit at the staircase at the end. You come out in the
Woodfall Temple Altar Room again, except on the high ledge. Turn to your
right and run down to the end. A fairy will be trapped in a bubble in
plain site. Pop the bubble and collect it.
Fairy #11:
Look off the ledge and down, you will see a tree branch with a lit torch
and a button on it. Run over to your left and use the Deku Flower right
near you. Glide over to the small tree branch and press the button. A
chest well appear clear on the other side of the room. Go open the chest
and collect the fairy.
Fairy #12:
Get back up to the ledge in the Woodfall Temple Altar Room again. Except
this time enter in the chamber right before the bosses room. Fall down
from the ladder and use the Deku Flower here. Turn to your right. Glide
up to the first ledge here and a fairy will be trapped in another
bubble. Pop the bubble and collect it.
Fairy #13:
Glide up the rest of the ledges and at the highest one will be another
fairy in a bubble. Pop it and collect the fairy.
Fairy #14:
Go back down to the Deku Flower next to the ladder. This time, instead
of traveling to the ledges to your right, use the flower and glide to
the first ledge to your left. Go up all the ledges and at the top of
will be yet again, another fairy trapped within a bubble. Pop it for it
to be released. Collect the fairy.
Fairy #15:
I say good job if your here reading this! This is the last fairy in
Woodfall Temple. It is located on the top of the first pillar will
flames on top. Turn the flames off by hitting the switch again. Use the
Deku Flowers and fly over to it.
After you have collected the fifteenth fairy, a box will pop up
on screen. "You've found all the Stray Fairies! Quick, take them to the
fairies of the same color."
--- Great Fairy Fountain Location For Woodfall Temple ---
The Great Fairy Fountain is very easy to find here. Simply warp
to the owl statue located in Woodfall. You will reappear on the small
wooden platform facing the owl statue. Look past the owl statue and to
the left on the back wall there. That dark cavern is the Fairy's
Fountain. Use the Lilly-Pads and Deku Flowers to reach it.
***************
SNOWHEAD TEMPLE
***************
[coming soon…]
====================
11.) Ocarina Songs
====================
One small thing to remember on these songs. C-up = Camera Up, C-down =
Camera Down ect. And (A) means the A button.
A. Song of Time
C-up, (A), C-down, C-right, (A), C-down
B. Song of Double Time
C-up, C-up, (A), (A), C-down, C-down
C. Inverted Song of Time
C-down, (A), C-right, C-down, (A), C-up
D. Song of Healing
C-left, C-right, C-down, C-left, C-right, C-down
E. Song of Soaring
C-down, C-left, C-up, C-down, C-left, C-up
F.) Epona's Song
C-up, C-left, C-right, C-up, C-left, C-right
G.) Song of Storms
(A), C-down, C-up, (A), C-down, C-up
H.) Sonata of Awakening
C-up, C-left, C-up, C-left, (A), C-right, (A)
I.) Goron Lullaby
(A), C-left, C-right, (A), C-right, C-left, C-right, (A)
J.) New Wave Bossa Nova
C-left, C-up, C-left, C-right, C-down, C-left, C-right
K.) Elegy of Emptiness
C-left, C-right, C-left, C-down, C-left, C-up, C-right
L.) Oath to Order
C-right, C-down, (A), C-down, C-left, C-up
====================================================
12.) So, That Vulture Stole Your Valuable Item(s)?
====================================================
[coming soon…] Don't worry, the vulture support group is on the way =)
==================================
13.) Tracking Down the 6 Bottles
==================================
[coming soon…]
==================
14.) FAQ Section
==================
#1 Can I change into the adult form of Link in Majora's Mask?
Answer: Sorry, you cannot in this game. However, there really is no need
to. The child form of link retains all the skills of his adult form.
Plus, he runs faster, is more agile, and jumps over larger pits.
#2 Is there anyway I can store replenishing items so there not lost when
I travel back in time?
Answer: No, there is no way to do this. Replenishing items like Deku
Nuts, Bombs, and Arrows ect. cannot be stored. The only exception to
this is with Rupees, which may be deposited in the West Clock Town Bank.
[coming soon…]
==================================
15.) Stupid, Idiotic Email I Get
==================================
From: Stan Zielinski, saz@foxinternet.net
Date Received: Friday, October 20, 2000
Subject: "you idiot"
Message:
"You fool. In your "Updated Note" you used the wrong form of there. What
a fag! =(:D"
"-your welcome"
Response From Me:
Er… Um even though I said email me about fixing any
tiny error, that does not give you the right to call me a "fag." Oh yea…
You suck, stupid fool! =(:D
-your welcome
[more coming…]
==============
16.) Credits
==============
*Companies and Corporations
-Nintendo of America/Japan
They made this fabulous game. Without them, I could not even write this
walkthrough.
*People
-Me!
Hey…I am busting my hump to write this, I deserve a little credit here!
-The Readers
If there were no readers, this walkthrough would be a complete waste of
time to write.
-Marshmallow
A fellow writer on Game-Faqs, who wrote a wonderful walkthrough for the
Ocarina of Time. He inspired me to work hard and write my own.
========================
17.) Legal Information
========================
This document was researched, typed, edited, and produced by me.
Therefore, I legally own it. Any additions made by readers that I did
end up using were added in along with credit given to them in there
names. This document is copyrighted by me and the respective owners who
made the additions. You may not distribute this document for any money,
this was made to be free for fans of the Nintendo Zelda Series. You may
not distribute it in anyway without my permission, period. Do not post
this document on your website or any other possible communications media
from smoke signals to interstellar radar without my permission and
giving due credit to myself and the respective owners. In other words
don't give yourself a five-finger discount, don't steal this document.
Yes, you can read and print it out for private use...hehehe. If you
would like to post this document somewhere, tell me about it. I may or
may not approve it. The key there is "asking permission." Okay?
Characters, names, and anything else related to The Legend of Zelda
series are copyrighted by Nintendo and the various developers who have
legal rights to it.
=========================================================
18.) Chasing Down Those Riff-Raffs and Thieving Cowards
=========================================================
Now, if you happen to find someone using this document without my
permission or without giving due credit, feel free to drop me an email.
Please take me seriously, I will track you down and take the necessary
legal action. Think about it for a moment, if I had enough time to type
this entire thing up, I can take the time to deal with you! I will have
your Web Master notified that you are placing stolen material on your
page, and thus have it removed. Plus, I will get Johnny Cockran on you
faster then you can say "Help Me!" >=)
================================================
19.) How to Use This Document For Your Website
================================================
[Coming eventually…]