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* SHADOW OF OBLIVION *
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Version 0.1
Written and Deconstructed by:
Killa Bee

Good evening, ladies and gentlemen. Tonight, our specials are a Joshua
Fireseed frappé garnished with gun powder and a light sprinkling of
bullet casings. This FAQ is 100% fat free, and easily digestable. Full
of fiber, but doesn't taste like you're eating dirt. It goes down easy
and....all right. That'll do. My second attempt at a FAQ, this time for
the brand spankin' new Turok 3: Shadow of Oblivion. If you'll bear with
me for just one second, I'd like to say a few words. I turned on Turok 3
expecting the same steaming pile of manure that greeted me within. But
what I found was something more similar to Turok 2, yet less sprawling
and more straightforward. "Good," I thought. The huge, disorienting
levels of the first two Turoks were gone, and replacing it was a game
filled with overzealous police, ghoulish monsters, and bug-eyed heros
with bad voice-acting. That wasn't so hard was it? It was?? Oh...well,
let's get right down to it, then.

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Contents
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I. Revision History
II. The Instruction Manual
A. Introduction
B. Main Menu
a. Options
i. Control Options
ii. Sound Options
iii. Display Options
b. New Game
i. Difficulty
c. Load Game
C. Missions
D. Deathmatch
a. Pickups
E. Single-Player Pickups
III. Weapons
IV. Special Items
V. Single Player Mode
A. Danielle
VI. Copyright Information

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I. Revision History
-----------------------------------------------------------------------

09/04/2000- Version 0.1 (Began 1:51 AM)
---------------------------------
-Began the FAQ. Added the instruction manual, weapons and special items
sections, and began the Single Player section.(Finally finished out at
5:08 AM. Got a lot done, but there's still a lot more to do...A LOT
MORE.)
Killa Bee's Version 0.1 Saucy Comment: It's 5 in the morning, and I'm
not done with my day. I've still got another 10 hours left in me. If
that. I also want to say that I'm proud to be the first(I think) person
to start on a FAQ for this killer game.
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II. Instruction Manual
-----------------------------------------------------------------------
For those of you renting/borrowing/buying a used copy of this game, you
probably didn't get the instruction manual. Just because I feel like it,
I'll reiterate what the bulk of it says here. NOTE: The weapons section
has been moved from the Instruction Manual section to its own section.
All information contained in this section is © 2000 Acclaim
Entertainment Inc.
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II.A.Introduction
-----------------------------------------------------------------------
The univers was born not with a bang, but a scream. Long before the
birth of our worled, there was Oblivion. Feeding upon all that it came
in contact with, Oblivion drifted through the cosmos like a monstrous,
omnipotent jellyfish. It consumed everything in its path, invading the
bodies of the living and devouring them from the inside, feeding off of
the very energy of the dead and dying.
When the Primagen's Lighship was destroyed, the explosion created an
energy surge that triggered a chain reaction so powerful that the
universe as it existed was completely destroyed. The shockwave of energy
unleashed by the explosion tore Oblivion apart like tissue paper, nearly
destroying the most powerful being that had ever existed. The instant
that the Lost Land was born, Oblivion first felt pain....and fear....and
hatred. Life often springs forth in the wake of death, and a new
universe was born. Our universe.
Oblivion survived. Though nearly destroyed when The Lost Land was
created, Oblivion lives and now desperately seeks a way to punch through
the Netherscape that seperates our world from The Lost Land, and The
Lost Land from countless others. The Lost Land holds the key to
Oblivion's rebirth, and also the key to its destruction. The last shreds
of the pure energy source that created our world and nearly wiped out
Oblivion are contained within the Light Burden that every member of the
Turok lineage has carried. The death of the Turok line will signal the
beginning of the end...the rebirth of Oblivion.
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II.B. Main Menu
-----------------------------------------------------------------------
This section will cover, obviously, the main menu and any sub-menus.
-----------------------------------------------------------------------
II.B.a. Options
-----------------------------------------------------------------------
This is the menu you would select if you wish to fiddle with any of the
settings.
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II.B.a.i. Control Options
-----------------------------------------------------------------------

Style
----------------
There are two basic Controller setups. Normal and Arcade. There are also
left-and right-handed versions of each of these, for a total of 4
different setups. The Normal setup provides precise aiming and superior
movement, but can be difficult to master. The Arcade setup is easier to
use and might be better for beginners.

Look Spring
---------------
Choose Yes to automatically return the view to a level position.

Reverse Up/Down
---------------
Choose Yes to reverse the normal up and down looking directions.

Auto Aim
---------------
Choose Yes to make it easier to hit your targets.

Weapon Wheel Speed
---------------
This setting controls the delay before the weapon wheel appears in the
game when you hold down the A or B buttons. A low setting takes the
weapon wheel longer to appear, whereas a high setting makes it appear
almost immediately.

Vertical Speed
--------------
This setting controls the vertical sensitivity of the Control Stick. A
higher sensitivity will increae the speed of look up or down.

Horizontal Speed
---------------
This setting controls the horizontal sensitivity of the Control Stick. A
higher sensitivity will increase the speed of turning.

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II.B.a.ii. Sound Options
-----------------------------------------------------------------------
Use Control Stick Left or Right to adjust the volume of the music, sound
effects, or voices. In addition you may select the music played in
Deathmatch.

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II.B.a.iii. Display Options
-----------------------------------------------------------------------

Resolution
---------------
Play in Low resolution, High resolution, or Letter Box(just like the
movies!)
NOTE: This can only be changed if a Nintendo Expansion Pak is present.

Deathmatch Radar
---------------
This helps you find other players in a deathmatch game. You can use it
to find just your teammates(identified with green triangles), just your
enemies(identified with red triangles), or everyone. For a challenge,
you can also turn off the radar.

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II.B.b. New Game
-----------------------------------------------------------------------
Select this to begin a new single player game.
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II.B.b.i. Difficulty
-----------------------------------------------------------------------
After selectiong New Game, choose from Easy, Normal, Hard, and Oblivion
skill levels. Among other things, the higher difficulty levels have
tougher enemies and give you less time to finish the timed objectives.

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II.B.c. Load Game
-----------------------------------------------------------------------
The Load Game menu will appear when you select Load Game from the pause
menu or from the main menu. You will be presented with a display of all
the saved games on your Controller Pak, if any. Saved Turok 3 games will
be shown with the Oblivion symbol. Simply move to the game you wish to
load and press the A Button to load it. You cannot ave or load a
Deathmatch game.
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II.C. Missions
-----------------------------------------------------------------------
There are five chapters to master in order to complete Turok 3: Shadow
of Oblivion. Within these chapters there are several main objectives
which must be met, as well as other tasks that are optional, though most
worthwhile.

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II.D. Deathmatch
-----------------------------------------------------------------------
There are eight great multiplayer Deathmatch games to choose from. Press
Control Stick Left and Right to highlight the different games. The rules
for each one will be shown. Each game can be plaed with teams or as
every player for himself. You can play with up to 3 other players,
including friends or computer-controlled bots(or any combination).

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II.D.a. Deathmatch Pickups
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+10 Health(Red)
+20 Health(White)
+100 Health(Blue)
Ultra Health(Gold)- Add 100 to your health even beyond your normal
maximum health, up to twice your maximum health.
Shield- Makes you invincible for a short period of time-no one can harm
you.
Cloak- Makes you mostly invisible for a short period of time.
Berserker- You can only use your spear while berserk. but you do much
more damage than usual.

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II.E. Single Player Pickups
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+10 Health
+20 Health
Full Health
Ultra Health- +100 health.
+1 Life Force- Every time you colect 100 of these your maximum health
will be permanently increased by 10.
Ammo Pickups

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III. Weapons
-----------------------------------------------------------------------
A concise(for now) guide to the weapons available in Turok 3.
***********************************
* *Key* *
* ***** *
* J=Only available to Joseph *
* D=Only available to Danielle *
* DM=Only available in Deathmatch *
* SP= Only available in Single-Player
***********************************

Tomahawk(Starting Weapon)
D
SP
Upgrade-Razor Wind

Blade(Starting Weapon)
J
SP
Upgrade-Razor Wind

Razor Wind-A vicious thrown weapon
SP

Spear(Starting Weapon)
DM

Bow- A standard bow with standard arrows.
Danielle's Upgrade- Tek Bow: Fires explosive arrpws and has zooming
scope.
Joseph's Upgrade- Storm Bow: Rapid-fire bow with zooming scope.

Pistol- A standard single-shot pistol.
Danielle's Upgrade- Mag 60: Semi-automatic fire with 3-round bursts.
Joesph'es Upgrade- Silenced Pistol: Silent single-shot pistol with laser
sight and zoom scope.

Assault Rifle- Standard rifle firing 3 round bursts.
Danielle's Upgrade- Firestorm Cannon: Fully automatic rapid-fire
minigun.
Joseph's Upgrade- Sniper Rifle: With zooming scope.

Shotgun- Standard double-barelled shotgun uses two shells per shot. Does
maximum damage at clos range.
Danielle's Upgrade- Fireswarm: Fires incendiary flechettes which ignite
on impact. Uses several shells.
Joseph's Upgrade- Shredder: Fires ricocheting electrical flechettes.
Uses several shells.

Grenade Launcher- Standard grenade launcher fires a single grenade which
bounces.
Danielle's Upgrade- RPG Launcher: Fires a single Rocket-Propelled
Grenade. Explodes on impact.
Joseph's Upgrade- Napalm Cannon: Fires a single napalm mine which sticks
on impact and explodes when you trigger it.

Vampire Gun- A mysterious close-range weapon. Its operation is not
entirely understood.

Cerebral Bore- Shoots a homing bore which locks onto an enemy's brain,
starts drilling, and then things get ugly.
Danielle's Upgrade- SP. Cerebral Burst: Shoots a homing bore which
attaches to an enemy's head and explodes when you trigger it.
Joseph's Upgrade- SP. Cerebral Possessor: Shoots a homing bore which
attaches to an enemy's head and, for a short time, gives you control of
the enemy's movement before the bore explodes.

PSG(Personal Singularity Generator)- SP. Generates and fires a small
balck hole, with interesting effects. This weapon is assembled from 5
pieces found in the game-one from each chapter.

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IV. Special Items
-----------------------------------------------------------------------
These items are available in single player only.

Energy Grapple
--------------------
This is an energy-seeking grappling hook which only Danielle can use.
Adon has placed glowing energy targets to help Danielle, and the Energy
Grapple will lock onto them. Once locked, press the Z Button to pull
yourself towards the target. The Energy Grapple can be selected by
pressing and holding down the B Button and then pressing Control Stick
Up.

Night Vision Goggles
----------------------
Only available to Joseph, these allow you to see in the dark. Once
found, the goggles can be turned on or off by pressing and holding down
the B Button and then pressing Control Stick Up.

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V. Single Player Mode
-----------------------------------------------------------------------
Since I have yet to beat Turok 3, as I progress further into this game
so shall this section of the FAQ progress.
For those of you who, like me, have hardly the patience to sit through
the intro again because you missed the last part, I have summarized the
intro into a brief paragraph or two. So here we go.
Joshua Fireseed is having a dream. In this dream, he attempts to
rescue a little kid and gets straight smoked by some bad ass alien guys.
He wakes up buggin' out and sits on the porch. Switch to next day, and
he's STILL on the porch, and Danielle Fireseed mills on out. He tells
her the kid is the last Fireseed, and he must survive. Otherwise,
Oblivion will take over. That night, aliens warp into the hallway, bust
into Joshua's room, and he puts a bullet through all three of 'em,
Indiana Jones and the Last Crusade style. Too many goons come in, and
while Joseph and Danielle freak, Joshua whips out a bomb. He gives up
the ghost to kill the aliens, but the other two get away in a pickup.
A big 'ol monster lumbers into the road, and smashes the pickup. As
they crawl away, Adon warps in and blasts the baddie. They follow her
and they meet a council of robotic talking heads. They say only one of
them can be the next Turok, which is a set up for a character choose
screen.
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V.A. Danielle
-----------------------------------------------------------------------
Since I have only played the game with Danielle so far, I can only
provide a walkthrough for Danielle so far. Also, I will not yet provide
all secret areas or shortcuts, just the path to the end of the level
with the goodies along the way.

Chapter 1
---------------
Section 1- The Breach
-----------------------
You start off in a small building. It's raining, and across the way
is Oblivion(you can tell it's Oblivion because of the huge tentacles).
Your first objective appears on the screen, and it's to get to the
breach and stop Oblivion. No small feat, by the looks of things. Run
around this room that you start in, immediately switching to the bow.
The tomahawk should only be used in a last ditch effort to keep
breathing. Grab all of the life forces in this room, there should be 3.
You can follow the tunnel down and watch a car smash through the
walkway connecting the buildings, destroying your little shortcut. Looks
like you'll have to take the LOOOONG way now. heh heh heh. You can also
fall down the elevator shaft and turn yourself into a gooey smear on the
floor if you want, but then you should just shut the game off if you're
going to do that all day.
Instead of being a lemming, go through the open double doors.
Don't even bother trying to open any of the doors(I already went through
the trouble for you), but go to the end of the hallway and push the
button for the elevator. When the massive grated doors slide open, step
inside and collect two more life forces. Press the button on the left to
start going down.
Section 2-Unexpected Help
----------------------------
At the bottom, the screen will go dark. No, they didn't switch off
the lights. That would be the little thing that signifies when a new
area is loading. As the pop-up text at the bottom of the screen informs
us, it's called Unexpected Help. If none of this happens, you should
actually get in the elevator instead of standing outside of it reading
this.
Once the door opens back up, get out and survey your surroundings.
You should be in another hallway, with some double doors busted off at
the end. Break for the doors, and you'll find yourself in the lobby. Go
over to the window and you should hear Vanilla Ice say "police on the
scene! You know what I mean?" In translation, that means that the cops
have arrived to regulate and they will from this moment on, blast you
dead if you don't listen to them. Which means no thinkin' you're a rebel
and tryin' to run past the cop barrier. Cause The Man will mow you down
quicker than you can say "I made it past him!"
Anyway, back to the lobby. You'll see a couple of life forces, and
some arrows strapped to the wall. Gank it all, and take a gander around.
You'll notice a big fishing net thing and an elevator shaft. If you want
your bow to do the talkin', go ahead down the shaft. But everyone else
who prefers a pistol should climb the net, circle around the balcony,
and grab the pistol and the clip. Jump back onto the floor, and fall
down the elevator shaft. Do an inventory if you want, you should have 30
arrows, watch out for the dog, a pistol with 30 bullets, 100 life, and 8
life forces. If not, you're SOL cause you can't go back now.
But True G's will only have 26-29 bullets, cause as soon as they
hit the bottom of that shaft they saw the dog and shot it up. Climb out
of the elevator shaft and walk around the corner. Shoot the next dog
that is sitting near the entrance to the little room. In here, you'll
find 10 health that you might need, a clip, and once you shoot the
wooden box, a Boiler Room Key. Oh, and there's a dead guy in there too,
in case you didn't see him.
Head straight across from this room to the white door. Apparently,
this is the boiler room, cause the key works. Once in the room, you can
do two things. You can continue on with the level, or if you need it, go
for a 10 health that's not even hard to find. If you don't need the
health, skip the next paragraph.
Walk forward toward the opening in the wall, but instead of ducking
inside of it, hand a right. Between the two huge boiler things is a
ladder. Climb it, and walk all the way down to fall off of the left
side. There's a small room with a 10 health, and a fire extinguisher
that you can blow up and kill yourself, if you're into that kind of
thing. Now just backtrack to continue on with the level.
Go inside the opening, and you'll find yourself inside a network of
pipes. It's not really a maze, but to make it easier on everyone, take a
left when you first enter. Follow the path straight until you can't go
any further. At this intersection, hang another left and kep truckin'.
At the end, you might see something in the distance. It's not a monster,
just an old guy. And he's going to lead you outta here....or not.
Section 3-City Streets
----------------
Now, wasn't that tasty? After that yummy display of toffee
goodness, climb the ladder and follow the blood trail...er...smear. Kill
the big spider alien thing(which will from now on be referred to only as
spiders). All that you get out of killing it is knowing that it won't be
following you around ever. And now you know what's back here. Nothing. A
doggie might've followed you back here, so shoot it up, and if not,
follow the blood smear back and past the hole. Kill the dog when you see
it. Run into the grass where the city hall type building are(straight
ahead and to the right).
Turn right to cap another spider, and collect everything in this
grassy area. You should find a pistol, a clip, and 10 arrows in that
spot where the spider was. Now go out of the grassy area and go the way
that you DIDN'T come from(no hole with blood leading away from it). When
you see the cop barrier, instead of trying to get even close to it, just
duck into the alley on the right and hop the fence there. It may take a
couple tries, but you can hop it. While hopping/trying to hop it, you
should collect a life force, bringing your total to 9.
Section 4-The Back Alleys
-------------------------------
We'll leave this for the next update, which I'll release probably later
today, around 7:30 PM or so. Being a virtual insomniac has its perks.
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VI. Contact Information
-----------------------------------------------------------------------
I can be reached at killabee605@yahoo.com and I frequent the Perfect
Dark message board here on GameFAQs as, you guessed it, Killa Bee.
-----------------------------------------------------------------------
VII. Copyright Info
-----------------------------------------------------------------------
All characters, voices, names, info, and general spurty black blood
goodness is ©2000 Acclaim Entertainment Inc. and ©2000 Nintendo of
America.
All spoutings and general babbling in this FAQ is ©2000 Killa Bee.