·--------------·

| Powerstone 2 |
·--------------·


·-------------·
| Information |
·-------------·------------------------------------·
| Type - Game Info/FAQ/Move List |
| Game - Powerstone 2, NTSC/JAP |
| Developer - Capcom Co. |
| Author - Written by Alucard |
| E-mail - lordmjr@shiningforce.freeserve.co.uk |
| Homepage - http://saturn.sega-zone.com |
| Version - 0.4 (28/07/2000) |
·--------------------------------------------------·

·--------------·

·----------·
| Contents |
·----------·

Current number or pages when printed using Notepad: 17

1. About The FAQ
1.1 - Disclaimer
1.2 - FAQ Description
------------------------
2. History
2.1 - Version History
2.1a - v0.1 (24/07/2000)
2.1b - v0.2 (26/07/2000)
2.1c - v0.3 (27/07/2000)
2.1d - v0.4 (28/07/2000)
2.2 - In The Next Update...
-------------------------------
3. Prelude
3.1 - Opening Speech
3.2 - My Opinion
--------------------
4. General Game System
------------------------
5. Game Controls
------------------
6. Menus & Options
6.1 - Main Menu
6.2 - Options
6.3 - Extra Options
6.4 - Button Config
-----------------------
7. Characters & Stages
7.1 - Characters
7.1a - Fokker
7.1b - Ayame
7.1c - Gunrock
7.1d - Ryoma
7.1e - Wang-Tang
7.1f - Galuda
7.1g - Rouge
7.1h - Jack
7.1i - Pete
7.1j - Julia
7.1k - Gourmand
7.1l - Accel
7.1m - Mel
7.1n - Pride
7.2 - Stages
·------------------------· NB. These two sections are yet to be added,
| 8. Gameplay | partly because they are the most complex
| 8.1 - Basic Game | bits, but also because of the pure hell it
| 8.2 - Arcade Game | is to translate for section 9. Section 8
| 8.3 - Versus Game | will be complete for the next release though.
·------------------------·
| 9. Adventuring |
| 9.1 - Adventure Game |
| 9.2 - Item Shop |
·------------------------·
10. Secrets
10.1 - Extra Options
10.2 - Characters
10.3 - Stages
-----------------
11. Notes
11.1 - Funny Things
11.2 - Credits
11.3 - Final Thought

·--------------·

·------------------·
| 1. About The FAQ |
·------------------·

·-----------------·
| 1.1 - Disclaimer \
·-------------------·--------------------------------------------------------
This FAQ is for _personal_ use only! It can only be reproduced electronically
and cannot be used for means of profit. It is copyright Alucard c2000. All
characters, names etc. are copyright of Capcom Co. I am in no way affiliated
with Capcom Co.

·----------------------·
| 1.2 - FAQ Description \
·------------------------·---------------------------------------------------
This FAQ was written by me, Alucard, mainly because I found it annoying
having to constantly translate the menus every time I played the game. So
really it just started out as a list of translations made, and then it just
went into an FAQ. Its my second attempt at making one - my first attempt is
at Resident Evil Code: Veronica, which is a work-in-progress incomplete and
can be downloaded at my website (http://saturn.sega-zone.com).

NB. The latest versions of this FAQ can always be found at GameFAQs
(http://www.gamefaqs.com).

·--------------·

·------------·
| 2. History |
·------------·

·----------------------·
| 2.1 - Version History \
·------------------------·---------------------------------------------------

·-------------------------·
| 2.1a - v0.1 (24/07/2000) \
·---------------------------·
Began writing out some translations of options and menus. Visited
http://www.gamefaqs.com and found that there was only one other FAQ for the
game, so decided to make my own. Add disclaimer and FAQ Description, as well
as translations for the options.

·-------------------------·
| 2.1b - v0.2 (26/07/2000) \
·---------------------------·
Added descriptions of what each option will do. Added the opening speech and
my opinion of the story, as well as a description of the game system, and the
games' controls. Added this Version History section too...

·-------------------------·
| 2.1c - v0.3 (27/07/2000) \
·---------------------------·
Decided on a layout for the FAQ and implemented it. Added a contents section
(which also displays sections I plan on adding soon. Began writing out stage
descriptions and speeches. Also wrote character select section so I can begin
adding character details.

·-------------------------·
| 2.1d - v0.4 (28/07/2000) \
·---------------------------·
Completed most of the character details, and added descriptions for the major
stages. Created the Secrets section and the Notes section, and added in the
methods for gaining the extra characters and options, and my first credits.
Took a big step and released this to GameFAQs.

·----------------------------·
| 2.2 - In the next update... \
·------------------------------·---------------------------------------------
In the next release of this FAQ, I hope to have complete descriptions of the
characters and stages, along with having the Basic, Arcade and Versus covered
along with tactics for beating the bosses. I've also managed to procure help
from a good friend in translating the large amount of Japanese used in the
Item Shop, so expect the beginnings of a list of the items you can get (and
what they do).

·--------------·

·------------·
| 3. Prelude |
·------------·

·---------------------·
| 3.1 - Opening Speech \
·-----------------------·----------------------------------------------------
Without warning, a dark cloud fills the sky, and then a huge shadow blankets
the entire world, with a roar that shakes the entire planet. Suddenly, a
mysterious floating castle appears out of nowhere. In the blink of an eye,
the Powerstone heroes are caught, and are transported to the floating castle.
What will happen to our heroes..?

NB. The opening speech is in Japanese, but if you leave the game to play the
demo and then start the intro again, the speech is in English.

·-----------------·
| 3.2 - My Opinion \
·-------------------·--------------------------------------------------------
Yeah, I know. It sounds very far fetched - I mean, how unlucky can these guys
get? Another thing that got me is that they are all caught when Fokker
(Falcon over here in the UK) flies into the castle? How'd they all fit on his
plane?! Weird...

·--------------·

·------------------------·
| 4. General Game System |
·------------------------·

Powerstone 2 is a strange, but immensely fun fighting game. It still holds
true to many fighting games; characters beat each other up until one of them
runs out of "energy" and is knocked out (KO'ed). Powerstone 2 is no different
in that respect, but then it has so much more to it then that.

The game is in full 3D. The play area is usually a large rectangular area,
which sometimes has platforms and raised areas. Your character has full
freedom to move around this area. This allows for some great tactical play -
you can circle around your opponent and attack them from all sides, even from
above or below. The play is fast and frantic, with many of the characters
having good speed to traverse the area.

The arenas themselves are packed full of different objects, some good or bad.
There are many boxes and other objects which you can pick up to throw at your
opponent, causing significant damage. There are also item boxes, which look
like chests - these contain items which you can use, either to damage your
opponent with, or to help you regain some of your energy. Also, each arena
has a small task (such as escaping from a boulder or climbing a tower), which
will move the fight onto a different arena...

Fighting is a simple process. You can throw your opponent by either pressing
the throw button next to them or when you are over their heads. You can even
throw in mid-air. There is only one attack button, which you can use on the
ground or in mid-air. You can also keep on pressing the attack button to
create a short combo. These are useful as the final hit is powerful and is
capable of knocking Powerstones out of your opponent.

Powerstones. These are vividly coloured gems which appear occasionally from
item chests. Each person also starts the battle in possesion of a Powerstone.
Underneath your energy bar is another bar which shows how many Powerstones
you are in possesion of. When you collect three Powerstones, this will change
into a multi-coloured bar, and your character will transform into a new
state. In this state, your character will have new attacks and will be able
to perform special attacks called "Power Fusion" moves. These moves are very
powerful but will deplete your Powersone bar by nearly 75%! Once this bar
runs out (it decreases steadily), one Powerstone will disappear and the other
two will burst out of you, causing you to return to your normal state.

One aspect of Powerstone and Powerstone 2 which has been of great debate is
the lack of a blocking facility in the game. Your character cannot block any
attack, although it is possible to escape an attack by double-tapping in a
direction away from the attacker. To be frank, you won't really need to block
as you can just run in a direction away from the opponent or jump over the
attack. Do try to get used to it though.

There can be up to four players in the game. This can make battles a big
frantic mess of attacks, dodging and throwing, but is also the high point of
the game. There is nothing better then coming from behind to beat the other
three opponents!

If you are unable to beat them all by the end of the time limit, sudden death
will occur. Large boulders will fall from the sky, causing you to lose almost
all your energy - in otherwords, one hit will KO you - and all your
Powerstones will burst out of you. The match will end when one person is left
standing. Remember that just a single hit can KO someone, so use this to your
advantage and try to throw something at them or use a weapon. Even better,
get three Powerstones and use a Power Fusion attack to reall hammer home that
win!

Okay, that's a generalised description of how the game works - now its on to
the serious stuff.

·--------------·

·------------------·
| 5. Game Controls |
·------------------·

For those of you who played the original Powerstone (who hasn't?) then the
controls shouldn't be too much of a problem for you. They are listed as
follows:

Analogue stick
---------------
Use this to control your character's direction. In otherwords, push it to the
right and your character will run to the right side of the screen. Its a bit
weird - instead of pressing up to make your character run forward ala
Resident Evil, pressing up will make him/her run towards the back of the
screen, away from the camera point. Trust me, you'll get used to it.

Digital pad
------------
Basically the same as the analogue stick, but in digital. This limits you
somewhat as it means you can only go in eight directions, so I recommend you
use the analogue stick.

(A) Button
-----------
This makes your character jump. Some characters can also jump again in
mid-air, giving you extra height and range. You'll need it too - the stages
are far bigger than the original's. You can also jump off objects and walls
by jumping into them and pressing (A) again to jump off, and if you are hit
you can recover by pressing (A) whilst flying through the air.

(B) Button
-----------
The (B) button will make your character perform a throw. If you are on the
ground then you must be near your opponent to have any chance of throwing
them. If you are in the air, you just need to be in the area above them and
your character will fall down on them to throw them.

(X) Button
-----------
Pressing (X) will cause your character to attack. Attacks vary in speed and
power. The bigger characters have slow but powerful attacks, wheras the
smaller characters have faster but weaker attacks. You need to be pretty near to
your opponent to hit them. If you hit them, you can keep on pressing the (X)
button to continue into a combo. The last hit of the combo will knock a
Powerstone out of them or some money. You can also attack in mid-air, but you
will only perform one hit.

(Y) Button
-----------
The (Y) button allows you to pick up and drop items. Items which can be
picked up will have a circle underneath them when you pass near them. Some
items don't need to be picked up (like food), but most do. Just press the
attack button to use said item. When you have an item in your hands, a small
bar appears above your energy. This shows how much more "health" the item
has. Each time you use the item this will decline, and when its all gone your
character will drop said item and it will disappear.

(L) Trigger
------------
This will cause your character to perform their first special attack (or
"Power Fusion"). You can only do this in your transformed state. If you
aren't in this state, the (L) trigger will make your character attack.

(R) Trigger
------------
This will cause your character to perform their second special attack (or
"Power Fusion"). You can only do this in your transformed state. If you
aren't in this state, the (R) trigger will make your character perform a
throw.

(Start) Button
---------------
Simple - this will pause the game.

NB. All the controls can be changed in the options menu, and you can also
set one of the buttons to Chouhatsu (or "taunt"). I haven't found a way
of taunting without this yet. If you know what it is then please tell me
and i'll give credit.

·--------------·

·--------------------·
| 6. Menus & Options |
·--------------------·

·----------------·
| 6.1 - Main Menu \
·------------------·---------------------------------------------------------
Since just about everything is in Japanese, here are some translations of the
menus and options, beginning with the menu on the title screen:

* Basic Game * *: This option is highlighted
Arcade Game by two Powerstones.
Versus Game
Adventure Game
Item Shop
Options
Extra Options
Save - Load
Network

Basic Game
-----------
The mainstay of Powerstone 2, this will start a trip to escape the castle.
You can pick from five different stages to start on, and when you win you can
choose which stage to continue onto.

Arcade Game
------------
An exact translation of the arcade game. Standard arcade fighting fare,
allowing upto four players to fight against each other - there is also a
cooperative on this mode - if a second player presses the (Start) button on
the character select screen he/she can play with you.

Versus Game
------------
Versus mode allows you to have up to for players fighting against or with
each other. Different from arcade mode in that you can set the teams, have
computer players, and choose your stage.

Adventure Game
---------------
Weird mode which pits you in a load of battles. At the end of each battle you
see how much gold you collected and what items you got. You can keep going
through this and spend your money on items and other things in the item shop.
See section 9 (Adventuring) for more details.

Item Shop
----------
You can spend your hard-earned moolah here to get extra items for use in the
game. See section 9 (Adventuring) for more details.

Options
--------
Allows you to change the game options. Check below for translations of the
options menu.

Extra options
--------------
These extra options change other aspects of the game and even offers a sound
test, but you have to earn them by completing the game with seven different
characters. See later in the section for translations of them.

Save - Load
------------
Allows you to save and load your VMU file. You can also download a VMU
mini-game too. Once again, check below for translations of the options in
here.

Network
--------
Ah. Trouble. Well, living in England kinda means I can't do anything with
this bit. If any of you out there can help me with what you can do and see
with this part of the game, please contact me and credit will be given for
your contribution.

·--------------·
| 6.2 - Options \
·----------------·-----------------------------------------------------------
Now here are the translations for the options menu. When you change an
option, the text will go blue, indiating that it is not the default choice:

Difficulty
-----------
This goes from 1 to 8 (8 being the highest). The default setting is 4. Use
this to make the computer opponents easier or harder to defeat. This setting
affects all game modes.

Time Limit
-----------
Use this to turn on or off the time limit that is imposed on battles. By
default it is set to "on", and this setting affects all game modes.

Damage
-------
This goes from 1 to 4 (4 being the highest). The default setting is 2. Use
this to change how much damage you do when you attack an opponent. Be warned
that this makes your opponent's attacks more powerful too. This affects all
game modes.

Auto Save
----------
This will allow you to make the game save to the VMU every time you leave to
the main menu, by whatever method. By default it is set to "off".

Sound
------
Allows you to have the sound output in stereo or mono form. Obviously if you
don't have a stereo television you should set it to mono so you can hear
everything. By default, this is set to "stereo".

BGM (Background Music) Volume
------------------------------
This goes from 1 to 15 (15 being highest and the default setting). You can
alter how loud the background music is by changing this value. Affects all
game modes.

Sound Effects Volume
---------------------
This goes from 1 to 15 (15 being highest and the default setting). Use this
to alter how loud the voices and sound effects are. This affects all game
modes.

Quick Continue
---------------
When you continue, you will usually have to pick your character again. If you
set this to "on", you won't be able to pick your character and will instead
start the battle again. By default this is set to "off", and will affect all
game modes bar the Versus mode.

Button Config
--------------
Press (A) to enter the button config menu. See section 6.4 for more details.

Restore Defaults
-----------------
Press (A) to change all the settings back to their default values.

·--------------------·
| 6.3 - Extra Options \
·----------------------·-----------------------------------------------------
These options have to be earned - see section 10 (Secrets) for details on how
you get them. They are all translated as follows:

Extra Items
------------
Any items you gain in adventure mode can be used in other modes. By default,
this is set to "on".

Number of Powerstones
----------------------
Pretty self-explanatory. This allows you to set the number of Powerstones
allowed in the battle. By default, 7 Powerstones are allowed.

Transform Timer
----------------
When you are in your transformed state, your gauge which displays how much
power you have will decrease at a slow but steady rate. By default this is
set to "normal", but you can change it to off to stop it from decreasing.

Transform Damage
-----------------
Allows you to specify how much damage your character takes when in his/her
transformed state. By default this is set to "50%". In otherwords, when
transformed your character will only take 50% of the damage he/she would
normally take.

Transform Attack Power
-----------------------
Allows you to specify how much damage your character gives out when in
his/her transformed state. By default, this is set to "100%". In otherwords,
when transformed your attack power is at normal. You can make your character
weaker, or even twice as strong as normal!

Countdown
----------
When your character is KO'ed, a big HELP appears over them and a countdown
will appear counting from 9 to 0. This will remove that counter and thus
when KO'ed you will instantly pass away.

Target Line
------------
Displays a target line from your character. This shows where you will attack
with an item or Power Fusion attack. By default, this is set to "off".

Sound Test
-----------
Self-explanatory. Allows you to listen to the various music and voices in the
game.

Restore Defaults
-----------------
Pressing (A) results in all the Extra Option settings being restored to their
default values.

·--------------------·
| 6.4 - Button Config \
·----------------------·-----------------------------------------------------
These are the options for the button config menu. From here you can change
all the button settings. The menu shows the settings as:

(A) - Jump
(B) - Throw
(X) - Attack
(Y) - Item
(L) - Power Fusion A
(R) - Power Fusion B

NB. Above are the default settings. You can change them how you wish, and
even set a button to "Chouhatsu" or "Taunt".

The other two options are:

Vibration
----------
If you have a vibration pack, turn this on to feel the attacks and damage you
receive. By default, this is set to "off".

Restore Defaults
-----------------
Press (A) to restore the buttons to their default values and turn off the
vibration function.

NB. There are more menus in the game, but I haven't translated them yet. When
I have I will list them all here.

·--------------·

·------------------------·
| 7. Characters & Stages |
·------------------------·

·-----------------·
| 7.1 - Characters \
·-------------------·--------------------------------------------------------
There are a total of fourteen characters in Powerstone 2 (the original eight
plus four more and two secret ones). On the character select screen, they are
as follows:

·-----------·-----------·-----------·-----------· *: Fokker is called Falcon
| | | | | in the UK. I think they
| Fokker | Ayame | Gunrock | Ryoma | did this because Fokker
| | | | | might sound a bit like
·-----------·-----------·-----------·-----------· F*cker if you see what I
| | | | | mean...
| Wang-Tang | Galuda | Rouge | Jack |
| | | | |
·-----------·-----------·-----------·-----------·
| | | | |
| Pete | Julia | Gourmand | Accel |
| | | | |
·-----------·-----------·-----------·-----------·

Since the Versus select screen is different, you have to cycle through the
characters to get to the one you want. They go in the following order:

NB. Those marked with an (*) are secret characters. See section 10 for more
details.

Fokker, Ayame, Gunrock, Ryoma, Wang-Tang, Galuda, Rouge, Jack, Pete, Julia,
Gormand, Accel, *Mel*, *Pride*

Below are details about each character, along with their replacement attacks
when transformed, and descriptions of their Power Fusion attacks:

·------·-------·
| 7.1a | Fokker \
·------·---------·
Attributes: Fokker is the kinda default character, with average speed, power,
jumping height etc. As such, he is always a good choice to play
as. As he's pretty fast, you can do some good attacks and still
escape away if they miss.

Power Attack: Fokker will release a missle from his arm which will seek out
the nearest opponent.

Power Fusion I: Fokker will burst towards the nearest opponent covered in
light, causing damage to them. He will stop moving for a
second before continuing to attack them. Keep on pressing the
(L) trigger to make a total of five attacks.

Power Fusion II: Fokker will power up for a second before releasing a huge
amount of missiles from his body which will automatically
home in on the nearest opponents, causing significant
damage.

·------·------·
| 7.1b | Ayame \
·------·--------·
Attributes: Ayame is a very fast and quite small character. As such, she is
quite suited to quick attacks. She can also utilise a double-jump
to gain a lot of height. However, she is a weak hitter, and has
little defense, so can be easily hurt.

Power Attack:

Power Fusion I: Ayame will send out a large number of shurikens, which will
home in on the nearest opponents and continue to cross
through them. Link two of these attacks to cause massive
damage to the opponent - its also virtually impossible to
avoid.

Power Fusion II: Ayame will jump in the air and will begin to fire pointed
spikes towards the ground. You can direct where she fires
these by using the Analogue stick. They can cause a fair bit
of damage if used correctly.

·------·--------·
| 7.1c | Gunrock \
·------·----------·
Attributes: Gunrock is the biggest and heaviest character in the game. He is
very powerful and is capable of taking a lot of damage. However,
he has a very small jump height and is also very slow, which is
not very good as it means he cannot avoid most of the attacks in
the game.

Power Attack: Gunrock will throw a large boulder across the screen in the
direction you are facing.

Power Fusion I: Gunrock will crouch down and then grow in size. He will then
curl up and begin rolling around the play area. Whilst like
this you can direct him around with the Analogue stick, and
can even jump. Just roll into them to cause damage.

Power Fusion II: Gunrock will jump into the air and slam down on the ground,
causing everyone nearby to become dizzy. He will then start
stomping on the ground, making large boulders fall from the
sky onto your opponents' heads.

·------·------·
| 7.1d | Ryoma \
·------·--------·
Attributes: Ryoma has speed and jump height equivalent to Fokker, although
he has slightly raised attack power. This is mainly due to the
katana (sword) he carries around, which also gives him a little
bit of extra range.

Power Attack: Ryoma will send out a glowing slash mark towards his nearest
enemy.

Power Fusion I: Ryoma will begin swing his sword around really fast, causing
large curved slash pieces to head towards the nearest
opponents.

Power Fusion II: Ryoma will spin around vertically with his sword, catching
anyone nearby and bringing them up with him. As he reaches
his highest point he will stop and slash on the ground,
causing a huge explosion.

·------·----------·
| 7.1e | Wang-Tang \
·------·------------·
Attributes: Wang-Tang is my personal favourite. He's fast, has some good
attacks, and has excellent Power Fusion attacks. However, he is
a bit weak and can't take damage too well.

Power Attack: Wang-Tang will shoot out a fast beam of energy in the
opponents' direction.

Power Fusion I: Wang-Tang will hold his hands above his head, and a huge ball
of energy will begin to form there. When big enough he will
throw this ball at his nearest opponent for multiple hits.

Power Fusion II: Wang-Tang will cause a plume of fire to rise up, catching
anyone nearby. He will then begin to fly extremely fast
through this fire, kicking anyone inside, before returning
to the bottom and sending a huge dragon made of fire up to
finish them.

·------·-------·
| 7.1f | Galuda \
·------·---------·
Attributes: Galuda is large and powerful, almost like Gunrock. However,
Galuda is a bit faster than Gunrock, meaning he can attack and
dodge faster, as well as jump higher. Once again though, he is
still too slow for the fast action of the game.

Power Attack:

Power Fusion I: Galuda will make a large bow out of energy, and fire several
arrows into the sky. These arrows then fall at great speed
towards all nearby opponents, causing a fair bit of damage.

Power Fusion II: Galuda will grab the opponent (you must be near or under
your enemy), fly them into the air, and then bring them
smashing into the ground at ffull speed for some hefty
damage.

·------·------·
| 7.1g | Rouge \
·------·--------·
Attributes: Rouge is a pretty fast character, with some excellent attacks,
but weak attack power. One great high point is that she has an
extremely high jumping height.

Power Attack:

Power Fusion I:

Power Fusion II: Rouge will start to float in the air, and a huge red skull
will appear above her head. Whilst like this, you can
control her direction with the Analogue stick, and she will
automatically point towards the nearest opponent. Press the
attack button to send huge fireballs at your opponent. This
attack is almost impossible to avoid.

·------·-----·
| 7.1h | Jack \
·------·-------·
Attributes: Jack is an incredibly weird character (although admittedly no
where near as weird as the next few). He runs on all fours and
carries two small knives, which gives him excellent reach. He is
also very fast, once again with the trade off of low power and
suspectability to damage.

Power Attack: Jack will swing his arm around in a huge arc, hurting anyone in
its path.

Power Fusion I: Jack will create several small swords out of energy and will
release them into the sky to come hurtling at an opponent. If
you do this in the air, the swords will head straight for the
opponent rather than into the air first.

Power Fusion II: Jack will spread both arms out and begin spinning on the
spot. Anyone caught in this is brought up with him, causing
multiple hits of moderate damage.

·------·-----·
| 7.1i | Pete \
·------·-------·
(YET TO BE COMPLETED)

·------·------·
| 7.1j | Julia \
·------·--------·
(YET TO BE COMPLETED)

·------·---------·
| 7.1k | Gourmand \
·------·-----------·
(YET TO BE COMPLETED)

·------·------·
| 7.1l | Accel \
·------·--------·
(YET TO BE COMPLETED)

·------·----·
| 7.1m | Mel \
·------·------·
(YET TO BE COMPLETED)

·------·------·
| 7.1n | Pride \
·------·--------·
(YET TO BE COMPLETED)

·-------------·
| 7.2 - Stages \
·---------------·------------------------------------------------------------
There are eight stages in Powerstone 2, although only five are available at
the start. See the secrets section for information on earning the extra
stages. Below are descriptions of the stages along with the opening speech
by the narrator:

NB. I have been told there are eleven stages in Powerstone 2, but I have yet
to find them. If you know how to get them then please do tell me and
credit will be given.

Airship Area
-------------
Opening speech: Hey now, watch your step. Don't fall off, 'cause its a long
way down from here.

Description: You will start off on a huge airship, which has three turrets.
There are several boxes and item chests for you too. Over time,
parts of the airship will fall off - first the left side, then
the right, and eventually the middle will collapse.
You will be free falling through the sky now - a counter in the
top-right corner will display how far away from the ground you
are, and will of course be constantly going down. Use the attack
button to boost your character forward. Item boxes will also
usually give out health items. As you fall, umbrellas (they look
like blue poles) will fall - grab these quickly. When the
counter reaches zero, you will fall to the floor.
If you didn't get an umbrella, you will crash to the floor and
lose some health. However, if you managed to get an umbrella,
you will float to the floor and not lose energy. In this area
there are several raised and lowered areas. At one end is some
flowing water which brings some bombs and item boxes. There are
some large doors which will occasionally open to produce a large
tank for you to use. On the other side are some stepped
platforms leading to two catapults, which will catapult boulders
down to the lower levels when hit.

Tomb Area
----------
Opening speech:

Description: You'll start off in a large room with two pillars, each with
boulders on them. Next to each pillar are small platforms. At
one end of the room is a raised area with several caskets on -
these can be thrown to trap your opponent. The pillars can also
be knocked to make the boulders drop off and flatten your
opponents. Also a small revolving block will occasionally stop
and whatever picture is displayed will cause an action (eg. if
spikes are displayed, spikes will shoot out of the ground).
After some time, the floor will collapse and you will fall into
a linear path. You must run away from a boulder, and there will
be pitfalls you must avoid. Go thorugh the door at the end to
reach the next area.
In here is another large room. A huge bell is at one end (which
can be knocked about with a hammer), and some jars are also
present which can be thrown on your opponents' heads. Some
statues will also emerge from the walls occasionally too, which
can harm your character.

Space Station Area
-------------------
Opening speech: Remember, don't miss the elevator, or else you'll be sorry!

Decscription: You start off in a large room, with a lit green floor at one
end (its actually an elevator). One side of the room has a red
window with a conveyor belt behind it. This can be destroyed to
gain access to the item boxes behind it.
After some while, the elevator will begin to rise, and you must
get on it. It will stop at a larger area with several small
moving platforms. These generally lead to more item boxes, and
on some are small green teleporters, which will transport you
to another teleporter in the area.
Soon though the elevator will begin to rise again, so once more
you will have to board it. At the top you discover a huge alien
which you will have to avoid whilst you defeat your opponents.
The alien doesn't move from its position but has various
attacks that can do a fair bit of damage.

Iceberg Area
-------------
Opening speech: An aquatic adventure... don't forget to take advantage of
those subs.

Description: You begin this area on two large submarines. There are three
subs in total, each with different objects on them. They will
be constantly submerging and raising again. The yellow sub has a
small trigger device which will activate some large
missiles housed in the submarine. The blue one has several
turrets, including a large turret at one end. The green one has
several platforms which usually have item boxes on them, and
sometimes have flying vehicles which you can use to drop bombs.
Whilst you fight, small ice floats will pass by, which contain
item boxes for you. Eventuall, the sub will crash into an
iceberg, and the fight continues. Watch out here as the ice
floor can easily be destroyed by explosions.

Dark Castle Area
-----------------
Opening speech: What's going on here? I have a very bad feeling about this
place - you'd better stay alert.

Description: In this are you'll start off on one side of a large pool of
water. There are many items around, such as boxes and targets.
There are also some lily pads in the water which you can stand
on, albiet not for too long.
After some time, some GO> arrows will appear, and the side you
started on will begin to be lined with fire which is coming from
some flaming arrows being shot towards you. You will have to
jump from platform to platform to reach the top of the tower. Be
warned, as some platforms are unstable and will crumble beneath
you (this can damage people below you too). When you reach the
top there is a door have to get through.
You pop out of a giant lion head to arrive in this room. There
is a slightly raised platform at one side which has some reels
on it. You can hit these to cause various effects, such as food
appearing, dropping bombs on the play area, or causing a beam to
come from the lion's mouth. There are also a few pillars and
item boxes for you too.

Special Area #1: Desert Area
----------------------------
Opening speech: What a massive enemy. But its not unstoppable - aim for its
head.

NB. Even if you are in Versus mode when the mid-boss isn't here, the narrator
still says this quote...

Description: This area is just a large open plain, littered with cacti, both
large (which you can grab onto, or if your character is big
enough, swing around) and small (which you can pick up and
throw). Apart from that, this area has nothing special going for
it.

Special Area #2: Final Area
----------------------------
Opening Speech: It's do-or-die time now - destroy the monster and get out of
the castle!

Description: (YET TO BE ADDED)


NB. I have yet to complete the rest of the descriptions. Rest assured these
will be here when the next release comes out.


·--------------·

·-------------·
| 8. Gameplay |
·-------------·
This section will be complete in the next release of this FAQ, and should
hopefully cover everything you'll need to know for the Basic, Arcade and
Versus modes of the game.

·--------------·

·----------------·
| 9. Adventuring |
·----------------·
The Adventure mode is a pretty easy thing to cover, but unfortunately the
Item Shop most certainly is not. It is bed ridden with Japanese text, but
i'll try to translate it all to the best of my (and TyRaNiD's) abilities!
This will most likely be the longest section of the FAQ, but some of it will
be here for the next release.

·--------------·

·-------------·
| 10. Secrets |
·-------------·

·---------------------·
| 10.1 - Extra Options \
·-----------------------·----------------------------------------------------
To gain the extra options, you must complete either the Basic game or Arcade
game with seven _different_ characters. Each time you complete it with a
different character a new option will be opened up. You don't have to start
again if you are KO'ed - you can still continue and the secret will still be
opened up.

NB. You can be very sneaky here. If you have two people, choose Arcade mode
and have the second player join in before the first picks his/her
character. After selecting, an option menu will appear with two choices:

* Players cannot hurt each other * *: This is the default choice.
Players can hurt each other

Choose whichever you wish. Complete the game, and you'll find two options
have appeared instead of one! The game counts it as being completed by
two seperate characters! Just repeat twice and then with a single player
to gain all the options in just four games! Thanks goes to Michael Bell
(michael@rdwarf.freeserve.co.uk) for helping me try this.

·------------------·
| 10.2 - Characters \
·--------------------·-------------------------------------------------------
There are two secret characters in the game - Mel and Pride.

Mel
----
Mel is the shop keeper in the Item Shop mode. Lord knows why she's a player
in this game, but she is actually pretty good, and has some very weird
attacks, many involoving money bags!

Pride
------
Pride is Fokker's dad (the one Fokker blamed in the first game for making him
drop the Powerstone). He's pretty much the same as Fokker except his attacks
are slightly different (although are very similar to Fokkers).

To gain these characters, you must complete either Basic or Arcade mode with
eight different characters. Once again, you can use the two-people-in-a-game
technique to get this done quickly.

·--------------·
| 10.3 - Stages \
·----------------·-----------------------------------------------------------
I have only gotten one stage up at the moment (that being the Desert Area).
To get this, you must complete the game with eight different characters.

NB. If you know how to get the other stages up, please tell me and credit
will be given to you.


·--------------·

·-----------·
| 11. Notes |
·-----------·

·--------------------·
| 11.1 - Funny Things \
·----------------------·-----------------------------------------------------
Although not really related to the actual game, I think you should all know
of this. In the final episode of the latest series of "Bits" (a videogame
show over here in the UK, which is presented by three women who can't act),
they did a preview of the Playstation 2. During the episode, I was very
suprised to find them previewing Powerstone 2 on Playstation 2 (Capcom have
stated a Powerstone game will head to Playstation 2 but haven't said whether
it will be Powerstone 2). They described the game and how good it was and
that it would be a selling point over the Dreamcast (!). Mistake 1 - The game
is already on the Dreamcast. Then, and this is a whopper, they stated the
game would feature VMU support!! VMU SUPPORT!! Excuse me, were you previewing
the Dreamcast game and saying it was Playstation 2? Were you?

Funny that isn't it. At least you would think a television program would get
its facts right...

·---------------·
| 11.2 - Credits \
·-----------------·----------------------------------------------------------
These are the people whom I just have to thank for helping me to create this
FAQ:

Michael Bell (michael@rdwarf.freeserve.co.uk)
----------------------------------------------
Many thanks for perserving with me as I tried many different things, and for
helping me in that sneaky way of getting the Extra Options up. Also thanks
for lending me your power adapter whilst I waited to get one...

TyRaNiD (tyranid2@hotmail.com)
-------------------------------
Thanks for promising to help find any mistakes and with translating the
bucket loads of Japanese text this game has.

·---------------------·
| 11.3 - Final Thought \
·-----------------------·----------------------------------------------------
What are you doing reading this? PLAY THE GAME!

-----------------------------------------------------------------------------
Well that's it. I hope you found this FAQ easily readable and useful. Its
taken a lot of my time to write it, but then when you're waiting for your A
Level results at least its something to do!

Until next time - Pip pip!