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LAST UPDATE - SHOW ALL
Day One
Beginning Screen:
Start by talking to the man sitting by the fire. He'll
set up the main plot for you. As a rule(with some
exceptions), use all of the conversation options
available. You should receive some food rations from
the man. Now walk into the wagon on the left. Talk
to the people there. Get the compass from the man.
Operate the chest on the right to open it, then get
the teddy bear and goggles(under the bear). Use the
goggles on your face icon, and use the compass on
your hand icon. Leave the wagon and walk into the
middle of the screen to enter the storm.
Storm:
Click the boot icon on the side(left, right, or top)
of the screen the compass points to in order to make
it through the storm. You'll come out at the town of
Silverload. Remove your goggles and compass into your
inventory.
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Night One
Town Intro:
Walk through the gates, and follow the road through
the next screen. You want to do this as quickly as
possible because of the various night creatures that
populate the town. If you stay outside too long, you
will see a short sequence depicting a werewolf, and
you will take damage. It's not lethal, but you CAN
avoid it by moving quickly. At the screen with the
view of town, look at the middle of town. Now walk
there, and you will find the hotel.
Hotel Silverload:
Enter and operate the bell on the desk. Tell the
innkeeper that you are only passing through, and
he'll let you stay.
UPDATE!:
You can stay in the stables by going outside,
entering the stable, then using the stick you find
on the door. Close the door and use the stick on the
doors to keep the werewolves from killing you while
you sleep. This will save you some cash. Credit
lonewolf for that tip...
After he leaves, go behind the desk by clicking the
left side of the screen. Get the paper and key under
the desk(you can read documents by using them on
your face icon.) Go upstairs, use the key the
innkeeper gave you to unlock the last door. Pick up
the chair in the hall and enter your room. Close the
door and use the chair on the door to secure it.
Look outside the window. Operate the doors on the
closet and get the note on the shelf inside. Now
operate the chest of drawers to reveal a secret door.
Get close up and use the small key that you got
behind the desk to open the way. Go inside and talk
to the man. Exit by clicking on the bottom of the
screen, and sleep in the bed. In the morning, remove
the chair, go downstairs, and get your gun from
behind the desk.
--------------------------------------------------------
Day Two
Hotel Environs:
Outside, you see a mob beating on a man. Talk to the
leader, Kain. If you say that you'll teach him some
manners, or any other provocative phrase, you'll
enter a 3D shootout with Kain and his gang. This is
avoidable by using neutral phrases. It does not make
much difference which you do. If you fight, you'll
probably have to heal though. Check the left of the
hotel to find the barn. Enter and get the stick.
Leave and go down the alley. Open the door here and
enter the kitchen. Get the frying pan and the butcher
knife. Leave again and continue down the alley.
Enter the gun shop. Walk to the center display and
buy the bullet press. Also grab the instructions on
how to use it from the top of the display. You can
also buy a new gun here, but it makes no difference.
Be sure to visit the General Store. Buy the lamp,
oil, matches, and as many medicinal items as you can.
Main Street:
On the right side of the hotel you'll find the main
street. Talk to the cowboy, then enter the saloon.
At the bar, buy two ales. Go upstairs and talk to
Sheila. Afterwards, leave and give the cowboy both
ales. He'll fall asleep, and you can grab the crowbar
and sledgehammer from the cart. Go to Sheila's window
and talk with her again. When she tells you to hide,
click the boot on the small dark space under her bed
(towards the left). You'll hide under the bed. After
you leave Sheila's, return to the graveyard outside
of town.
Silverload Environs:
At the graveyard, walk to the right towards the
gallows. You'll need rope soon, so continue walking
to the gallows. *Click on the upper part of the screen
to climb up the gallows. Use the butcher knife to cut
the rope. Get the rope from the corpse, and grab the
loaded dice from it's breast pocket. Return to town,
and main street.
Shady Side of Town:
Talk with the undertaker. Notice the hook on the
corpse's hand, and *the hammer leaning against the
post. Get the undertaker to take your picture, then
grab the hook and hammer while he's gone. Return to
the latter half of the main street and walk between
the saloon and the town hall. Continue walking left
past the livestock place, and down the next street.
The Plot Thickens:
You should find the broken down blacksmith's shop.
Use the rope on the reel over the well. Climb down
the rope and get the bucket. Return outside, and
retrieve your rope. Go back to the livestock place.
Enter and find the hanging pig. Use your knife on
the pig to cut it open, then place the bucket under
the falling blood to collect it. Take the bucket of
blood back and into the blacksmith's shop. Here you'll
find Carl, who is transforming. Give him the blood
and let him speak. After he leaves, grab the tongs,
the book, and the shovel.
--------------------------------------------------------
Night Two
Discovering the Dark Magic:
Make your way back to the big statue on the main
street, and *use the tongs on the statue to get the
token. Walk to the town hall on that same screen,
and use the crowbar to break in. Go upstairs, watch
the transformation, and then look at the pile of
clothes. Get the key there. Walk around the desk and
use this key to unlock the drawer. Get another key
inside. Take and read the book on the desk, then walk
back around the desk. Examine the picture on the wall,
then use the key from the drawer to unlock the the
frame. Open it up and hit the switch. Now grab the
spell off the bookcase, then operate the bookcase to
reveal a hidden door. Place the scroll in your hand,
and walk into the circle. You will teleport to a
secret room. Use the sledge to smash the crystal ball
(center) and the voodoo doll(left) in this room. Grab
the magic scroll on the voodoo doll closeup. Also get
the potion on the right of the main screen. Teleport
back to the town hall and leave. Head towards the
hotel. Roots
Go to the left side of the hotel, back to the kitchen.
Use the hammer on some of the floorboards here to open
a passageway down under the hotel. Use the crowbar to
open the crate on the left side of the screen. Look
at the remains, then grab the skull. Exit this area
and go to the graveyard. In the graveyard, head right.
There are two graves that you need to dig up using
the shovel. One has only a mystic plate inside, which
you should smash with your sledge. The other contains
your murdered adoptive parents. Get the locket from
them. Return to Sheila's. Talk with her, and you can
sleep in her room.
--------------------------------------------------------
Day Three
The Preacher's Domain:
In the morning, talk to Sheila. Ask her what you
should do, then leave via the window. Go to the
undertaker's and continue right. You'll find a bridge.
You may have found this previously, but vultures
prevented your crossing. Cross now, clicking on the
church in the distance. You should now see a church,
which you cannot enter, and a house. Go to the house
and enter. Inside, pull down the shade over the
vulture's cage. Read the book on the table, then
operate the chair. This reveal a secret closet. Grab
the robes from inside the closet. Now walk into the
next room and use the telescope to see the old train.
Leave the house and return to the bridge(and Sheila).
Walk to the end of the road past the bridge to find
the mining camp. Your gate pass is the token you found
on the statue.
Mining Camp:
Once you make it inside the mining camp, you'll
witness Sheila's reunion with her father. You'll also
have to go through a shootout. Be at full health
before entering the camp! Afterwards, enter the hut
at the back and talk with Sheila's father. Look at the
boots on the floor, then grab the key out of them.
Look at the hanging jacket and get the gloves from it.
Now leave and go to the chained door. The key you just
found opens the lock. Inside, move the mine cart to
the other side of the screen. Use the gloves on your
face icon, then use the oil on the lamp. Put the lamp
in your gloved hand icon, and use the matches on the
lamp. Continue into the mine.
Remove the lamp and replace it with the rope. Use the
hook on the rope, then use the grappling hook you just
made on the wooden beam. Pick up the stick on the
other side, and use the lamp on your hand icon again.
Go to the left to find some rocks. Smash the rocks
twice to find sulfur, which you should take. Go back
one screen, then head right. Don't bother talking to
the werewolf. Simply place the sulfur at his feet and
light it with a match. Grab the pick-axe head on the
ground and exit to the center. Pick up the dynamite,
then look at the piping near the ground. 'Pick up'
the piping to get silver. Return to the screen before
the werewolf/sulfur, and go into the center. Continue
on until you get to the shrine screen. Use the skull
on the middle of the screen, then talk to Wolfstar.
Return to the beginning of the mine. Move the mine
cart, then replace the lamp you're holding with the
dynamite. Use the matches on the dynamite stick, put
it in the cart, and move it one more time. Now place
the wooden stick in your hand, and use the pick axe
head on the stick. Use this on the mine entrance to
tunnel out. Leave the mine and head back one screen
from the bridge.
The Sheriff and the Silver Bullets:
On the street past the statue, head right. This takes
you to the train station. WARNING: Now is the last
chance you'll have to stock up on medical supplies.
Put on the goggles and walk two screens forward to
reach the train. Go inside, open the furnace, place
some coal in the furnace, then light the furnace.
Make sure you have your gloves on. Put the frying pan
in your hand icon, then use the silver on the pan.
Now place the pan in the furnace. Put the bullet press
in your gloved hand icon, and use the tongs to remove
the molten silver into the bullet press. You now have
the silver bullets. Put your gun in your hand, and use
the bullets on the gun. When you exit, you'll have to
face the Sheriff and his crew in a shootout.
--------------------------------------------------------
Night Three
Final Showdown:
Heal yourself now. Put the first spell scroll in your
hand and head to town hall. Go back to the teleport
circle and teleport. In the next screen, light a stick
of dynamite and place it on the left hand beam. Place
the second spell scroll in your hand and step back
into the circle. This takes you to the Preacher's
altar. The missing boy will run to you, and the last
showdown begins. You will face four werewolves, and
each takes two silver bullets to kill. Carefull with
your reloading. The vulture creature you meet is the
Preacher. It takes several shots to kill him, so be
careful. Now sit back and enjoy what little bit of an
ending there is...
Submit More Cheats
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