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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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Kagero Deception 2
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-Extra traps:

Each of the traps require you to beat the game
repeatedly and attain all four endings. Note that you
still have to have enough Ark to make these traps.

-Evil Upper and Evil Stomp:
To get the Evil Upper and Evil Stomp, play through
the game and get the first ending. Getting the first
ending requires that you to kill everyone in Chapter
17 and Chapter 21 (Two Wrongs Equal One Right).

-Magic Sac:
While not doing any damage, the Magic Sac is a fun
weapon to use since it immobilizes an enemy, and
allows you to push them anywhere. The Magic Sac is
only available after you get the second ending,
requiring you to let at least one person escape in
Chapter 17, and killing Keith in Chapter 24 (Shared
Wounds).

-Ardebaran Mask:
Although it looks rather foolish, the Ardebaran Mask
does a lot of damage, and it makes the victim walk
straight. To get it, you need to get the third ending,
where in Chapter 17, let at least one person escape,
and in Chapter 24, let Keith live (slightly damage
him).

-Evil Kick:
A very powerful trap that sends a victim flying
across the room, the Evil Kick is gained when you get
the fourth ending. The fourth ending is similar to
the first ending, except you in Chapter 21, you let
one person escape.

-Suezo:
The eyeball monster from Monster Rancher can be found
in the game. Although there is no animation, the Suezo
is a very powerful trap. To get it, you need to have
all four endings saved on one game.

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Related Links
  • Kagero Deception 2 cheats

  • Kagero Deception 2 walktrough by Zhou Tai An 33KB

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