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To get more money, press and hold these buttons in
order: L1, R2, L2, R1. Then (while still holding the
shoulder buttons press these buttons: CIRCLE, SQUARE,
RIGHT, LEFT, X, TRIANGLE, DOWN, UP.
This will give you 10 large each time it's entered.
To increase your level by one, press and hold these
buttons in order: L1, R2, L2, R1. Then (while still
holding the shoulder buttons press these buttons:
SQUARE, TRIANGLE, CIRCLE, X, RIGHT, DOWN, LEFT, UP.
To increase your spell level by one, press and hold
these buttons in order: L1, R2, L2, R1. Then (while
still holding the shoulder buttons press these
buttons: UP, DOWN, LEFT, RIGHT, RIGHT, LEFT, DOWN, UP.
To become invincible, press and hold these buttons in
order: L1, R2, L2, R1. Then (while still holding the
shoulder buttons press these buttons: X, DOWN,
TRIANGLE, UP, CIRCLE, RIGHT, SQUARE, LEFT.
Text will apear that says "The Gods Favor You."
To replenish your health to full, press and hold these
buttons in order during gameplay: L1, R2, L2, R1. Then
(while still holding the shoulder buttons press these
buttons: TRIANGLE, DOWN, CIRCLE, LEFT, SQUARE, RIGHT,
X, UP.
When fighting the wartok in the northern tundra for the invisible
gauntlets back him up to the very edge of the platform. When you
kill him he'll fall off the edge but the gauntlets will fly up and
land at your feet . Then turn around to find an additional set of
gauntlets on the platform a few steps away . Use one set to
complete a quest and keep the extra set . The only problem is you
can't drop them or sell them or even use them. They become stuck
in your inventory until later when you're in the Halfmens' Lands.
To find this cave and enter it, you must first use the Prison
Bypass Glitch. After releasing Arokh, go to the exit gate from the
arena where you usually fight Maulgak. Standing on the outside of
this gate will initiate the cut-scene with the Black Spirit of
Jasaad. Now go back to the cave where you back flipped to perform
the Prison Bypass. Enter the cave and go to the spot where the
collapsing bridge would be.
You will find a hole in the ground that is not there in normal
game play, a hole triggered by the Jasaad cut-scene being out of
sequence. The bridge is apparently gone. Underneath is the Half-
Man that can be heard but not seen when passing through this
hallway in the normal game. You can see him from above through the
hole. If you try to jump in or jump across the hole, the cut-scene
leading to the prison will trigger as if the bridge were
collapsing.
There is a way to get down into the cave. Roll straight into the
right stone wall before the bridge. Continue to roll but then
begin to angle your left analog stick to the left till you fall
into the hole while rolling. Keep rolling as you hit the ground.
You will be inside a new cave with an invulnerable Half-man!
In Shiverbane, Maulgak area, a variety of interesting new veins of
play will become available if you can flip the lighthouse switch
to free Arokh prior to the prison episode. You can activate the
gate, fly into arena, fight Maulgak without going through the
prison system, skip him and leave him for later in the game. Use
your imagination!
There is a spot to jump up on an invisible ledge and reach the
switch. Go through the beginning tunnel system till you reach the
area of snow that surrounds a lighthouse with several cave
openings. One of these caves leads to the prison system. On the
right side of this cave entrance, as you face the opening from the
outside, is an ivisible ledge. You may use the barrels or stand in
the middle of the veins of snow on the ground that look like a Y,
next to the lampost. Back flip onto the ledge. Back flip again
onto the top of the cave entrance. Back flip one more time and you
are up and can walk to the switch. Activate it and fight the
half-men from the back of Arokh!
After stopping the storms by killing Bonegrinder, and getting
a glimpse of the Andrellian Isles in the sunshine, it is possible
to avoid triggering the cutscene which sends you to the next area
with no possibility of returning. Walk Arokh to the mountain wall
on your right, and forward to the plateau blocking your path.
Staying pressed to the right, fly as low as possible and land on
the edge of the plateau. Dismount from Arohk, run forward and
slide down the slope. Call Arokh, and fly away to explore the
Isles in the sun. Any remaining enemies (except dragons) can still
be fought Unopened chests may contain extraordinary amounts of
gold. Fandrill's ship, with sails unfurled, is in the north, ready
to sail. Return to this area to get the cutscene and proceed with
the story as usual.
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