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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
LAST UPDATE - SHOW ALL


Madden NFL 2002
send to a friend printer friendly version submit cheat
this page has been viewed 1,399 time(s)
-Easy tokens 

For easy tokens, go to the two minute drill screen. Choose two
to four accounts, and the Admirals for defense. Choose your
team and make sure you choose a profile to save to, then start
playing. Keep throwing to WR2 and you should get a lot of
touchdowns. It is possible to get a score over 33,000 with this
trick.

-Better catches
To do a better catch than the normal one, where the player
throws his hands in the air at the last second and most of the
time misses, simply press Catch a second or a half a second
before you reach the target of the ball, or before the ball
reaches the receiver. The player will do a better looking and
more effective catch, such a one handed catch, a jump catch,
a spin catch, an over the shoulder catch (good for lobs), or
a better diving one if the ball is out of reach.

-Change player appearance
Enter the options screen and select "Rosters", go to "Edit
Player", then go to "Player Appearance". You can make any
player in the NFL look different than they really do.

-10 million tokens
To get over 10,000,000 tokens, complete the following steps.
Enter the "Rosters" screen from the options menu, then go to the
Ravens' (or any team's defensive you would like to play against)
roster and change the speed of all defensive players on the team
to 15. Now select a team you would like to play as and edit all
of their RBs, FBs, TEs, and backup WRs so they are at a 10 or
less rating. Put starting WRs catching and carrying to 0, and
leave the rest of their settings alone. Change all of the QBs
passing power and accuracy to 0, and make sure they are rated at
10 or less. Make the star QB's speed, accel, carrying,
awareness, stamina, and agility all set to 99. Change your
entire starting OL pass block to 99. Save your roster as
a secondary roster (under a new name, not default). Load your
newly created roster. Start a two minute drill on the All Madden
difficulty setting against the Ravens D (or the team's defensive
you chose to play against), and select the profile and team that
has your modified QB. Find a good passing play and keep using it
to score in the two minute drill. You should be able to get
around 63 to 70 points. If the defensive does somehow get a good
play on you, call a time out to save your time. Run out of
bounds if you see a penalty being called. When your game is over
you should have a huge negative number as your score, quit and
go to the "Madden Cards" screen under the options menu.
View your stats and you will have your over 10,000,000 tokens.

-Infinite creation points
Create a player, then go to "Edit Player" at the roster screen.
Press Up or Down to choose the player you want to edit.
Press Right to get to the speed category. Press X,
then press X again


All Madden Cards
----------------
-Player Cards
When you play one of these cards during gameplay, your player
will get a ratings boost. There are three different versions:
Bronze, Silver and Gold. Bronze gives your player a 25% ratings
boost for a single play, Silver gives him a 25% boost until
the end of the quarter and Gold gives the boost until the end
of the half.
Card Player
1 James Allen
2 Marcus Robinson
3 Brian Urlacher
4 Corey Dillon
5 Takeo Spikes
6 Peter Warrick
7 Sam Cowart
8 Rob Johnson
9 Eric Moulds
10 Mike Anderson
11 Brian Griese
12 Ed McCaffrey
13 Trevor Pryce
14 Rod Smith
15 Courtney Brown
16 Tim Couch
17 Wali Rainer
18 Mike Alstott
19 Derrick Brooks
20 Warrick Dunn
21 John Lynch
22 Keyshawn Johnson
23 Warren Sapp
24 David Boston
25 Jake Plummer
26 Frank Sanders
27 Darren Bennett
28 Doug Flutie
29 Rodney Harrison
30 Freddie Jones
31 Junior Seau
32 Derrick Alexander
33 Donnie Edwards
34 Tony Gonzalez
35 Eric Hicks
36 Marvin Harrison
37 Edgerrin James
38 Peyton Manning
39 Mike Peterson
40 Mike Vanderjagt
41 Dexter Coakley
42 Raghib Ismail
43 Emmitt Smith
44 Jay Fiedler
45 Oronde Gadsden
46 Sam Madison
47 Brock Marion
48 Lamar Smith
49 Jason Taylor
50 Zach Thomas
51 Hugh Douglas
52 Chad Lewis
53 Donovan McNabb
54 Corey Simon
55 Jeremiah Trotter
56 Troy Vincent
57 Jamal Anderson
58 Ray Buchanan
59 Shawn Jefferson
60 Jessie Tuggle
61 Jeff Garcia
62 Terrell Owens
63 Bryant Young
64 Jessie Armstead
65 Tiki Barber
66 Kerry Collins
67 Ike Hilliard
68 Jason Sehorn
69 Michael Strahan
70 Amani Toomer
71 Tony Boselli
72 Kyle Brady
73 Mark Brunell
74 Kevin Hardy
75 Keenan McCardell
76 Jimmy Smith
77 Fred Taylor
78 Wayne Chrebet
79 Victor Green
80 Mo Lewis
81 Curtis Martin
82 Vinny Testaverde
83 Desmond Howard
84 Johnnie Morton
85 Robert Porcher
86 James Stewart
87 LeRoy Butler
88 Brett Favre
89 Ahman Green
90 Antonio Freeman
91 Darren Sharper
92 Eric Davis
93 Mike Minter
94 Muhsin Muhammad
95 Wesley Walls
96 Drew Bledsoe
97 Terry Glenn
98 Ty Law
99 Willie McGinest
100 Lawyer Milloy
101 Greg Biekert
102 Tim Brown
103 Rich Gannon
104 Charlie Garner
105 Andre Rison
106 Tyrone Wheatley
107 Charles Woodson
108 Isaac Bruce
109 Marshall Faulk
110 Torry Holt
111 Orlando Pace
112 Kurt Warner
113 Aeneas Williams
114 Elvis Grbac
115 Qadry Ismail
116 Jamal Lewis
117 Ray Lewis
118 Michael McCrary
119 Jonathon Ogden
120 Shannon Shape
121 Matt Stover
122 Rod Woodson
123 Champ Bailey
124 Stephen Davis
125 Bruce Smith
126 Jeff Blake
127 La'Roi Glover
128 Joe Horn
129 Ricky Williams
130 Shaun Alexander
131 Cortez Kennedy
132 Levon Kirkland
133 Marcus Robertson
134 Anthony Simmons
135 Shawn Springs
136 Ricky Watters
137 Jerome Bettis
138 Jason Gildon
139 Kordell Stewart
140 Dewayne Washington
141 Blaine Bishop
142 Eddie George
143 Jevon Kearse
144 Steve McNair
145 Samari Rolle
146 Frank Wycheck
147 Cris Carter
148 Daunte Culpepper
149 Robert Griffith
150 Randy Moss


-Historic Players
Having an historic player Card will unlock that superstar
of yesteryear for use in the Free Agent pool. Once you unlock
an historic player, you can sign him to your team.
Card Player
151 Carl Banks
152 Bill Bates
153 Jerome Brown
154 Jim Burt
155 Keith Byars
156 Dwight Clark
157 Gary Clark
158 Roger Craig
159 Richard Dent
160 John Elway
161 Boomer Esiason
162 Jumpy Geathers
163 Kevin Greene
164 Dan Hampton
165 Rodney Hampton
166 Tim Harris
167 Ken Harvey
168 Craig Heyward
169 Jay Hilgenberg
170 Merril Hoge
171 Keith Jackson
172 Rickey Jackson
173 Joe Jacoby
174 Pepper Johnson
175 Brent Jones
176 Seth Joyner
177 Jim Kelly
178 Jim Lachey
179 Steve Largent
180 Dexter Manley
181 Charles Mann
182 Dan Marino
183 Wilber Marshall
184 Clay Matthews
185 Jim McMahon
186 Karl Mecklenburg
187 Matt Millen
188 Art Monk
189 Joe Morris
190 William Perry
191 Tom Rathman
192 Barry Sanders
193 Phil Simms
194 Mike Singletary
195 Jackie Slater
196 Pat Swilling
197 Steve Tasker
198 John Taylor
199 Herschel Walker
200 Steve Young


-Cheat Cards
These cards can be used during gameplay to provide a boost
or advantage to your team. The higher the Card's value,
the better or longer the cheat will be. There are three
versions of every card--bronze, silver or gold.
They are listed as B,S, and G below.
-------------------------------------------------------------------
Card Cheat Result
-------------------------------------------------------------------
201 1st and 5 B: Yards needed for first down is 5 for one play
S: Yards needed for first down is 5 for one
quarter
G: Yards needed for first down is 5 for one half

202 1st and 15 B: Yards opponent needs for first down is 15 for
one drive
S: Yards opponent needs for first down is 15 for
one quarter
G: Yards opponent needs for first down is 15 for
one half

203 5th Down B: Get five downs instead of three for one set
S: Get five downs instead of three for one
quarter
G: Get five downs instead of three for one half

204 3rd Down B: Your opponent gets only three downs for one
set
S: Your opponent gets only three downs for one
quarter
G: Your opponent gets only three downs for one
half

205 Human Plow B: Broken tackles increase by 25% for the game
S: Broken tackles increase by 50% for the game
G: Broken tackles increase by 75% for the game

206 Super Dive B: Defensive diving distance increases by 25% for
the game
S: Defensive diving distance increases by 50% for
the game
G: Defensive diving distance increases by 75% for
the game

207 Da Boot B: Unlimited field goal range for a single play
S: Unlimited field goal range for a quarter
G: Unlimited field goal range for a half

208 Tight Fit B: The opponent's field goal uprights become
narrow for one play
S: The opponent's field goal uprights become
narrow for one quarter
G: The opponent's field goal uprights become
narrow for one half

209 Da Bomb B: Unlimited pass range for one play
S: Unlimited pass range for one quarter
G: Unlimited pass range for one half

210 Lame Duck B: Opponent throws only lob passes for one play
S: Opponent throws only lob passes for one
quarter
G: Opponent throws only lob passes for one half

211 Mistake Free B: Unable to fumble or throw an interception for
one play
S: Unable to fumble or throw an interception for
one quarter
G: Unable to fumble or throw an interception for
one half

212 Fumbilitis B: Opponent's fumbles increase by 25% for the
game
S: Opponent's fumbles increase by 50% for the
game
G: Opponent's fumbles increase by 75% for the
game

213 BINGO! B: You will intercept the ball 25% more on
defense for game
S: You will intercept the ball 50% more on
defense for game
G: You will intercept the ball 75% more on
defense for game

214 Unforced Errors B: Opponent fumbles whenever he tries to juke
for one play
S: Opponent fumbles whenever he tries to juke for
one quarter
G: Opponent fumbles whenever he tries to juke for
one half

215 Mr. Mobility B: Your quarterback can't be sacked for one play
S: Your quarterback can't be sacked for one
quarter
G: Your quarterback can't be sacked for one half

216 Extra Credit B: You get two extra points for every
interception and one extra point for every
sack.
S: You get three extra points for every
interception and two extra points for every
sack.
G: You get four extra points for every
interception and three extra points for every
sack.

217 Touchy B: Opponents' penalties increase 50% for one play
S: Opponents' penalties increase 50% for one
quarter
G: Opponents' penalties increase 50% for one half
218 Bad Spot B: Ref spots the ball 1-2 yards short (for
opponent) on one play
S: Ref spots the ball 1-2 yards short (for
opponent) on one quarter
G: Ref spots the ball 1-2 yards short (for
opponent) on one half

219 Toast B: Your ability to get open increases by 25% for
the game
S: Your ability to get open increases by 50% for
the game
G: Your ability to get open increases by 75% for
the game

220 Jam B: Your ability to jam an opponent's WR increases
by 25% for the game
S: Your ability to jam an opponent's WR increases
by 50% for the game
G: Your ability to jam an opponent's WR increases
by 75% for the game

221 Pocket Protectors B: Your pass blocking improves by 25% for the
game
S: Your pass blocking improves by 50% for the
game
G: Your pass blocking improves by 75% for the
game

222 Penetration B: Your penetration on defense improves by 25%
for the game
S: Your penetration on defense improves by 50%
for the game
G: Your penetration on defense improves by 75%
for the game

223 QB on Target B: Your quarterback's accuracy is 100% for one
play
S: Your quarterback's accuracy is 100% for one
quarter
G: Your quarterback's accuracy is 100% for one
half

224 Coffin Corner B: Your punt goes the maximum distance, and goes
out of bounds at the one yard line for one
play
S: Your punt goes the maximum distance, and goes
out of bounds at the one yard line for one
quarter
G: Your punt goes the maximum distance, and goes
out of bounds at the one yard line for one
half

225 Wind Gust B: The wind will boost your field goal kicks for
one play
S: The wind will boost your field goal kicks for
one quarter
G: The wind will boost your field goal kicks for
one half

226 Hands of Glue B: Your team's receieving ability will improve
25% for the game
S: Your team's receieving ability will improve
50% for the game
G: Your team's receieving ability will improve
75% for the game

227 Hands of Stone B:Your opponent's receieving ability will
decrease 25% for the game
S: Your opponent's receieving ability will
decrease 50% for the game
G: Your opponent's receieving ability will
decrease 75% for the game

228 Couch Potato B: Your opponent's fatigue increases for 25% for
the game
S: Your opponent's fatigue increases for 50% for
the game
G: Your opponent's fatigue increases for 75% for
the game

229 Time Out B: Unlimited timeouts for the quarter
S: Unlimited timeouts for the half
G: Unlimited timeouts for the whole game

230 Ouch! B: Your opponent's injuries increase 25% for the
game
S: Your opponent's injuries increase 50% for the
game
G: Your opponent's injuries increase 75% for the
game

231 Worker's Comp B: You get points if your player gets injured in
the quarter the Card is played.
S: You get points if your player gets injured in
the half the Card is played.
G: You get points if your player gets injured in
the game the Card is played.

232 Passerby B: Your quarterback can throw the ball once he's
crossed the line of scrimmage for one play
S: Your quarterback can throw the ball once he's
crossed the line of scrimmage for one quarter
G: Your quarterback can throw the ball once he's
crossed the line of scrimmage for one half


-Stadium Cards
Getting one of these cards will unlock a Stadium for selection.
Card Stadium
233 Super Bowl XXXVI
234 Super Bowl XXXVII
235 Super Bowl XXXVIII
236 Super Bowl XXXIX
237 Aloha Stadium
238 Old Redskins Stadium
239 Old Oakland Stadium
240 Old Houston Stadium
241 Old Pittsburgh Stadium
242 Old Denver Stadium
243 Tiburon Stadium
244 EA Sports Stadium
245 Dodge City Stadium
246 Nile High Stadium
247 Alpha Blitz Stadium
248 Maddenstein Stadium



-Classic Teams
Getting these Cards will unlock the team for Exhibition play.
Card Team
249 58 Colts
250 66 Packers
251 68 Jets
252 70 Browns
253 72 Dolphins
254 73 Bills
255 74 Steelers
256 76 Raiders
257 77 Broncos
258 78 Oilers
259 80 Raiders
260 81 Chargers
261 82 Redskins
262 83 Raiders
263 84 Dolphins
264 85 Bears
265 86 Giants
266 88 49ers
267 90 Eagles
268 91 Lions
269 92 Cowboys
270 93 Bills
271 94 49ers
272 96 Packers
273 98 Broncos
274 99 Rams


-Madden Teams
Getting these Cards will unlock the team for Exhibition play.
Card Team
275 84 All Madden
276 85 All Madden
277 86 All Madden
278 87 All Madden
279 88 All Madden
280 89 All Madden
281 90 All Madden
282 91 All Madden
283 92 All Madden
284 93 All Madden
285 94 All Madden
286 95 All Madden
287 96 All Madden
288 97 All Madden
289 98 All Madden
290 99 All Madden


Fantasy Teams
Getting these Cards will unlock the team for Exhibition play.
Card Team
291 Madden Super Bowl
292 Marshals
293 Mummies
294 Sugar Buzz
295 Monsters
296 Tiburon
297 EA Sports
298 John Madden (John's picks for best ever)


Cheerleader Cards
Playing these Cards will pump up the crowd and give your team a
(psychological) boost.
Card Team
299 Bears
300 Bengals
301 Bills
302 Broncos
303 Browns
304 Buccaneers
305 Cardinals
306 Chargers
307 Chiefs
308 Colts
309 Cowboys
310 Dolphins
311 Eagles
312 Falcons
313 49ers
314 Giants
315 Jaguars
316 Jets
317 Lions
318 Packers
319 Panthers
320 Patriots
321 Raiders
322 Rams
323 Ravens
324 Redskins
325 Saints
326 Seahawks
327 Steelers
328 Titans
329 Vikings


Money Plays: Arizona Cardinals
Offense: Singleback-Normal
Play: WR Fade
This play draws a lot of attention away from Rob Moore's route,
which is where all the money's at. Two receivers stack to the right
and Michael Pittman runs a little button hook up through the
middle. But you'll want to be chucking the ball up to Moore. If
he's in single coverage, take a two or three step drop and lob the
ball up. Moore has the wheels to run under it and wrestle it away
from a defender. This is especially effective if they're blitzing.
If (for some reason) Moore is doubled, dump the ball off to
Pittman, or roll Plummer out and run to the space vacated to the
right.

Offense: I-Form-Normal
Play: Max Protect
This is the touchdown-getter from about the twenty yardline in. As
the name suggests, Plummer will have all the time in the world to
throw it, unless you are going against some tenacious D-lineman.
Both WRs run post routes. Look at Moore on the right side first.
He's usually single-covered and he'll get inside the DB and camp
for the ball. You can also toss to Boston on the left, but watch
out for the hidden safety ranging over to make a pick. Roll Plummer
to the right if throwing to Moore to give yourself more of
a chance.

Money Plays: Dallas Cowboys
Offense: I-Form-Normal
Play: Pump N Go
Since the Dallas O-Line is still alright, you'll usually have
plenty of time to let this one develop. Snap the ball and
immediately fake, freezing the safety and linebackers. Both of the
receivers will fake to the inside, then break for the sidelines,
usually leaving them in single coverage. If this is the case, loft
a ball up and over the corner, leaving the receiver (in this case,
usually Ismail to the right) running free down the sidelines. Even
if he's double covered, he will probably have opened up enough
room between him and the DB for you to drop a dipsy-do pass into
his hands.

Offense: Singleback-Normal
Play: Corners
This is a great deep passing play. Both of your key receivers run
a kinked post to the outside. The third receiver (in this case
McGarrity) runs a fly pattern, peeling a DB or safety away from
the route to the left. The tight end also runs a fly route,
drawing the safety from the right sideline. So everyone's in
single coverage, basically. Choose the receiver who is the most
open. Often, McGarrity will be running free through the zone.
Zip it out to him or wait until the receivers make their cuts and
drop a ball in.

Offense: I-Form-Normal
Play: HB Sweep
Dallas locks up the right side of the field quite nicely on this
outside run play. Normally, Emmitt is not a great outside runner,
but in this game he can get an easy ten yards almost every time.
Wait for the fullback to run out and pick up his block, then scoot
behind him and cut the play up the sideline.


Two-Minute Drill Point Values
------------------------------------------------------------------
Accomplishment Points
------------------------------------------------------------------
Go out of bounds after gaining yards 50
10 yard completion 100

Extra point amount for every 5 yards beyond 21
on a passing play 100

4 yard run 100
First Down 100
Score an extra point after a touchdown 150

Extra point amount for every 5 yards beyond 16
on a running play 200

Extra point amount for every 3 yards beyond 41
on a field goal 250

15 yard run 300
21 yard completion 350
Recover a fumble 375
Two point conversion 375
Field Goal 525
Field Goal longer than 31 yards 675
Field Goal longer than 41 yards 850
Score 15 or more points Add 15%
Score 22 or more points Add 30%
Play at Pro difficulty Add 50%
Play at All-Pro difficulty Add 100%
Play at All-Madden difficulty Add 200%
------------------------------------------------------------------




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Related Links
  • Click here to find more Madden NFL 2002 cheat codes at CheatCodesClub.com .
  • Click here for more Madden NFL 2002 cheat codes at Cheatoogle.com.
  • Click here to find more Madden NFL 2002 cheat codes at CheatServer.com .



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