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Hints
Collect these amount of dog tags on the Tanker/Plant and you
will aquire different items:
Tanker
48 dogtags: Bandana-Infinate ammo
75 dogtags: Stealth
Plant
72 dogtags : Wig A-Infinate ammo
121 dogtags: Stealth
156 dogtags: Wig B-Infinate grip gauge
202 dogtags: Wig C- Infinate O2 gauge
To get Snake's infinite bandana get all the the dog tags in the
tank chapter. To get dog tags you must first go up to a guard and
stick your gun behind him. Then point the gun at the guard and you
will say "freeze". Dont shoot the guard hold square and point the
gun at his head or near his private area. The guard will say "dont
shoot" or "dont kill me". Wait till you see the dog tag fall on the
floor and put him to sleep or kill him. Some guards when you point
a gun at them they will say "are you going to shoot me". This is
when you need a usp.Shoot the guards leg then point you usp to his
face and the guard will drop his dog tag.
When guards and cameras are in your way, take your time and do not
rush. Taking your time and thinking of all the ways of bypassing
them is the best way of getting past the guard or camera.
Attract enemies by stepping on things that make loud noises.
They will investigate the noise.
Note: Enemies have to be near your position to hear the noise.
You can also knock on walls to lure enemies. Place C4 on the
surface where the enemy will be coming from before he or she
arrives. Hide, and when the enemy gets near the C4, blow it up.
When faced with a single enemy, quickly go for his/or her radio
or arm.
If you have been spotted, also try taking out your
biggest gun. At times, your enemies may get scared and
run.
If you have been found, equip a small weapon and shoot
their codec so no reinforcements can be called.
When guards and cameras are in your way, take your time
and do not rush. Taking your time and thinking of all the
ways of bypassing them is the best way of getting past
the guard or camera.
When you see a guard next to a pipe ( which may be hot)
shoot where you want the steam to hit your enemy. If the
steam hits his leg, he will start to limp. If the steam
hits his arm, he will be unable to use his gun or weapon.
If the steam hits his radio he will be unable to call for
back up.
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