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LAST UPDATE - SHOW ALL
This Minigame is "hidden" in the Reliance level.
After you entered the building through the vents there is a room
with guards and Arcade machines inside.
Kill the guard playing one of the Arcades and use the Arcade he
was playing.
Once you unlocked this Minigame you can always play it through the
Pause-Screen!
This Minigame is hidden in the Madness level.
It's located up on a shelf in a room that has only one entrance an
no connection to the other rooms and a camera above the door and
a guard in front of the door.
The room is before the third checkpoint which is the fenced door
that needs a keycode to open.
The room is the storage room.
When you're in the room use your Telekinesis to get this game.
When you have it use it with any computer in this level to play
X-Space '92.
On level 3, Experimentation, on the PC where you killed the
security guard outside the elevator, open the "Front Desk"
applications folder on the desktop. Then, select HyperChat.
You will then be able to see what the Guard has been up to, as
well as that the person who the guard was talking to continues
talking and gets more worried as he does not reply.
Change the channel on the television in Starke's apartment to view
the developers' names.
Take out the tranquilizer and shoot someone in the crotch. They
will fall over and start crying.
On level 13, Conspiracy, watch the video file you made and check
the email on the PC. A new comedy file will download and tell you
about Free Radicals official website, www.frd.co.uk. Keep logging
on for more messages.
At the very beginning of the game when the Feds are trying to gun
you down with their automatics, kneel down behind the desk to the
left side of the room. Psi Blast the feds. After they are shot,
you can then collect their weapons for your own use.
In the beginning of the level is a shed. In the shed is a
basketball the you can bounce with your "powers".
Just before you get to Jayne Wilde, you will move through a grid
with a series of cells. You can open these cells to cause a bit of
havoc. However, if you stand in an empty cell and project yourself
out the door and to the switch outside, you can lock yourself in.
Snap back to your body and Vettic will make a comment like "Well
that was clever." Wait a few seconds and one of the psychos in the
cells will run along and pull the lever, freeing you.
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