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LAST UPDATE - SHOW ALL
Cheat Codes
At a game map, press [Enter] and type "#Coward"
or "##Coward" to enable cheat mode. Then, enter
one of the following codes to activate the
corresponding cheat function:
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RESULT CHEAT CODE
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God mode #modify self +god
God mode #modify army +god
All spells #modify self +spell
All spells #modify self +spells
All spells #modify army +spell
All spells #modify army +spells
Kill all enemy units #killall
Kill all enemy units #kill all
Pick all sacks #pickup all
Display entire map #show map
Hides map #hide map
Instant victory in current round #victory
Extra gold #create [amount] Gold
Show conversations from units #event [number]
Creates item#create Very Rare Crystal Two Handed Sword
Creates item #create Very Rare Crystal Long Sword
Creates item #create Very Rare Crystal Two Handed Axe
Creates item #create Very Rare Crystal Axe
Creates item #create Very Rare Crystal Mace
Creates item #create Very Rare Crystal War Hammer
Creates item #create Very Rare Crystal Pike
Creates item #create Very Rare Crystal Morning Star
Creates item #create Very Rare Crystal Cuirass
Creates item #create Very Rare Crystal Plate Cuirass
Creates item #create Very Rare Crystal Plate Bracers
Creates item #create Very Rare Crystal Amulet
Creates item #create Very Rare Crystal Ring
Creates item #create Very Rare Crystal Plate Helm
Creates item #create Very Rare Crystal Plate Boots
Creates item #create Very Rare Crystal Scale Gauntlets
Creates item #create Very Rare Dragon Leather Large Shield
Creates item #create Very Rare Dragon Leather Small Shield
Creates item #create Very Rare Dragon Leather Boots
Creates item #create Very Rare Dragon Leather Helm
Creates item #create Very Rare Dragon Leather Bracers
Creates item #create Very Rare Dragon Leather Gauntlets
Creates item #create Very Rare Dragon Leather Mail
Creates Mage's Gloves (Def +2) #create None Gloves
Creates Mage's Robe (Def +5) #create None Robe
Creates Mage's Cloak (Def +3) #create None Cloak
Creates Mage's Shoes (Def +3) #create None Shoes
Creates Mage's Dress (Def +10) #create None Dress
Creates Mage's Cape (Def +6) #create None Cape
Creates Mage's Gloves (Def +1) #create None Cap
Creates Mage's Gloves (Def +5) #create None Hat
Unknown #kill cheaters
Unknown #kill [number]
Unknown #modify self +knowledge
Unknown #modify army +knowledge
Unknown #summon hero
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When on a game map press the Enter key to bring up the
flashing prompt in the lower left corner of the screen.
Then type either ##Coward, or #Coward, depending on
which version of ROM2 you are playing.
This will enable the use of any of the following codes
until you restart or reload.
Summoning Monster Allies
------------------------
Press the Enter key, type any of the following, and press
the Enter key again.
#summon Squirrel
#summon Wolf
#summon Turtle
#summon Spider
#summon Ghost
#summon Necromancer
#summon Ogre
#summon Troll
#summon Succubus
#summon Dragon
So, to summon a Dragon, type the following at the prompt:
#summon Dragon Then press the Enter key again. You now
have a Dragon Ally.
How to make magic items.
------------------------
Press the Enter key, type any of the following, and press
the Enter key again.
#create Scroll Spell_Name
So, to create a scroll of Invisibility you would type:
#create Scroll Invisibility
The more powerful spells require a slighlty different code.
#create SuperScroll spell_name
So, to create a scroll of Fire Ball you would type:
#create SuperScroll Fire_Ball
They all follow the same basic template.
If an Item is made of Wood, it either has no prefix, or
it's prefix is uncommon.
Steel is Uncommon.
An item that is Mithral, or better, is Very Rare.
The formats are: #create rarity material item
{spellcast=spell_name:spellstrength}
and #create rarity material item {modifier=modifier strength}
The best way to explain this is by showing examples.
To make a Crystal Long Sword that Drains Life.
#create Very Rare Crystal Long Sword
{castSpell=Drain_Life:27}
This will create a Crystal Long Sword that Drains life
when it hits. The Damage of the Drain Life will be equal
to that cast by a Mage with a skill of 27 in Astral.
Extra enchantments are separated by commas with no space
after them To make the same sword, but have it also do
7 extra damage.
#create Very Rare Crystal Long Sword
{castSpell=Drain_Life:27,Damage=7-7}
To make a Staff of Fire Ball:
#create Uncommon Wood Staff {castSpell=Fire_Ball:33}
The Damage of the Fire Ball will be equal to that cast by
a Mage with a skill of 33 in Fire.
To make a Crystal Plate Cuirass that provides extra Body,
and more Absorbtion:
#create Very Rare Crystal Plate Cuirass
{Absorbtion=5,Body=7}
The armor will have +5 Absorb, and give +7 Body to
the wearer.
To make an Adamantium Crossbow that Drains LIfe:
#create Very Rare Adamantium Crossbow
{castSpell=Drain_Life:35}
The Damage of the Drain Life will be equal to that cast by
a Mage with a skill of 35 in Astral.
The modifiers I have tested so far are:
Absorbtion
Speed
Spirit
Astral
Damage (note that 7 damage is written as Damage=7-7, while
everything else is Modifier=7. Damage is written differently
for some reason).
The spells I have tried are: every spell with the words
separated by an underscore, and the first letter capitalized.
So, it's not fireball, it's Fire_Ball.
Spell Power(the number after the colon) I have tested
from 1 to 99.
Notes: All codes are case sensitive.
The maximum number of enchantments I have tested is two.
If the code is not perfect, it will either fail, or create
a nonmagical item that will crash the game when equipped.
Properly enchanted items never do this
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