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Press and hold [CONTROL]-[ALT]-[SHIFT], then type:
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Code Result
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IY Invulnerability
UO Unlimited Ammo
HF Heat Tracking Off
IB Destroy Enemy Mech
ML Finish Mission with Success
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Mech Building Tips
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When it comes to selecting your ideal mech, keep this one
thing in mind: Clan is better than Inner Sphere. Ton for
ton, component for component, any Clan item outclasses its
Inner Sphere equivalent. In the course of the single player
game, you start in a Clan mech, and if you play your cards
right, you'll have enough Clan mechs and parts to last you
throughout the entire game.
Here are a couple quick tips that will increase the
survivability and durability of any mech you choose:
A. Forget jump jets.Unless you're an expert, using jump jets
has always been a nightmare in any MechWarrior game. Light
mechs move too fast and stay in the air too long, and heavy
mechs just can't stay up very long. If you get rid of them,
you free up a good chunk of tonnage.
B. If you have to have any Chassis components, go with the
AMS or LAMS systems. These help foil missile hits, and when
fighting heavier mechs, this is invaluable. The Beagle probe
only helps missile-heavy mechs, so only use it for Catapults
and the like.
C. Keep your heat efficiency in the green zone, but just
barely. In general, if you know how to manage alpha strike
fire versus single fire, you can lose more heat than you
make, ensuring a nearly constant fire rate. Too many heat
sinks waste space.
D. Armor only as much as necessary. If your particular
weapons loadout can be stuffed into just the torsos or the
arms, you don't need armor in the empty areas. They don't
particularly affect your vital areas, and you won't lose any
weapons, plus you free up space for more ammmo or heat
sinks.
E. Learn to love the PPCs, Flamers, and LBXAC20s. Although a
good variety of weapons is necessary for any mech, these
three weapons are particularly versatile. The PPC f ries
electronics and does amazing damage. It's a great assault
weapon and a critical one for many missions. The Flamer does
a good amount of short range damage, but also creates a lot
of waste heat in the target mech, forcing some opponents to
shut down. And the AC20 is the king of damage for in close
fighting. If your mech can mount one or two of these
characters, and you're going into a tight situation, this is
an ace in the hole. Learn to love this weapon.
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