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During gameplay, secret codes may be entered with the
keyboard. All of the secret codes are activated by
having the user hold down the (~) or F6 keys
and then type one of the following codes.
The (~) or F6 key acts as a "shift" key for entering
codes, and it must be kept held down while you slowly
type in the code. The code will be entered into gameplay
once you release the (~) or F6 key.
~POWER Turns off Monster AI
~OWQUITIT Stops spores from targeting robot
~YOUPYRO User can play as monster for current level
~YOUTWIT Play as robot (used after ~YOUPYRO)
~WIPEOUT Kills current monster
~TRIPWIRE Kills current robot
~POWERUP Gives monster full energy
~POWERTIE Gives robot full energy
~TYPEWRITER Prints framerate to screen
To use these options, you need to install GoMan then
use the Win95 "run" command and enter in these numbers
with a space after the EXE. Click on the Windows95
"Start" button, then click on "Run", then "Browse"
to the directory that you installed GoMan in, choose
the GOMAN.EXE & choose "Open". Type a space after the
GOMAN.EXE portion and then type in your desired
combination of the 6 numbers.
Example: GOMAN.EXE 124411 (this would choose
level 1, 640 mode, full screen, detail on high,
andfancy type transparency)
The following are explanations for each of the 6 numbers:
1st: chooses the level.
Number can be 0-6 for regular version, must be 1
for shareware version.
2nd: chooses the video mode.
1= 320 x 240 x 8 bit mode
2= 640 x 480 x 16 bit mode
7= 512 x 384 x 16 bit mode
3rd: chooses window size
1= small
2= medium
3= letter box
4= full screen
4th: chooses detail level
1= lowest ; smallest land, color key only
2= low ; small land, color key only
3= medium ; regular land, color key only
4= high ; larger land, alpha transparency,
perspective correction
5= highest ; largest land, alpha transparency,
perspective correction, lighting, bi-linear filtering
* 4 & 5 are primarily for D3D cards.
5th: not in use
This not in use, but it must must set to 1 if you want to
use the 6th variable.
6th: chooses transparency & translucency type
0 = color key only
1 = Fancy type
2 = semi-fancy type*
3 = translucent type
4 = normal type
5 = alternative type transparency**
*(This one will improve quality on ATI Rage II, 3
D Labs Permedia/2& Cirrus 5465 Laguna chips)
**( This one will allow for GoMan transparency to
work on the Cirrus Laguna "64" chip)
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