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Survival - The name is no exaggeration. You must triumph
over 100 challengers without restarting or playing
a match over. You can, however, save the game and come
back to it if you don't think your fingers can take all
the pressure at once.
Fastest - This game has you competing with your best
time to see how fast you can defeat four more-than-worthy
opponents. Throw downs work very quckly and are a good bet
here. Counters are also very fast attacks.
Rodeo - The bovine contender is one tough piece of beef.
You can't damage it, but you can attack it an dodge its
attacks to buy time. Aim some kicks at the cow's ankles
to buy a bit of time but try not to kick the cow out of
the ring.
When you reach one of the glowing squares, you fight the
Master. The Master becomes tougher to defeat as the game
goes on. He will reward you with a new move and increase
you stats if you beat him.
On occasion, the Master will decide to shorten some of
your matches from the regular four points to only one
point, which means you have to win the bout decisively.
If you land on a square with a blue-haired bombshell on it,
or on one of the glowing lavender hearts, you will fight
the garishly glam Cherry. Unfortunately, if you defeat her,
her face will appear on the Roulette wheel you spin.
If you land on her image there and lose the match to her,
she will send you to her house onto he other side of
the board.
Ultimately, you choose your own destiny. When you select
the Fastest Bout, you ahve to defeat each of four
challengers in under 90 seconds. If you choose the
Survival Bout, you have defeat 20 opponents in a row.
In Rodeo, you have to keep the cow at bay for 30 seconds.
Rodeo is the easiest, Survival is the hardest and,
logically, results in a greater reward.
Upper/Middle/Lower Attack - Kicks and punches fall
within the upper, middle, or lower attack types.
Middle attacks are harder to duck but any attack can
be avoided.
Throw - You can accomplish most throws by hitting
the A and B Buttons at the same time. But beware,
throws are escapable and might be redirected at you.
Counter - Moves designed to encounter an opponent's
move can also end a match if completed successfully.
Cherry is very hard to counter.
Knock Down - These superpowerful but usually slow
oves will knock your opponent down and end the match if
you manage to pull them off.
Lock - When you're very close behind an opponent, you
can use a lock to grab and hold 'em. It's relatively
simple to break out of a lock.
Special - You get the most points for pulling off
a special move, which can be done when your opponent is
in Piyori condition.
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