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Once you have saved your progress once, a new option will be
available from the main menu: Challenge Mode. This mode lets
you go back and compete in the areas that you have already
opend up in the main game. The idea is not to find spaceship
pieces, but rather to build as big a Pikmin army as you can
before the sun sets. The biggest army scores are saved and
entered into a ranking.
You're the master of the Pikmin, so abuse your authority!
Press down on the D-pad to round of four Pikmin to carry you
back to base camp. A brief fireworks display will be held in
your honor. Standing idle long enough will produce the same
royal treatment.
On main game mode on beginner difficulty when your on stage
2 you will see a ramp, get your monkey over that ramp and
you will be on a platform go through the goal and you get
warped to the bonus stage which is stage 5
On main game mode on advanced difficulty when your on stage
6 you will see a ramp, get your monkey over that ramp and
you will be on a platform go through the goal and you get
warped to the bonus stage which is stage 10
After selecting a character to play as on monkey target mode
you get an option screen which consists of a number and 2
options
1st option lets you choose how many rounds you play you can
choose 5 , 10 or 15
2nd option lets you turns off the info at the top of the
screen that says stuff like 2x and stuff
And the 3rd option lets you turn off the disc that spins at
the start of your turn that decides playing conditions eg
clouds , bombs e.t.c.
During the game to make landing easier to land on high point
targets eg 100 points e.t.c before you reach the target hold
the analog stick down and you will loose speed and altitute
thus letting you land with out bouncing a lot and lets you
close the ball above your destination getting you high
scores.
It takes a bit to master but once you get it you should be
getting the 200 targets easy
Note the color of the pellets when you have the Pikmin carry
them to their "Onions." The destination that Pikmin will
carry objects to depends on the members of the group. If there
are more blue Pikmin than red Pikmin in the group, they will
bring it to the blue hive. When the same color pellet is
brought to the corresponding hive color it will produce more
new Pikmin than if the colors does not match
Arrive in the Distant Spring on or before Day 15. Head south with
blue pikmin. You should come across a large egg. Break it open and
the Smokey Progg will come out. Lead it to the landing site and
throw pikmin on its head. Keep throwing red, blue, or yellow
pikmin on its head. Eventualy it will be defeated producing an egg
thats worth 100 pikmin!
If you are ever going near water with reds or yellows make sure to
have about 10 blues with you. Leave the blue in places where you
think your reds or yellows will fall in and dismiss them with X.
If any of your red or yellow pikmin fall in the blues will then
throw them onto dry land.
To make Captain Olimar invincible, simply press down on the D-pad.
Olimar will lay down, then nothing can hurt him.
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